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  • #162
  • @polar-engine-studio
  • domain:mind
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (JDG)
  • power:2
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  • results 121 thru 180 / 241
    • page 3 / 5
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Riftbound Gear: World Atlas. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Ornn, Forge God. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
I have +1 [S] for each friendly gear.
Riftbound Unit: Ornn, Forge God. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
I have +1 [S] for each friendly gear.
Riftbound Unit: Jayce, Man of Progress. When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than [7] from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)
Riftbound Gear: Hextech Anomaly. [T]: [Reaction] — Pay any amount of [A] to [Add] that much Energy. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Ezreal, Dashing. When I attack or defend, deal damage equal to my Might to an enemy unit here.
I don't deal combat damage.
[C]: [Action] — Move me to your base.
Riftbound Unit: Ezreal, Dashing. When I attack or defend, deal damage equal to my Might to an enemy unit here.
I don't deal combat damage.
[C]: [Action] — Move me to your base.
Riftbound Unit: Card Sharp. When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.
Riftbound Spell: Bellows Breath. [Action] (Play on your turn or in showdowns.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location.
Riftbound Unit: Bard, Mercurial. You may exhaust your legend as an additional cost to play me.
When you play me, if you paid the additional cost, move any number of your units to an open battlefield.
Riftbound Gear: Temporal Portal. [A], [T]: Give the next spell you play this turn [Repeat] equal to its cost. (You may pay the additional cost to repeat the spell's effect.)
Riftbound Spell: Rocket Barrage. [Repeat] [4][C] (You may pay the additional cost to repeat this spell's effect, and may make different choices.)
Choose one —
- Deal 4 to a unit in a base.
- Kill a gear.
Riftbound Spell: Production Surge. This costs [2] less if you control a Mech.
Play a 3 [S] Mech unit token to your base.
Draw 1.
Riftbound Unit: Prize of Progress. When you use an activated ability of a gear, give me +1 [S] this turn.
Riftbound Unit: Pickpocket. When you play me, you may kill a gear with Energy cost no more than [1]. If you do, play a Gold gear token exhausted.
Riftbound Gear: Experimental Hexplate. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Dropboarder. When you play me, if you control two or more gear, ready me.
Riftbound Unit: Breakneck Mech. Your Mechs have [Deflect] and [Ganking]. (Opponents must pay [A] to choose us with a spell or ability. We can move from battlefield to battlefield.)
I enter ready if you control another Mech.
Riftbound Spell: Wages of Pain. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.
Riftbound Unit: Plundering Poro. When I conquer, play a Gold gear token exhausted.
Riftbound Unit: Gearhead. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Each Equipment attached to me gives double its base Might bonus.
Riftbound Unit: Frostcoat Cub. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, give a unit -2 [S] this turn.
Riftbound Spell: Frigid Touch. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit -2 [S] this turn.
Riftbound Unit: Forecaster. Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)
Riftbound Gear: Cloth Armor. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Chemtech Cask. When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
Riftbound Unit: Bubble Bot. When you play me, ready another friendly Mech.
Riftbound Unit: Aspiring Engineer. When you play me, return a gear from your trash to your hand.
Riftbound Legend: Deceiver. When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
Riftbound Legend: Deceiver. When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns.
Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns.
Riftbound Legend: Bashful Bloom. [4], [T]: Play a ready 3 [S] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary].
Riftbound Legend: Bashful Bloom. [4], [T]: Play a ready 3 [S] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary].
Riftbound Legend: Virtuoso. When you play a spell, if you spent [4] or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
Riftbound Legend: Virtuoso. When you play a spell, if you spent [4] or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
Riftbound Unit: Plundering Poro. When I conquer, play a Gold gear token exhausted.
Riftbound Spell: Mirror Image. Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Riftbound Legend: Deceiver. When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
Riftbound Spell: Moonfall. [Action] (Play on your turn or in showdowns.)
Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 [S] this turn.
Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)
Riftbound Spell: Lilting Lullaby. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell. Its controller can't play spells this turn.
Riftbound Legend: Bashful Bloom. [4], [T]: Play a ready 3 [S] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary].
Riftbound Spell: Curtain Call. [Repeat] — [1] / [A] / [1][A] (You may pay each additional cost to repeat this spell's effect.)
Choose one you haven't already chosen —
- Draw 1.
- Deal 2 to a unit at a battlefield.
- Deal 3 to a unit at a base.
- Give a unit at a battlefield -4 [S] this turn.
Riftbound Legend: Virtuoso. When you play a spell, if you spent [4] or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
Riftbound Unit: LeBlanc, Everywhere at Once. [Backline]
Your [Temporary] effects at my battlefield don't trigger.
Riftbound Unit: LeBlanc, Everywhere at Once. [Backline] (I must be assigned combat damage last.)
Your [Temporary] effects at my battlefield don't trigger.
Riftbound Unit: Jhin, Meticulous Killer. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
If you've spent [4] or more to play a spell this turn, you may play me for [C].
Riftbound Unit: Jhin, Meticulous Killer. [Vision]
If you've spent [4] or more to play a spell this turn, you may play me for [C].
Riftbound Gear: Gutter Palace. At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game.
Discard 1, [T]: Play a 1 [S] Bird unit token with [Deflect]. (Opponents must pay [A] to choose it with a spell or ability.)
Riftbound Unit: Blue Sentinel. [Shield 2]
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase.
Riftbound Unit: Blue Sentinel. [Shield 2] (+2 [S] while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Zilean, Time Mage. Once each turn, if you would play a token unit while I'm at a battlefield, you may play that token and an additional copy of it instead.
Riftbound Gear: Sumpworks Map. [Reaction] (Play any time, even before spells and abilities resolve.)
[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When an opponent scores, draw 1.
Riftbound Unit: Sprite Queen. When you play me or at the start of your Beginning Phase, play a ready 3 [S] Sprite unit token with [Temporary] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)
Riftbound Spell: Smoke and Mirrors. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Choose a unit you control and another unit you control at a different location. If at least one of them has [Temporary], move each to the other's location. Draw 1.
Riftbound Unit: Lillia, Fae Fawn. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move from a location, play a 3 [S] Sprite unit token with [Temporary] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Riftbound Unit: Lillia, Fae Fawn. [Accelerate]
When I move from a location, play a 3 [S] Sprite unit token with [Temporary] there.
Riftbound Unit: Keeper of Masks. [Hidden] (Hide now for [A] to react with later for [0].)
[Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.)
When you play me, play two Reflection unit tokens here. They become copies of me.
Riftbound Unit: Hwei, Brooding Painter. When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
* Spell — Draw 1.
* Gear — Ready up to 2 runes.
* Unit — Give me +3 [S] this turn.
  • results 121 thru 180 / 241
    • page 3 / 5
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