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  • #229*
  • @jonathan-santoro
  • domain:mind
  • tag:vi
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (OPP)
  • power:2
  • 🗣 “Hey! Learn our syntax here.”
  • results 1 thru 41 / 41
    • page 1 / 1
Riftbound Unit: Applied Researchers. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells cost [1][A] less, to a minimum of [1].
Riftbound Gear: Hextech Disc. [Empower] — [T] (Pay the cost: Empower this. Use only if not Empowered.)
Disempower this, [1], [T]: Play a 3 [S] Mech unit token to your base.
Riftbound Unit: Ravenbloom Prefect. When an opponent plays a gear, you may banish me to banish it.
Riftbound Spell: Lacerate. Choose a unit. If it's [Empowered], disempower it. Then kill it if it has 3 [S] or less.
[Flow] [4][C][C] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Gear: Shady Spectacles. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
As this is attached to a unit, choose another friendly unit. The equipped unit becomes a copy of that unit for as long as this is attached to it.
Riftbound Spell: Shadow Dash. Move an enemy unit to a battlefield where you have units. If you have exactly two units there, they each get +1 [S] this turn.
[Flow] [5][A][A] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Spell: Public Execution. Choose a friendly unit. Kill an enemy unit with less Might than it.
[Flow] [5][A][A] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Battlefield: Protective Sands. When you conquer here, if you control 4 or fewer runes, you may pay [1] to draw 1.
Riftbound Unit: Wuju Apprentice. [Hunt] (When I conquer or hold, gain 1 XP.)
[Level 6][>] When you play me, draw 1. (While you have 6+ XP, get the effect.)
Riftbound Spell: Flurry of Feathers. [Reaction]
Choose one —
- Counter a spell.
- Play four 1 [S] Bird unit tokens with [Deflect]. (Opponents must pay [A] to choose them with a spell or ability.)
Riftbound Unit: Voracious Gromp. [Hunt 3] (When I conquer or hold, gain 3 XP.)
Riftbound Unit: Gentle Gemdragon. When you play me or another Dragon, ready up to 2 runes.
Riftbound Spell: Stare Down. Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP.
Riftbound Spell: Clash of Giants. Choose two units. They deal damage equal to their Mights to each other.
Riftbound Gear: Cursed Sarcophagus. When you play this, banish all units from your trash.
[T]: Play a unit banished with this. (You must pay its costs.)
Riftbound Unit: Daisy!. I enter ready.
Reduce my cost by [1] for each of the following tags among your units — Bird, Cat, Dog, and Poro.
When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
Riftbound Battlefield: Gardens of Becoming. Units here have "[T]: Gain 1 XP."
Riftbound Spell: Premonition. [Reaction] (Play any time, even before spells and abilities resolve.)
Draw 3.
Riftbound Spell: Temptation. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Move an enemy unit to a location where there's a unit with the same controller.
Riftbound Spell: Deathgrip. [Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit to give +[M] equal to its Might to another friendly unit this turn. Draw 1.
Riftbound Gear: Sacred Shears. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Battlefield: Rockfall Path. Units can't be played here.
Riftbound Battlefield: Aspirant's Climb. Increase the points needed to win the game by 1.
Riftbound Unit: Annie, Fiery. Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Riftbound Unit: Tibbers. When you play me, deal 3 to all units at battlefields.
Riftbound Unit: Voracious Gromp. [Hunt 3] (When I conquer or hold, gain 3 XP.)
Riftbound Unit: Ravenbloom Student. When you play a spell, give me +1 [S] this turn.
Riftbound Spell: Stare Down. Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP.
Riftbound Spell: Sky Splitter. [Action] (Play on your turn or in showdowns.)
This spell's Energy cost is reduced by the highest Might among units you control.
Deal 5 to a unit at a battlefield.
Riftbound Gear: Ravenborn Tome. [E]: The next spell you play this turn deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Riftbound Unit: Clockwork Keeper. As you play me, you may pay [C] as an additional cost. If you do, draw 1.
Riftbound Spell: Mystic Reversal. [Reaction] (Play any time, even before spells and abilities resolve.)
Gain control of a spell. You may make new choices for it.
Riftbound Gear: Mushroom Pouch. At the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1.
Riftbound Unit: Ravenbloom Student. When you play a spell, give me +1 [S] this turn.
Riftbound Unit: Herald of Scales. Your Dragons' Energy costs are reduced by [2], to a minimum of [1].
Riftbound Gear: Mistfall. When you buff a friendly unit, you may pay [C] and exhaust this to ready it.
Riftbound Spell: Whirlwind. Starting with the next player, each player may return a unit to its owner's hand.
Riftbound Battlefield: Aspirant's Climb. Increase the points needed to win the game by 1.
Riftbound Battlefield: Startipped Peak. When you hold here, you may channel 1 rune exhausted.
Riftbound Unit: Annie, Fiery. Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Riftbound Unit: Tibbers. When you play me, deal 3 to all units at battlefields.
  • results 1 thru 41 / 41
    • page 1 / 1
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