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  • #188
  • @kudos-productions
  • domain:mind
  • tag:rek'sai
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (JDG)
  • power:2
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  • results 1 thru 60 / 288
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Riftbound Spell: Against the Odds. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit at a battlefield +2 [S] this turn for each enemy unit there.
Riftbound Unit: Armed Assailant. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Spell: Blood Rush. [Action] (Play on your turn or in showdowns.)
[Repeat] [1] (You may pay the additional cost to repeat this spell's effect.)
Give a unit [Assault 2]. (+2 [M] while it's an attacker.)
Riftbound Gear: Gold. Kill this, [T]: [Reaction] — [Add] [A]. (Abilities that add resources can't be reacted to.)
Riftbound Spell: Bushwhack. [Hidden] (Hide now for [A] to react with later for [0].)
Friendly units enter ready this turn. Play a Gold gear token exhausted.
Riftbound Spell: Detonate. Kill a gear. Its controller draws 2.
Riftbound Unit: Eager Drakehound. I enter ready.
Riftbound Unit: Gem Jammer. When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Riftbound Unit: Sentinel Adept. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Gear: Serrated Dirk. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Void Drone. I cost [2] less to play from anywhere other than your hand.
Riftbound Spell: Angle Shot. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
Riftbound Unit: Battering Ram. I cost [1] less for each card you've played this turn, to a minimum of [1].
Riftbound Unit: Blast Corps Cadet. You may pay [1][C] as an additional cost to play me.
When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
Riftbound Unit: Minotaur Reckoner. Units can't move to base.
Riftbound Unit: Perched Grimwyrm. Play me only to a battlefield you conquered this turn. (You can't play me anywhere else.)
Riftbound Gear: Recurve Bow. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Sudden Storm. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. If it's attacking, deal 4 to it instead.
Riftbound Unit: Void Hatchling. If you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards.
Riftbound Gear: Assembly Rig. [1][C], Recycle a unit from your trash, [T]: Play a 3 [S] Mech unit token to your base.
Riftbound Unit: Draven, Vanquisher. When I win a combat, play a Gold gear token exhausted.
When I attack or defend, you may pay [C]. If you do, give me +2 [S] this turn.
Riftbound Unit: Draven, Vanquisher. When I win a combat, play a Gold gear token exhausted.
When I attack or defend, you may pay [C]. If you do, give me +2 [S] this turn.
Riftbound Unit: Ferrous Forerunner. [Deathknell] — Play two 3 [S] Mech unit tokens to your base. (When I die, get the effect.)
Riftbound Gear: Long Sword. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Piercing Light. [Repeat] [2][C] (You may pay the additional cost to repeat this spell's effect.)
Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.
Riftbound Unit: Rell, Magnetic. [Tank] (I must be assigned combat damage first.)
When I attack, you may play an Equipment with Energy cost no more than [2], ignoring its cost, and attach it to me.
Riftbound Unit: Rengar, Pouncing. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
[Assault 2] (+2 [S] while I'm an attacker.)
I can be played to a battlefield you're attacking.
Riftbound Unit: Rumble, Hotheaded. Your Mechs each have [Assault]. (+1 [S] while we're attackers.)
When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
Riftbound Unit: Rumble, Hotheaded. Your Mechs each have [Assault]. (+1 [S] while we're attackers.)
When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
Riftbound Unit: Dunebreaker. If you have two or fewer cards in your hand, I enter ready.
When I hold, draw 2.
Riftbound Unit: Lucian, Gunslinger. [Assault] (+1 [S] while I'm an attacker.)
When I attack, deal damage equal to my [Assault] to an enemy unit here.
Riftbound Unit: Lucian, Gunslinger. [Assault] (+1 [S] while I'm an attacker.)
When I attack, deal damage equal to my [Assault] to an enemy unit here.
Riftbound Unit: Rek'Sai, Breacher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault] (+1 [S] while I'm an attacker.)
Friendly units played from anywhere other than a player's hand have [Accelerate].
Riftbound Unit: Rek'Sai, Breacher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault] (+1 [S] while I'm an attacker.)
Friendly units played from anywhere other than a player's hand have [Accelerate].
Riftbound Gear: Skyfall of Areion. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
Riftbound Spell: Desert's Call. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Play a 2 [S] Sand Soldier unit token.
Riftbound Unit: Disarming Rake. When you play me, you may kill a gear.
Riftbound Gear: Doran's Shield. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Feral Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit +2 [S] this turn.
Riftbound Unit: Guardian of the Passage. When I hold, you may return a unit or gear from your trash to your hand.
Riftbound Unit: Lonely Poro. [Deathknell] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)
Riftbound Unit: Navori Scout. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Riftbound Unit: Ribbon Dancer. When I move to a battlefield, give another friendly unit +1 [S] this turn.
Riftbound Unit: Royal Entourage. When you play me, ready or exhaust a legend.
Riftbound Spell: Thwonk!. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Stun an attacking unit. (It doesn't deal combat damage this turn.)
Riftbound Unit: Apprentice Smith. When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
Riftbound Gear: Brutalizer. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Emperor's Divide. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Move any number of friendly units at a battlefield to their base.
Riftbound Unit: Legion Quartermaster. As an additional cost to play me, return a friendly gear to its owner's hand.
Riftbound Spell: Not So Fast. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter an enemy spell or ability that chooses a friendly unit or gear.
Riftbound Gear: Poro Snax. When you play this, draw 1.
[1][C], [T], Kill this: Draw 1.
Riftbound Unit: Simian Ancestor. When you buff me, ready me.
Riftbound Unit: Stellacorn Herder. When I move, draw 1.
Riftbound Unit: Aphelios, Exalted. When you attach an Equipment to me, choose one that hasn't been chosen this turn —
- Ready 2 runes.
- Channel 1 rune exhausted.
- Buff a friendly unit.
Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Riftbound Gear: Guardian Angel. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Heart of Dark Ice. [T]: Give a unit +3 [S] this turn.
Riftbound Unit: Janna, Savior. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move an enemy unit from here to its base.
Riftbound Unit: Jax, Unmatched. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)
  • results 1 thru 60 / 288
    • page 1 / 5
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