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  • #168
  • @max-grecke
  • domain:mind
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (JDG)
  • power:2
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  • results 1 thru 60 / 225
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Riftbound Unit: Baccai Sandspinner. [Empower] [5]. This ability costs [3] less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay [A] to choose me with a spell or ability. +2 [S] while I'm an attacker.)
Riftbound Rune: Fury Rune. [NO TEXT]
Riftbound Unit: Kai'Sa, Survivor. [Accelerate]
When I conquer, draw 1.
Riftbound Unit: Blade Twirler. The first time I move each turn, choose a player. They [Burn 1]. (They put the top card of their Main Deck into their trash.)
Riftbound Rune: Calm Rune. [NO TEXT]
Riftbound Unit: Sona, Harmonious. At the end of your turn, if I'm at a battlefield, ready up to 4 friendly runes.
Riftbound Unit: Ahri, Inquisitive. When I attack or defend, give an enemy unit here -2 [S] this turn, to a minimum of 1 [S].
Riftbound Spell: Brittle Steel. Kill a gear.
[Flow] [4][C] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Rune: Mind Rune. [NO TEXT]
Riftbound Rune: Body Rune. [NO TEXT]
Riftbound Unit: Dune Surfer. You ignore [Tank] while assigning combat damage here.
Riftbound Unit: Sett, Brawler. When you play me or when I conquer, buff me.
Spend my buff: Give me +4 [S] this turn.
Riftbound Rune: Chaos Rune. [NO TEXT]
Riftbound Unit: Ezreal, Prodigy. When you play me, discard 1, then draw 2.
Optional additional costs you pay cost [1] or [A] less.
Riftbound Unit: Forsaken Baccai. If you control fewer runes than an opponent at the start of your Beginning Phase, give me +1 [S] this turn.
Riftbound Unit: Lux, Crownguard. [T]: [Reaction] — [Add] [2]. Spend this Energy only to play spells.
Riftbound Unit: Oasis Raider. If you control fewer runes than an opponent at the start of your Beginning Phase, give me +2 [S] and [Ganking] this turn. (I can move from battlefield to battlefield.)
Riftbound Rune: Order Rune. [NO TEXT]
Riftbound Unit: Punching Poro. [Empower] — Discard 1 (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S].
Riftbound Spell: Ruthless Strike. [Action] (Play on your turn or in showdowns.)
As an additional cost to play this, you may discard 1.
Deal 3 to a unit at a battlefield. If you paid the additional cost, deal 5 to it instead.
Riftbound Unit: Baccai Reaper. When I attack, you may pay [C] to give me [Assault 2] this turn. (+2 [S] while I'm an attacker.)
Riftbound Spell: Consuming Curse. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.
Riftbound Gear: Pendulum Blade. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Perfect Execution. Ready a unit and give it [Assault 3] this turn. (+3 [S] while it's an attacker.)
[Flow] [3][C] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Unit: Shadow Assassin. I enter ready if you have a card with my name in your trash.
Riftbound Unit: Shadow Fiend. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Assault 3]. (+3 [S] while I'm an attacker.)
Riftbound Spell: Decree of Rage. [Action] (Play on your turn or in showdowns.)
This can't be countered.
Deal 4 to an enemy Calm ([G]) unit.
Riftbound Unit: Eclipse Dragon. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move, if you control 4 or fewer runes, draw 1.
Riftbound Unit: Morgana, Vindictive. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, deal damage to a unit equal to the damage marked on it.
Riftbound Gear: Rage Amplifier. [Empower] [6][C] ([6][C]: Empower this. Use only if not Empowered.)
Your units have +1 [S]. If I'm [Empowered], they have +2 [S] instead.
Riftbound Unit: Renekton, Rage Fueled. [Accelerate]
When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.
Riftbound Unit: Renekton, Rage Fueled. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.
Riftbound Unit: Twilight Reveler. When I attack, ready another friendly unit.
Riftbound Unit: Akali, Deadly Weapon. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead.
[Empowered][>] I have +1 [S].
Riftbound Unit: Akali, Deadly Weapon. [Empower] [2][C]
When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead.
[Empowered][>] I have +1 [S]..
Riftbound Gear: Endless Riches. When you play this, banish your hand and trash, then [Burn 7].
Skip your Draw Phase.
You may play cards from your trash.
If a card would go to your trash from anywhere other than your Main Deck, banish it instead.
Riftbound Unit: Zed, From the Shadows. You may discard 1 as an additional cost to play me.
When you play me, if you paid the additional cost, play a 0 [S] Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
Riftbound Unit: Zed, From the Shadows. You may discard 1 as an additional cost to play me.
When you play me, if you paid the additional cost, play a 0 [S] Shadow Clone unit token.
Riftbound Unit: Affectionate Poro. When a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.
Riftbound Unit: Esteemed Hierophant. While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.
Riftbound Unit: Field Musicians. When you play me, give a unit +3 [S] this turn.
Riftbound Gear: Hand Hammer. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Mournful Witness. When a combat that I was in ends, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have +2 [S].
Riftbound Unit: Ol' Poro. I can't be played on your first, second, or third turns.
Riftbound Unit: Serene Ascetic. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Riftbound Spell: Twilight Shroud. Give a friendly unit +1 [S] this turn. It can't be chosen by enemy spells and abilities this turn.
[Flow] [2] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Unit: Frostcoat Mother. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S].
Riftbound Unit: Pakaa Protector. When I move, reveal the top card of your Main Deck. If it's a unit, draw it. Otherwise, put it in your trash and give me +2 [S] this turn.
Riftbound Spell: Resonating Strike. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play on your turn or in showdowns.)
Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 [S] this turn.
Riftbound Spell: Sanction. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Empower a unit. Disempower it at end of turn.
- Disempower a unit that's [Empowered]. Empower it at end of turn.
Riftbound Unit: Sandstone Chimera. While I'm at a battlefield, players only channel 1 rune at the start of their Channel Phase.
Riftbound Unit: Tomb-Raider Barbara. When you play me, if you control 7 or more runes, choose an enemy gear. If it's [Empowered], disempower it. Otherwise, kill it.
Riftbound Unit: Akali, Silent. I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 [S] this turn.
Riftbound Unit: Akali, Silent. I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 [S] this turn.
Riftbound Spell: Crumbling Sands. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn.
Riftbound Spell: Decree of Focus. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury ([R]) unit or that's being chosen by an enemy Fury spell. Give it +4 [S] this turn.
Riftbound Unit: Riven, Shattered. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When I attack, choose an enemy unit here. Deal 2 to it for each Equipment attached to me.
Riftbound Unit: Shen, Scourge of Shadows. When I hold, if there is exactly one other unit you control here, draw 1.
Riftbound Unit: Shen, Scourge of Shadows. When I hold, if there is exactly one other unit you control here, draw 1.
Riftbound Unit: Steel Paws. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Empower] [7] ([7]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +7 [S].
  • results 1 thru 60 / 225
    • page 1 / 4
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