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  • domain:mind
  • tag:ahri
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (OPP)
  • power:2
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  • results 121 thru 180 / 244
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Riftbound Unit: Fiora, Worthy. When a unit you control becomes [Mighty], you may pay [C] to ready it. (A unit is Mighty while it has 5+ [S].)
Riftbound Unit: Corina Veraza. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move to a battlefield, play three 1 [S] Recruit unit tokens here.
Riftbound Gear: Blade of the Ruined King. [Equip] — [C], Kill a friendly unit (Pay the cost: Attach this to a unit you control.)
Riftbound Unit: Azir, Sovereign. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to this battlefield.
Riftbound Unit: Azir, Sovereign. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to this battlefield.
Riftbound Unit: Xin Zhao, Vigilant. [Tank] (I must be assigned combat damage first.)
I enter ready if you have two or more other units in your base.
Riftbound Unit: Undertitan. When you play me, give your other units +2 [S] this turn.
As I'm revealed from your deck, [Add] [2].
Riftbound Unit: Trove Golem. When you play me, play four Gold gear tokens exhausted.
Riftbound Unit: Soraka, Wanderer. I must be assigned combat damage last.
If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and recall it. (Send it to base. This isn't a move.)
Riftbound Gear: Sacred Shears. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Renata Glasc, Industrialist. Your tokens enter ready.
Riftbound Unit: Renata Glasc, Industrialist. Your tokens enter ready.
Riftbound Unit: Rek'Sai, Swarm Queen. When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play it here.
Riftbound Unit: Rek'Sai, Swarm Queen. When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play it here.
Riftbound Gear: Altar of Memories. When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.
Riftbound Gear: Vanguard Armory. [T]: Play three 1 [S] Recruit unit tokens. (You may play them to different locations.)
Riftbound Unit: Unsung Hero. [Deathknell] — If I was [Mighty], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ [S].)
Riftbound Spell: Rally the Troops. [Action] (Play on your turn or in showdowns.)
When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 [S] buff.)
Draw 1.
Riftbound Unit: Glasc Mixologist. [Deathknell] — You may play a unit with cost no more than [3] and no more than [A] from your trash, ignoring its cost. (When I die, get the effect.)
Riftbound Spell: Drag Under. [Action] (Play on your turn or in showdowns.)
I cost [2] less to play from anywhere other than your hand.
Kill a unit at a battlefield.
Riftbound Spell: Deathgrip. [Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit to give +[M] equal to its Might to another friendly unit this turn. Draw 1.
Riftbound Spell: Blood Money. [Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield with 2 [S] or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.
Riftbound Gear: B.F. Sword. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Zaun Punk. You may kill a friendly gear as an additional cost to play me.
When you play me, if you paid the additional cost, kill a gear.
Riftbound Unit: Trusty Ramhound. While you have another unit here, I have +1 [S].
Riftbound Unit: Sandshifter. When you play me, kill an enemy unit with 3 [S] or less.
Riftbound Unit: Royal Guard. When you play me, play a 2 [S] Sand Soldier unit token here.
Riftbound Unit: Laurent Duelist. [Assault 2] (+2 [S] while I'm an attacker.)
Riftbound Unit: Honest Broker. [Deathknell] — Play a Gold gear token exhausted. (When I die, get the effect.)
Riftbound Spell: Guards!. [Hidden] (Hide now for [A] to react with later for [0].)
Play a 2 [S] Sand Soldier unit token. You may pay [C] to ready it.
Riftbound Gear: Eye of the Herald. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Eminent Benefactor. When I hold, play two Gold gear tokens exhausted.
Riftbound Spell: Bonds of Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give two friendly units each +1 [S] this turn.
Riftbound Legend: Keeper of the Hammer. When you hold, gain 1 XP.
Spend 3 XP, [T]: Draw 1.
Riftbound Legend: Keeper of the Hammer. When you hold, gain 1 XP.
Spend 3 XP, [T]: Draw 1.
Riftbound Legend: Deceiver. When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
Riftbound Legend: Deceiver. When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
Riftbound Legend: Green Father. When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token.
Riftbound Legend: Green Father. When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token.
Riftbound Legend: Piltover Enforcer. When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Riftbound Legend: Piltover Enforcer. When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Riftbound Unit: Daring Poro. [Assault]
Riftbound Spell: Keeper's Verdict. [Action] (Play on your turn or in showdowns.)
Choose an enemy unit at a battlefield. Its owner places it on the top or bottom of their Main Deck.
Riftbound Legend: Keeper of the Hammer. When you hold, gain 1 XP.
Spend 3 XP, [T]: Draw 1.
Riftbound Spell: Mirror Image. Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Riftbound Legend: Deceiver. When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
Riftbound Unit: Daisy!. I enter ready.
Reduce my cost by [1] for each of the following tags among your units — Bird, Cat, Dog, and Poro.
When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
Riftbound Legend: Green Father. When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token. (Bird, Cat, Dog, Poro, and Ivern units have +1 [S] in Brush. It can be swapped back when scored.)
Riftbound Gear: Hextech Gauntlets. [Equip] [3][A]. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.)
Riftbound Legend: Piltover Enforcer. When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Riftbound Spell: The Ruination. Kill all units.
Riftbound Unit: Rift Herald. When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
[Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)
Riftbound Unit: Rift Herald. When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
[Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost.
Riftbound Unit: Poppy, Defender of the Meek. You may spend 3 XP as an additional cost to play me. If you do, I cost [3] less.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Tank] (I must be assigned combat damage first.)
Riftbound Unit: Poppy, Defender of the Meek. You may spend 3 XP as an additional cost to play me. If you do, I cost [3] less.
[Ambush]
[Tank]
Riftbound Unit: Ivern, Friend to All. As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag.
When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.
Riftbound Unit: Ivern, Friend to All. As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag.
When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.
Riftbound Unit: Vi, Peacekeeper. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When I attack, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
Riftbound Unit: Vi, Peacekeeper. [Ambush]
When I attack, [Stun] an enemy unit here.
Riftbound Spell: Tactical Retreat. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
  • results 121 thru 180 / 244
    • page 3 / 5
    • ← previous
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