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  • domain:mind
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:reaction
  • is:alt
  • (JDG)
  • power:2
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  • results 1 thru 60 / 117
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Riftbound Unit: Annie, Fiery. Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Riftbound Unit: Arena Kingpin. I enter ready.
[T]: Give a unit +3 [S] this turn.
Riftbound Unit: Blazing Scorcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Riftbound Rune: Fury Rune. [NO TEXT]
Riftbound Rune: Calm Rune. [NO TEXT]
Riftbound Rune: Mind Rune. [NO TEXT]
Riftbound Rune: Body Rune. [NO TEXT]
Riftbound Unit: Yi, Meditative. While you have 8+ runes, I have +4 [S].
Riftbound Rune: Chaos Rune. [NO TEXT]
Riftbound Unit: Lux, Crownguard. [T]: [Reaction] — [Add] [2]. Spend this Energy only to play spells.
Riftbound Unit: Lux, Illuminated. When you play a spell that costs [5] or more, give me +3 [S] this turn.
Riftbound Rune: Order Rune. [NO TEXT]
Riftbound Unit: Garen, Rugged. [Assault 2], [Shield 2] (+2 [S] while I'm an attacker or defender.)
Riftbound Unit: Gem Jammer. When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Riftbound Unit: Yi, Honed. [Ganking] (I can move from battlefield to battlefield.)
I enter ready.
Riftbound Gear: Serrated Dirk. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Upstage Comedy. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Ready a unit.
Riftbound Unit: Annie, Stubborn. When you play me, return a spell from your trash to your hand.
Riftbound Spell: Flash. [Reaction] (Play any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.
Riftbound Unit: Blast Corps Cadet. You may pay [1][C] as an additional cost to play me.
When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
Riftbound Unit: Garen, Commander. Other friendly units have +1 [S] here.
Riftbound Unit: Pouty Poro. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Riftbound Unit: Scorchclaw. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and enter ready. (While you have 3+ XP, get the effect.)
Riftbound Legend: Dark Child - Starter. At the end of your turn, ready 2 runes.
Riftbound Unit: Tibbers. When you play me, deal 3 to all units at battlefields.
Riftbound Legend: Wuju Bladesman - Starter. While a friendly unit defends alone, it gets +2 [S].
Riftbound Spell: Highlander. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)
Riftbound Legend: Lady of Luminosity - Starter. When you play a spell that costs [5] or more, draw 1.
Riftbound Spell: Final Spark. [Action] (Play on your turn or in showdowns.)
Deal 8 to a unit.
Riftbound Legend: Might of Demacia - Starter. When you conquer, if you have 4+ units at that battlefield, draw 2.
Riftbound Spell: Decisive Strike. [Action] (Play on your turn or in showdowns.)
Give friendly units +2 [S] this turn.
Riftbound Spell: Void Seeker. [Action] (Play on your turn or in showdowns.)
Deal 4 to a unit at a battlefield. Draw 1.
Riftbound Gear: Doran's Shield. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Tryndamere, Barbarian. When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you score 1 point.
Riftbound Unit: Mutated Mouser. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Riftbound Unit: Navori Scout. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Riftbound Gear: Soul Sword. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Mosstomper. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)
Riftbound Unit: Stellacorn Herder. When I move, draw 1.
Riftbound Unit: Stalwart Poro. [Shield] (+1 [S] while I'm a defender.)
Riftbound Unit: Wielder of Water. While I'm attacking or defending alone, I have +2 [S].
Riftbound Unit: Yuumi, Magical Cat. When I attack or defend, give one of your other units here +3 [S] and [Tank] this turn. (It must be assigned combat damage first.)
Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.
Riftbound Unit: Lillia, Protector of Dreams. When you play a token unit, give me +1 [S] this turn.
Your token units have [Tank]. (They must be assigned combat damage first.)
Riftbound Spell: Downstage Dramatics. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Draw 1.
Riftbound Gear: Cloth Armor. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Icevale Archer. When I attack, you may pay [1] to give a unit here -1 [S] this turn.
Riftbound Unit: Blitzcrank, Impassive. [Tank] (I must be assigned combat damage first.)
When you play me to a battlefield, you may move an enemy unit to here.
When I hold, return me to my owner's hand.
Riftbound Unit: Frostcoat Cub. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, give a unit -2 [S] this turn.
Riftbound Unit: Gustwalker. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)
Riftbound Spell: Production Surge. This costs [2] less if you control a Mech.
Play a 3 [S] Mech unit token to your base.
Draw 1.
Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.
Riftbound Spell: Consult the Past. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 2.
Riftbound Gear: World Atlas. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Zilean, Time Mage. Once each turn, if you would play a token unit while I'm at a battlefield, you may play that token and an additional copy of it instead.
Riftbound Unit: Riptide Rex. When you play me, deal 6 to an enemy unit at a battlefield.
Riftbound Unit: Dragonsoul Sage. [Reaction][>] [T]: [Add] [1]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Doran's Blade. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Sea Monkey. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, buff me. (Give me a +1 [S] buff if I don't already have one.)
Riftbound Unit: Voracious Gromp. [Hunt 3] (When I conquer or hold, gain 3 XP.)
  • results 1 thru 60 / 117
    • page 1 / 2
    • next →
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