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  • @envar-studio
  • domain:mind
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:reaction
  • is:alt
  • (VEN)
  • power:2
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  • results 1 thru 60 / 225
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Riftbound Legend: Heart of the Tempest. When you play a card from anywhere other than your hand, empower me.
[Action][>] Disempower me, [T]: Give a unit [Assault 2] this turn.
Riftbound Legend: Matriarch of War. When you empower something else, empower me.
Disempower me, [A], [T]: Ready a unit.
Riftbound Legend: Soul's Reflection. When you empower something else, empower me.
Disempower me, [T]: Give a unit at a battlefield -2 [S] this turn.
Riftbound Legend: Defender of Tomorrow. [Empower] [2][A][A]
[1], [T]: Ready a gear. 
[Empowered][>] [1], [T]: Ready 2 gear.
Riftbound Legend: Eye of Twilight. [Action][>] [T]: Give a friendly unit [Tank] this turn.
Riftbound Legend: Curator of the Sands. When you play a unit, gear, or activated ability with Energy cost [7] or more, you may exhaust me to ready up to 2 runes.
Riftbound Legend: Master of Shadows. When you banish a card you own, empower me.
[Action][>] Disempower me, [T]: Discard 1, then draw 1.
Riftbound Legend: Butcher of the Sands. [Reaction][>] [A][A], [T]: [Add] [2]. Spend this Energy only to play units or activated abilities of units.
Riftbound Legend: Rogue Assassin. [Empower] [3][A]
[Action][>] [T]: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.
Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.
Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C]
[Empowered][>] I have [Assault 2].
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.
Riftbound Unit: Leona, Determined. [Shield]
When I attack, stun an enemy unit here.
Riftbound Unit: Diana, No Longer Human. [Ambush]
When you play a spell, give me +2 [S] this turn.
Riftbound Unit: Illaoi, Prophet of the Great Kraken. When you play me or when I score, play a [1] [S] Tentacle unit token from Bilgewater.
I have +1 [S] for each token unit you control.
Riftbound Unit: Gangplank, Naval. [Empower] [C][C]
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.
Riftbound Unit: Kha'Zix, Evolving Hunter. [Hunt]
When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.
Riftbound Unit: Rengar, Trophy Hunter. [Ambush]
I can be played to a battlefield where there are enemy units.
Riftbound Unit: Nasus, Guardian of Knowledge. Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
Riftbound Unit: Renekton, Brute. [1]: Give me +1 [S] this turn.
When my Might becomes 10 or more, empower me.
[Empowered][>] I have [Ganking] and [Deflect].
Riftbound Unit: Viktor, Innovator. When you play a card on an opponent's turn, play a 1 [S] Recruit unit token to your base.
Riftbound Unit: Jayce, Man of Progress. When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than [7] from hand this turn, ignoring its Energy cost.
Riftbound Unit: Irelia, Fervent. [Deflect]
When you choose or ready me, give me +1 [S] this turn.
Riftbound Unit: Swain, Visionary. [Vision]
When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.
Riftbound Unit: Draven, Showboat. My Might is increased by your points.
Riftbound Unit: Riven, Shattered. [Weaponmaster]
When I attack, choose an enemy unit here. Deal 2 to it for each Equipment attached to me.
Riftbound Unit: Shen, Scourge of Shadows. When I hold, if there is exactly one other unit you control here, draw 1.
Riftbound Unit: Zed, From the Shadows. You may discard 1 as an additional cost to play me.
When you play me, if you paid the additional cost, play a 0 [S] Shadow Clone unit token.
Riftbound Unit: Jinx, Demolitionist. [Accelerate]
[Assault 2]
When you play me, discard 2.
Riftbound Unit: Vi, Destructive. [Ganking]
Recycle 1 from your trash: Give me +1 [S] this turn.
Riftbound Battlefield: Threshold of the Gray. When combat starts here, the attacker and defender each [Add] [1].
Riftbound Battlefield: Shadow Temple. When you hold here, [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)
Riftbound Battlefield: Sandswept Tomb. Each spell that chooses one or more units here that are friendly to it costs [A] less.
