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  • #084
  • @six-more-vodka
  • domain:mind
  • tag:piltover
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (OGN)
  • power:2
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  • results 121 thru 180 / 239
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Riftbound Unit: Zaun Punk. You may kill a friendly gear as an additional cost to play me.
When you play me, if you paid the additional cost, kill a gear.
Riftbound Unit: Eminent Benefactor. When I hold, play two Gold gear tokens exhausted.
Riftbound Unit: Ezreal, Prodigy. When you play me, discard 1, then draw 2.
Optional additional costs you pay cost [1] or [A] less.
Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.
Riftbound Gear: Spirit Wheel. When you choose a friendly unit, you may pay [1] and exhaust this to draw 1.
Riftbound Unit: Sivir, Mercenary. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
If you've spent at least [A][A] this turn, I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Riftbound Unit: Jae Medarda. When you choose me with a spell, draw 1.
Riftbound Unit: Fizz, Trickster. When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)
Riftbound Unit: Harpoon Squad. When I move from a battlefield, give me +2 [S] this turn.
Riftbound Unit: Beast Below. When you play me, return another friendly unit and an enemy unit to their owners' hands.
Riftbound Unit: Overzealous Fan. When I defend, you may kill me to move an attacking unit to its base.
Riftbound Unit: Corrupt Enforcer. When I move to a battlefield, discard 1.
When I win a combat, draw 1.
Riftbound Unit: Black Market Broker. When you play a card from face down, play a Gold gear token exhausted.
Riftbound Unit: Sivir, Ambitious. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or Ability.)
When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit.
Riftbound Gear: Ancient Henge. [T]: [Reaction] — Pay any amount of Energy to [Add] that much [A]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Lucian, Merciless. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
The first time I conquer each turn, ready me.
Riftbound Unit: Kato the Arm. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When I move to a battlefield, give a friendly unit my keywords and +[M] equal to my Might this turn.
Riftbound Unit: Fiora, Peerless. When I attack or defend one on one, double my Might this combat.
Riftbound Unit: Akshan, Mischievous. [Weaponmaster]
You may pay [C][C] as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.
Riftbound Unit: Veteran Poro. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Unit: Laurent Bladekeeper. Ganking (I can move from battlefield to battlefield.)
Riftbound Unit: Direwing. I enter ready if you control another Dragon.
Riftbound Unit: Dauntless Vanguard. You may play me to an occupied enemy battlefield.
Riftbound Unit: Rumble, Scrapper. Your Mechs have +1 [S] (including me).
When I hold, play a 3 [S] Mech unit token to your base.
Riftbound Unit: Ezreal, Dashing. When I attack or defend, deal damage equal to my Might to an enemy unit here.
I don't deal combat damage.
[C]: [Action] — Move me to your base.
Riftbound Unit: Prize of Progress. When you use an activated ability of a gear, give me +1 [S] this turn.
Riftbound Unit: Pickpocket. When you play me, you may kill a gear with Energy cost no more than [1]. If you do, play a Gold gear token exhausted.
Riftbound Unit: Plundering Poro. When I conquer, play a Gold gear token exhausted.
Riftbound Unit: Gearhead. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Each Equipment attached to me gives double its base Might bonus.
Riftbound Gear: Chemtech Cask. When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
Riftbound Unit: Aspiring Engineer. When you play me, return a gear from your trash to your hand.
Riftbound Unit: Tianna Crownguard. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, opponents can't score points.
Riftbound Unit: Irelia, Fervent. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you choose or ready me, give me +1 [S] this turn.
Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Riftbound Unit: Aphelios, Exalted. When you attach an Equipment to me, choose one that hasn't been chosen this turn —
- Ready 2 runes.
- Channel 1 rune exhausted.
- Buff a friendly unit.
Riftbound Unit: Stellacorn Herder. When I move, draw 1.
Riftbound Gear: Poro Snax. When you play this, draw 1.
[1][C], [T], Kill this: Draw 1.
Riftbound Unit: Ribbon Dancer. When I move to a battlefield, give another friendly unit +1 [S] this turn.
Riftbound Unit: Navori Scout. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Riftbound Unit: Lonely Poro. [Deathknell] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)
Riftbound Unit: Disarming Rake. When you play me, you may kill a gear.
Riftbound Unit: Rek'Sai, Breacher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault] (+1 [S] while I'm an attacker.)
Friendly units played from anywhere other than a player's hand have [Accelerate].
Riftbound Unit: Lucian, Gunslinger. [Assault] (+1 [S] while I'm an attacker.)
When I attack, deal damage equal to my [Assault] to an enemy unit here.
Riftbound Unit: Rumble, Hotheaded. Your Mechs each have [Assault]. (+1 [S] while we're attackers.)
When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
Riftbound Gear: Assembly Rig. [1][C], Recycle a unit from your trash, [T]: Play a 3 [S] Mech unit token to your base.
Riftbound Unit: Minotaur Reckoner. Units can't move to base.
Riftbound Unit: Blast Corps Cadet. You may pay [1][C] as an additional cost to play me.
When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
Riftbound Unit: Battering Ram. I cost [1] less for each card you've played this turn, to a minimum of [1].
Riftbound Unit: Armed Assailant. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Battlefield: Vaults of Helia. When you hold here, your non-token units cost [1] more to play this turn.
Riftbound Battlefield: The Academy. When you hold here, give your next spell this turn [Repeat] equal to its base cost. (You may pay the additional cost to repeat the spell's effect.)
Riftbound Battlefield: Star Spring. The first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.
Riftbound Battlefield: Forbidding Waste. While a unit here is defending alone, it has -2 [S]. (It's alone if there are no other friendly units here.)
Riftbound Unit: Galio, Indefatigable. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Tank] (I must be assigned combat damage first.)
I don't deal combat damage.
Riftbound Unit: Ashe, Focused. When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
Riftbound Unit: Stalking Wolf. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there).
Riftbound Unit: Mageseeker Investigator. Opponents must pay [A] for each unit beyond the first to move multiple units to my battlefield at the same time.
Riftbound Unit: Loyal Poro. [Deathknell][>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)
Riftbound Unit: Carrion Dredger. [Deathknell][>] Play a 1 [S] Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)
Riftbound Unit: Diana, No Longer Human. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play a spell, give me +2 [S] this turn.
  • results 121 thru 180 / 239
    • page 3 / 4
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