• Skip to main content
  • Search for Riftbound cards
  • Advanced
  • Sets
  • ???
  • e.g.,
  • Ruined Rex
  • Riftbound Organized Play Promotional Cards
  • #067
  • @kudos-productions
  • domain:mind
  • tag:bilgewater
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:deathknell
  • is:alt
  • (OPP)
  • power:2
  • πŸ—£ β€œHey! Learn our syntax here.”
  • results 1 thru 60 / 116
    • page 1 / 2
    • next β†’
Riftbound Unit: Lux, Crownguard. [T]: [Reaction] β€” [Add] [2]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Riftbound Battlefield: Zaun Warrens. When you conquer here, discard 1, then draw 1.
Riftbound Battlefield: Void Gate. Spells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Riftbound Battlefield: The Dreaming Tree. When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1.
Riftbound Battlefield: The Candlelit Sanctum. When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
Riftbound Battlefield: The Arena's Greatest. At the start of each player's first Beginning Phase, that player gains 1 point.
Riftbound Battlefield: Sigil of the Storm. When you conquer here, recycle one of your runes.
Riftbound Battlefield: Navori Fighting Pit. When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Unit: Sprite. [Temporary] (Kill me at the start of your Beginning Phase, before scoring.)
Riftbound Legend: The Boss. When a buffed unit you control would die, you may pay [C] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.)
When you conquer, ready me.
Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].
Riftbound Unit: Harnessed Dragon. When you play me, kill an enemy unit.
Riftbound Gear: Forge of the Future. When you play this, play a 1 [S] Recruit unit token at your base.
Kill this: Recycle up to 4 cards from trashes.
Riftbound Unit: Zaunite Bouncer. When you play me, return another unit at a battlefield to its owner's hand.
Riftbound Unit: Sett, Brawler. When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Spend my buff: Give me +4 [S] this turn.
Riftbound Unit: Volibear, Imposing. [Shield 3] (+3 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)
Riftbound Gear: Pirate's Haven. When you ready a friendly unit, give it +1 [S] this turn.
Riftbound Unit: Bilgewater Bully. While I'm buffed, I have [Ganking]. (I can move from battlefield to battlefield.)
Riftbound Unit: Sprite Mother. When you play me, play a ready 3 [S] Sprite unit token with [Temporary] here. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Riftbound Spell: Sprite Call. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Play a ready 3 [S] Sprite unit token with [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Riftbound Unit: Volibear, Furious. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
When I attack, deal 5 damage split among any number of enemy units here.
Riftbound Unit: Kai'Sa, Survivor. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I conquer, draw 1.
Riftbound Unit: Brynhir Thundersong. When you play me, opponents can't play cards this turn.
Riftbound Gear: Sun Disc. [T]: [Legion] β€” The next unit you play this turn enters ready. (Get the effect if you've played another card this turn.)
Riftbound Unit: Scrapyard Champion. [Legion] β€” When you play me, discard 2, then draw 2. (Get the effect if you've played another card this turn.)
Riftbound Unit: Dangerous Duo. [Legion] β€” When you play me, give a unit +2 [S] this turn. (Get the effect if you've played another card this turn.)
Riftbound Unit: Magma Wurm. Other friendly units enter ready.
Riftbound Unit: Blazing Scorcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Riftbound Legend: The Boss. When a buffed unit you control would die, you may pay [C] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.)
When you conquer, ready me.
Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].
Riftbound Gear: Boneshiver. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
Riftbound Unit: Lux, Crownguard. [T]: [Reaction] β€” [Add] [2]. Spend this Energy only to play spells.
Riftbound Unit: Blazing Scorcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Riftbound Gear: Svellsongur. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.
Riftbound Legend: Battle Mistress. When you recycle a rune, you may exhaust me to play a Gold gear token exhausted.
When one or more enemy units die, ready me.
Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].
Riftbound Legend: Emperor of the Sands. Sand Soldiers you play have [Weaponmaster]. (When they're played, you may [Equip] one of your Equipment to them for [A] less.)
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Riftbound Legend: Glorious Executioner. When you win a combat, draw 1. (You win if only your units remain after combat.)
Riftbound Legend: Purifier. Your Equipment each give [Assault]. (+1 [S] while equipped unit is an attacker.)
Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Riftbound Gear: Seal of Unity. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Discord. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Strength. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Insight. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Focus. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Rage. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Battlefield: Sunken Temple. When you conquer here with one or more [Mighty] units, you may pay [1] to draw 1. (A unit is Mighty while it has 5+ [S].)
Riftbound Battlefield: Ornn's Forge. While you control this battlefield, the first friendly non-token gear played each turn costs [1] less.
Riftbound Battlefield: Marai Spire. While you control this battlefield, friendly [Repeat] costs cost [1] less.
Riftbound Battlefield: Forgotten Monument. Players can't score here until their third turn.
Riftbound Unit: Trove Golem. When you play me, play four Gold gear tokens exhausted.
Riftbound Unit: Vex, Cheerless. While I'm in combat, friendly spells cost [1][A] less to a minimum of [1], and enemy spells cost [1][A] more.
Riftbound Unit: Jax, Unrelenting. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When you attach an Equipment to me, you may pay [1] to draw 1.
Riftbound Gear: Boneshiver. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
Riftbound Unit: Combat Chef. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Unit: Buhru Captain. When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 [S] buff if it doesn't already have one.)
Riftbound Gear: The Zero Drive. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
[3][C], Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.)
Riftbound Unit: Forecaster. Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)
Riftbound Unit: Bubble Bot. When you play me, ready another friendly Mech.
Riftbound Gear: Svellsongur. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.
  • results 1 thru 60 / 116
    • page 1 / 2
    • next β†’
RiftboundCards
Find
  • 🧠 Advanced
  • πŸ—£ Syntax
  • πŸ—³ Sets
  • πŸͺ Formats
  • πŸƒ Random (???)
Rift
  • πŸ›– Home
  • πŸ‘‹ About
Interact
  • πŸ’¬ Comments
Other
  • Data: Riftcodex

The literal and graphical information presented on this site about Riftbound: League of Legends Trading Card Game, including card text and card images, is copyright Riot Games, Inc. This website is not produced by, endorsed by, supported by, or affiliated with Riot Games.

Card data is imported from the community-run Riftcodex project. No guarantee of accuracy is made for any information shown here.

All other content © 2026 RiftboundCards. ✌

β€œSunk costs have a very painful definition in Bilgewater Bay”