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  • #192
  • @six-more-vodka
  • domain:mind
  • tag:dragon
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (OGN)
  • power:2
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  • results 61 thru 120 / 244
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Riftbound Unit: Petty Officer. [Assault] (+1 [S] while I'm an attacker.)
Riftbound Rune: Order Rune.
Riftbound Rune: Order Rune.
Riftbound Spell: Hidden Blade. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield. Its controller draws 2.
Riftbound Gear: Forge of the Future. When you play this, play a 1 [S] Recruit unit token at your base.
Kill this: Recycle up to 4 cards from trashes.
Riftbound Unit: Faithful Manufactor. When you play me, play a 1 [S] Recruit unit token here.
Riftbound Unit: Daring Poro. [Assault] (+1 [S] while I'm an attacker.)
Riftbound Spell: Cull the Weak. Each player kills one of their units.
Riftbound Unit: Cruel Patron. As an additional cost to play me, kill a friendly unit.
Riftbound Spell: Call to Glory. [Reaction] (Play any time, even before spells and abilities resolve.)
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.
Give a unit +3 [S] this turn.
Riftbound Spell: Back to Back. [Reaction] (Play any time, even before spells and abilities resolve.)
Give two friendly units each +2 [S] this turn.
Riftbound Legend: The Boss. When a buffed unit you control would die, you may pay [C] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.)
When you conquer, ready me.
Riftbound Legend: Herald of the Arcane. [1], [T]: Play a 1 [S] Recruit unit token.
Riftbound Legend: Radiant Dawn. When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Riftbound Unit: Viktor, Leader. When another non-Recruit unit you control dies, play a 1 [S] Recruit unit token into your base.
Riftbound Spell: Vengeance. Kill a unit.
Riftbound Unit: Vanguard Captain. [Legion] — When you play me, play two 1 [S] Recruit unit tokens here. (Get the effect if you've played another card this turn.)
Riftbound Unit: Daring Poro. [Assault] (+1 [S] while I'm an attacker.)
Riftbound Legend: Grand Duelist. When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].
Riftbound Legend: Emperor of the Sands. Your Sand Soldiers have [Weaponmaster].
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Riftbound Legend: Void Burrower. When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.
Riftbound Unit: Poppy, Defender of the Meek. You may spend 3 XP as an additional cost to play me. If you do, I cost [3] less.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Tank] (I must be assigned combat damage first.)
Riftbound Unit: Ashe, Focused. When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
Riftbound Spell: Undying Loyalty. This costs [2] less if you choose a Bird, Cat, Dog, or Poro.
Play a unit with cost no more than [2] and no more than [A] from your trash, ignoring its cost.
Riftbound Unit: Unsung Hero. [Deathknell] — If I was [Mighty], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ [S].)
Riftbound Unit: Ultrasoft Poro. [T]: Play two [1] [S] Bird unit tokens with [Deflect]. Use this ability only while I'm at a battlefield. (Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)
Riftbound Unit: Laurent Duelist. [Assault 2] (+2 [S] while I'm an attacker.)
Riftbound Unit: Loyal Poro. [Deathknell][>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)
Riftbound Gear: Eye of the Herald. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Decisive Strike. [Action] (Play on your turn or in showdowns.)
Give friendly units +2 [S] this turn.
Riftbound Legend: Might of Demacia - Starter. When you conquer, if you have 4+ units at that battlefield, draw 2.
Riftbound Spell: Final Spark. [Action] (Play on your turn or in showdowns.)
Deal 8 to a unit.
Riftbound Legend: Lady of Luminosity - Starter. When you play a spell that costs [5] or more, draw 1.
Riftbound Unit: Garen, Commander. Other friendly units have +1 [S] here.
Riftbound Rune: Order Rune. [NO TEXT]
Riftbound Unit: Lux, Crownguard. [T]: [Reaction] — [Add] [2]. Spend this Energy only to play spells.
Riftbound Unit: Viktor, Leader. When another non-Recruit unit you control dies, play a 1 [S] Recruit unit token into your base.
Riftbound Unit: Viktor, Leader. When another non-Recruit unit you control dies, play a 1 [S] Recruit unit token into your base.
Riftbound Legend: Grand Duelist. When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].
Riftbound Legend: Emperor of the Sands. Sand Soldiers you play have [Weaponmaster]. (When they're played, you may [Equip] one of your Equipment to them for [A] less.)
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Riftbound Legend: Void Burrower. When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may banish one, then play it. Recycle the rest.
Riftbound Unit: Soraka, Wanderer. I must be assigned combat damage last.
If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and recall it. (Send it to base. This isn't a move.)
Riftbound Unit: Soraka, Wanderer. I must be assigned combat damage last.
If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and recall it. (Send it to base. This isn't a move.)
Riftbound Gear: Seal of Unity. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Karma, Channeler. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff. Runes aren't cards.)
Riftbound Unit: Karma, Channeler. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff. Runes aren't cards.)
Riftbound Unit: Darius, Executioner. [Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 [S] here.
Riftbound Unit: Darius, Executioner. [Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 [S] here.
Riftbound Spell: Riposte. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit and a spell. Counter that spell and give that unit +[S] equal to that spell's Energy cost this turn.
Riftbound Legend: Grand Duelist. When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Riftbound Spell: Hostile Takeover. [Hidden] (Hide now for [A] to react with later for [0].)
Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.)
Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)
Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].
Riftbound Spell: Arise!. Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then ready two of them.
Riftbound Legend: Emperor of the Sands. Your Sand Soldiers have [Weaponmaster].
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Riftbound Spell: Void Rush. Reveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by [2]. Draw any you did not play this way.
Riftbound Legend: Void Burrower. When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.
Riftbound Unit: Fiora, Worthy. When a unit you control becomes [Mighty], you may pay [C] to ready it. (A unit is Mighty while it has 5+ [S].)
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    • page 2 / 5
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