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  • @rafael-zanchetin
  • domain:mind
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:action
  • is:alt
  • (SFD)
  • power:2
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  • results 301 thru 348 / 348
    • page 6 / 6
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Riftbound Unit: Sacred Protector. I don't deal combat damage unless I'm at a battlefield with exactly one other unit you control.
Riftbound Spell: Ki Barrier. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)
Riftbound Unit: Solari Sunhawk. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Deflect 2]. (Opponents must pay [A][A] to choose me with a spell or ability.)
Riftbound Unit: Masa, Crashing Thunder. You may pay [C] as an additional cost to play me. 
When you play me, if you paid the additional cost, [Stun] an enemy unit at a battlefield. (It doesn't deal combat damage this turn.)
Riftbound Spell: Dragon Form. Choose a unit. Its base Might becomes 5 this turn.
[Flow] [3] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Spell: Wind and Ghosts. [Action] (Play on your turn or in showdowns.)
Choose a unit at a battlefield. If it has 3 [S] or less, banish it. Otherwise, return it to its owner's hand.
Riftbound Spell: Twilight Step. Move a unit with 3 [S] or less.
[Flow] [4][C] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Spell: Shadows of the Past. Return up to 2 units from trashes to their owners' hands.
Riftbound Unit: Gust Monk. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Riftbound Spell: Up from the Deep. Play two 1 [S] Tentacle unit tokens from Bilgewater.
[Flow] [3] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Unit: Tornado Warrior. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me from face down, you may empower something here. Disempower it at end of turn.
Riftbound Unit: Shadow Order Disciple. When I move, you may [Burn 1] to give me +1 [S] this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
Riftbound Spell: Cataclysmic Duel. Each player chooses a unit they control. Kill the rest.
Riftbound Spell: Wild Claw. Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by [5]. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)
Riftbound Spell: Rampage. As you play this, you may pay [C] as an additional cost.
Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 [S] this turn. They deal damage equal to their Mights to each other.
Riftbound Spell: Onslaught. Give a unit +6 [S] this turn.
[Flow] [4] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Unit: Dame the Despoiler. [Empower] [5][C] ([5][C]: Empower me. Use only if not Empowered.)
[Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 [S] this turn.
Riftbound Gear: Platewyrm Egg. This enters exhausted.
[Empower] — [1], [T] (Pay the cost: Empower this. Use only if not Empowered.)
[Reaction][>] [T]: [Add] [1]. If this is [Empowered], [Add] [2] instead.
Riftbound Gear: Jagged Cutlass. Equip [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Guttural Roar. [Action] (Play on your turn or in showdowns.)
Give a unit +2 [S] this turn. If it's [Empowered], give it +4 [S] this turn instead.
Riftbound Gear: Bottled Constellation. At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.
Riftbound Spell: Temporal Breach. [Hidden] (Hide now for [A] to react with later for [0].)
Banish a unit, then its owner plays it to the same location, ignoring its cost.
Riftbound Gear: Hextech Formula. This enters exhausted.
[T]: Empower another gear. (It becomes Empowered if it's not already.)
Riftbound Unit: Sky Cruiser. Discard a gear, [1], [T]: Deal 4 to a unit at a battlefield.
Riftbound Spell: Shock Blast. [Action] (Play on your turn or in showdowns.)
This costs [2] less if you control something that's [Empowered].
Deal 4 to a unit at a battlefield.
Riftbound Gear: Questionable Tome. [Empower] —  [T] (Pay the cost: Empower me. Use only if not Empowered.)
Disempower this, [1], [T]: Draw 1.
Riftbound Unit: Otterpus. If a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead.
Riftbound Spell: Iterative Design. Play a 3 [S] Mech unit token.
[Flow] [2][C] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Spell: Dredge Up. Draw 1.
[Flow] [2] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Gear: Helm of Suppression. [Empower] [4][C] ([4][C]: Empower this. Use only if not Empowered.)
Opponents' spells cost [1] more. If this is [Empowered], they cost [1][A] more instead.
Riftbound Unit: Astral Heron. When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.
Riftbound Spell: Crumbling Sands. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn.
Riftbound Unit: Sandstone Chimera. While I'm at a battlefield, players only channel 1 rune at the start of their Channel Phase.
Riftbound Spell: Resonating Strike. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play on your turn or in showdowns.)
Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 [S] this turn.
Riftbound Unit: Serene Ascetic. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Riftbound Unit: Ol' Poro. I can't be played on your first, second, or third turns.
Riftbound Unit: Mournful Witness. When a combat that I was in ends, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have +2 [S].
Riftbound Gear: Hand Hammer. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Esteemed Hierophant. While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.
Riftbound Gear: Endless Riches. When you play this, banish your hand and trash, then [Burn 7].
Skip your Draw Phase.
You may play cards from your trash.
If a card would go to your trash from anywhere other than your Main Deck, banish it instead.
Riftbound Unit: Twilight Reveler. When I attack, ready another friendly unit.
Riftbound Gear: Rage Amplifier. [Empower] [6][C] ([6][C]: Empower this. Use only if not Empowered.)
Your units have +1 [S]. If I'm [Empowered], they have +2 [S] instead.
Riftbound Gear: Pendulum Blade. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Consuming Curse. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.
Riftbound Unit: Baccai Reaper. When I attack, you may pay [C] to give me [Assault 2] this turn. (+2 [S] while I'm an attacker.)
Riftbound Spell: Ruthless Strike. [Action] (Play on your turn or in showdowns.)
As an additional cost to play this, you may discard 1.
Deal 3 to a unit at a battlefield. If you paid the additional cost, deal 5 to it instead.
Riftbound Unit: Forsaken Baccai. If you control fewer runes than an opponent at the start of your Beginning Phase, give me +1 [S] this turn.
Riftbound Unit: Baccai Sandspinner. [Empower] [5]. This ability costs [3] less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay [A] to choose me with a spell or ability. +2 [S] while I'm an attacker.)
  • results 301 thru 348 / 348
    • page 6 / 6
    • ← previous
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