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  • Rift Herald
  • Origins: Proving Grounds
  • #179a
  • @grafit-studio
  • domain:mind
  • tag:the-void
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:deathknell
  • is:alt
  • (OGS)
  • power:2
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  • results 121 thru 180 / 235
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Riftbound Unit: Irelia, Graceful. Your spells that choose me cost [1] or [A] less.
Riftbound Unit: Irelia, Graceful. Your spells that choose me cost [1] or [A] less.
Riftbound Unit: Fizz, Trickster. When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)
Riftbound Gear: Edge of Night. [Hidden] (Hide now for [A] to react with later for [0].)
When you play this from face down, attach it to a unit you control here.
[Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Windsinger. Hidden (Hide now for [A] to react with later for [0].)
When you play me, you may return another unit at a battlefield with 3 [S] or less to its owner's hand.
Riftbound Unit: Harpoon Squad. When I move from a battlefield, give me +2 [S] this turn.
Riftbound Spell: Hard Bargain. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Counter a spell unless its controller pays [2].
Riftbound Spell: Factory Recall. [Action] (Play on your turn or in showdowns.)
Return a gear to its owner's hand.
Riftbound Gear: Cull. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Boots of Swiftness. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Beast Below. When you play me, return another friendly unit and an enemy unit to their owners' hands.
Riftbound Unit: Ancient Warmonger. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
I have [Assault] equal to the number of enemy units here. (+1 [S] while I'm an attacker for each instance of Assault.)
Riftbound Unit: Treasure Hunter. When I move, play a Gold gear token exhausted.
Riftbound Spell: Temptation. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Move an enemy unit to a location where there's a unit with the same controller.
Riftbound Unit: Overzealous Fan. When I defend, you may kill me to move an attacking unit to its base.
Riftbound Unit: Master Bingwen. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Unit: Loyal Pup. When you defend at a battlefield, you may move me there.
Riftbound Unit: Fae Porter. When I move to a battlefield, you may pay [C] to move a unit you control to the same battlefield.
Riftbound Gear: Doran's Ring. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Corrupt Enforcer. When I move to a battlefield, discard 1.
When I win a combat, draw 1.
Riftbound Spell: Called Shot. [Action] (Play on your turn or in showdowns.)
[Repeat] [C] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 2 cards of your Main Deck. Draw one and recycle the other.
Riftbound Unit: Black Market Broker. When you play a card from face down, play a Gold gear token exhausted.
Riftbound Unit: Baron Nashor. As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there.
I can't be chosen by enemy spells and abilities.
Other friendly units have +2 [S].
Riftbound Legend: Voidreaver. When you win a combat, gain 1 XP.
Spend 1 XP, [T]: [Buff] a unit.
Spend 2 XP, [T]: Move an exhausted friendly unit from a battlefield to its base.
Riftbound Legend: Voidreaver. When you win a combat, gain 1 XP.
Spend 1 XP, [T]: [Buff] a unit.
Spend 2 XP, [T]: Move an exhausted friendly unit from a battlefield to its base.
Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns.
Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns.
Riftbound Legend: Gloomist. When you or an ally hold, you may exhaust me to draw 1.
Riftbound Legend: Gloomist. When you or an ally hold, you may exhaust me to draw 1.
Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted.
Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted.
Riftbound Unit: Mystic Poro. [Vision]
Riftbound Spell: Void Assault. Move a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)
Riftbound Legend: Voidreaver. When you win a combat, gain 1 XP.
Spend 1 XP, [T]: [Buff] a unit.
Spend 2 XP, [T]: Move an exhausted friendly unit from a battlefield to its base.
Riftbound Spell: Moonfall. [Action] (Play on your turn or in showdowns.)
Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 [S] this turn.
Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Shadow. If you play me to a battlefield, I enter ready.
[Action][>] [1][A], [T]: [Stun] an enemy unit attacking here. (It doesn't deal combat damage this turn.)
Riftbound Legend: Gloomist. When you or an ally hold, you may exhaust me to draw 1.
Riftbound Spell: Death from Below. Kill a unit at a battlefield. Then, if it had 3 [S] or less, you may play this from your trash for [A].
Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Riftbound Unit: Vex, Apathetic. [Deflect]
When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn.
Riftbound Unit: Vex, Apathetic. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn. (It doesn't deal combat damage this turn.)
Riftbound Unit: Diana, No Longer Human. [Ambush]
When you play a spell, give me +2 [S] this turn.
Riftbound Unit: Diana, No Longer Human. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play a spell, give me +2 [S] this turn.
Riftbound Gear: Cursed Sarcophagus. When you play this, banish all units from your trash.
[T]: Play a unit banished with this. (You must pay its costs.)
Riftbound Unit: Baron Nashor. As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there.
I can't be chosen by enemy spells and abilities.
Other friendly units have +2 [S].
Riftbound Unit: Baron Nashor. As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.")
I can't be chosen by enemy spells and abilities.
Other friendly units have +2 [S].
Riftbound Unit: Syndra, Transcendent. While I'm in a showdown, your spells have [Repeat] [2][C]. (You may pay the additional cost to repeat the spell's effect.)
Riftbound Unit: Pyke, Returned. [Hidden] (Hide now for [A] to react with later for [0].)
[Backline] (I must be assigned combat damage last.)
Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Riftbound Unit: Pyke, Returned. [Hidden]
[Backline]
Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted.
Riftbound Unit: Maduli the Gatekeeper. I can't be readied.
[C]: Move me to an occupied enemy battlefield if my Might is greater than the total Might of enemy units there.
Riftbound Unit: Kha'Zix, Mutating Horror. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When I attack or defend, if an enemy unit is alone here, give me +2 [S] this turn and gain 2 XP.
Riftbound Unit: Kha'Zix, Mutating Horror. [Ambush]
When I attack or defend, if an enemy unit is alone here, give me +2 [S] this turn and gain 2 XP.
Riftbound Spell: Heedless Resurrection. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly unit.
Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.
Riftbound Unit: Evelynn, Entrancing. [Hidden] (Hide now for [A] to react with later for [0].)
[Backline] (I must be assigned combat damage last.)
When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.
Riftbound Spell: Conscription. You may spend 5 XP as an additional cost to play this.
Choose an enemy unit at a battlefield with 3 [S] or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.
Riftbound Spell: Bone Skewer. [Hidden] (Hide now for [A] to react with later for [0].)
Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)
Riftbound Gear: The List. As you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.)
[T]: Give a unit with the named tag -2 [S] this turn.
Riftbound Unit: Sinister Poro. When I attack, you may pay [1] to move an enemy unit here to its base.
Riftbound Gear: Scryer's Bloom. This enters exhausted.
Kill this, [1], [T]: [Predict 2], then draw 1. Gain 1 XP.  (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
  • results 121 thru 180 / 235
    • page 3 / 4
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