Riftbound Battlefield: Risen Altar. [Empower] costs of your units here cost [1] or [A] less.
Riftbound Battlefield: Protective Sands. When you conquer here, if you control 4 or fewer runes, you may pay [1] to draw 1.
Riftbound Battlefield: Piltovan Forge. While you control this battlefield, the first friendly gear activated ability played each turn costs [1] less.
Riftbound Battlefield: Mystic Vortex. During showdowns here, cards with [Reaction] cost [A] more to play. (Hidden cards have [Reaction].)
Riftbound Battlefield: Kinkou Temple. Units here with [Tank] have +1 [S].
Riftbound Battlefield: Heisho, Shell of the World. Players ignore [Deflect] while paying for spells and abilities choosing something here.
Riftbound Battlefield: Dragon Roost. Any player may pay [A][A] as an additional cost to play a Dragon. If they do, they play it to this battlefield.
Riftbound Spell: Lightning Rush. Look at the top 3 cards of your Main Deck. You may choose a card from among them and draw it. Put the rest into your trash.
[Flow] [2][A] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Legend: Heart of the Tempest. When you play a card from anywhere other than your hand, empower me.
[Action][>] Disempower me, [T]: Give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Riftbound Spell: Public Execution. Choose a friendly unit. Kill an enemy unit with less Might than it.
[Flow] [5][A][A] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Legend: Matriarch of War. When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, [A], [T]: Ready a unit.
Riftbound Spell: Rebuttal. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a spell with Energy cost no more than [4].  You may pay [A]. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.
Riftbound Legend: Soul's Reflection. When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, [T]: Give a unit at a battlefield -2 [S] this turn.
Riftbound Spell: Acceleration Gate. Ready up to 4 units, gear, and/or runes.
Riftbound Legend: Defender of Tomorrow. [Empower] [2][A][A] ([2][A][A]: Empower me. Use only if not Empowered.)
[1], [T]: Ready a gear. 
[Empowered][>] [1], [T]: Ready 2 gear.
Riftbound Spell: Shadow Dash. Move an enemy unit to a battlefield where you have units. If you have exactly two units there, they each get +1 [S] this turn.
[Flow] [5][A][A] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Legend: Eye of Twilight. [Action][>] [T]: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)
Riftbound Spell: Siphoning Strike. Deal 4 to a unit at a battlefield. If you control 7 or more runes, deal 7 to it instead. When it dies this turn, channel 1 rune exhausted.
Riftbound Legend: Curator of the Sands. When you play a unit, gear, or activated ability with Energy cost [7] or more, you may exhaust me to ready up to 2 runes.
Riftbound Spell: Death Mark. [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)
Play a 0 [S] Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
[Flow] [1][A][A] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Legend: Master of Shadows. When you banish a card you own, empower me. (I become Empowered if I'm not already.)
[Action][>] Disempower me, [T]: Discard 1, then draw 1.
Riftbound Spell: Dominus. [Action] (Play on your turn or in showdowns.)
This turn, double a unit's Might and give it "[A][A]: Ready me."
Riftbound Legend: Butcher of the Sands. [Reaction][>] [A][A], [T]: [Add] [2]. Spend this Energy only to play units or activated abilities of units.
Riftbound Spell: Shuriken Flip. Deal 2 to up to one enemy unit at a battlefield, then move a friendly unit.
[Flow] [3][A] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Legend: Rogue Assassin. [Empower] [3][A] ([3][A]: Empower this. Use only if not Empowered.)
[Action][>] [T]: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.
Riftbound Unit: Shen, Leader of the Kinkou Order. [Shield] (+1 [S] while I'm a defender.)
When I hold, if there is exactly one other unit you control here, you score 1 point.
Riftbound Unit: Shen, Leader of the Kinkou Order. [Shield]
When I hold, if there is exactly one other unit you control here, you score 1 point.
Riftbound Gear: Shady Spectacles. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
As this is attached to a unit, choose another friendly unit. The equipped unit becomes a copy of that unit for as long as this is attached to it.
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