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  • domain:mind
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:buff
  • is:alt
  • (SFD)
  • power:2
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  • results 181 thru 235 / 235
    • page 4 / 4
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Riftbound Unit: Insightful Investigator. When you play me, choose an opponent. They reveal their hand. You may pay 2 XP to choose a card from their hand. If you do, they discard that card and draw 1.
Riftbound Spell: Existential Dread. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
[Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
Riftbound Gear: Blast Cone. When you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)
Riftbound Unit: Angler Beast. When you play me, return all units with 2 [S] or less to their owners' hands.
Riftbound Spell: Abandon. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell. Return it to its owner's hand instead of putting it in their trash.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Riftbound Unit: Walking Roost. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you play me, choose an opponent. They play a 1 [S] Bird unit token with [Deflect].
Riftbound Unit: Vicious Snapjaws. When another friendly unit dies, gain 1 XP.
Riftbound Spell: Star-Crossed. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a friendly unit and an enemy unit to their owners' hands.
Riftbound Unit: Mister Root. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move to a battlefield, gain 2 XP.
Riftbound Unit: Megatusk. Spend 3 XP: Give your units here [Ganking] this turn. (We can move from battlefield to battlefield.)
Riftbound Spell: Lunar Boon. [Reaction] (Play any time, even before spells and abilities resolve.)
Discard 1, then draw 2.
Riftbound Spell: Isolate. Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.
Riftbound Unit: Evershade Stalker. When you play me, discard 1, then draw 1.
Riftbound Unit: Crescent Guardian. If you've played a spell this turn, you may pay [C] as an additional cost to play me. If you do, I enter ready.
Riftbound Unit: Bewitching Spirit. When you play me, choose a player. They discard 1.
Riftbound Legend: Heart of the Tempest. When you play a card from anywhere other than your hand, empower me.
[Action][>] Disempower me, [T]: Give a unit [Assault 2] this turn.
Riftbound Legend: Soul's Reflection. When you empower something else, empower me.
Disempower me, [T]: Give a unit at a battlefield -2 [S] this turn.
Riftbound Legend: Master of Shadows. When you banish a card you own, empower me.
[Action][>] Disempower me, [T]: Discard 1, then draw 1.
Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.
Riftbound Unit: Diana, No Longer Human. [Ambush]
When you play a spell, give me +2 [S] this turn.
Riftbound Unit: Illaoi, Prophet of the Great Kraken. When you play me or when I score, play a [1] [S] Tentacle unit token from Bilgewater.
I have +1 [S] for each token unit you control.
Riftbound Spell: Lightning Rush. Look at the top 3 cards of your Main Deck. You may choose a card from among them and draw it. Put the rest into your trash.
[Flow] [2][A] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Legend: Heart of the Tempest. When you play a card from anywhere other than your hand, empower me.
[Action][>] Disempower me, [T]: Give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Riftbound Spell: Rebuttal. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a spell with Energy cost no more than [4].  You may pay [A]. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.
Riftbound Legend: Soul's Reflection. When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, [T]: Give a unit at a battlefield -2 [S] this turn.
Riftbound Spell: Death Mark. [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)
Play a 0 [S] Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
[Flow] [1][A][A] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Legend: Master of Shadows. When you banish a card you own, empower me. (I become Empowered if I'm not already.)
[Action][>] Disempower me, [T]: Discard 1, then draw 1.
Riftbound Unit: Ocean Drake. You may play me to an open battlefield.
When you play me, you may return a non-Dragon unit to its owner's hand.
Riftbound Unit: Kharox. [Empower] [6][C][C] ([6][C][C]: Empower me. Use only if not Empowered.)
When I become [Empowered], choose an opponent. They [Burn 3]. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)
Riftbound Unit: Kennen, Storm of Shuriken. When you play me, [Burn 2]. (Put the top 2 cards of your Main Deck into your trash.)
When I conquer, give a spell in your trash [Flow] equal to its cost this turn. (You may play it from your trash for its Flow cost. Then banish it.)
Riftbound Unit: Kennen, Storm of Shuriken. When you play me, [Burn 2].
When I conquer, give a spell in your trash [Flow] equal to its cost this turn.
Riftbound Unit: Zed, Without a Sound. When I conquer, play a 0 [S] Shadow Clone unit token to your base.
[Action][>] [1][C]: Move me and a Shadow Clone you control to each other's locations.
Riftbound Unit: Zed, Without a Sound. When I conquer, play a 0 [S] Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
[Action][>] [1][C]: Move me and a Shadow Clone you control to each other's locations.
Riftbound Unit: Minah Swiftfoot. When I move to a battlefield, choose one —
- Each player discards 1.
- Each player draws 1.
Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.)
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.
Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.
Riftbound Unit: Illaoi, Prophet of the Great Kraken. When you play me or when I score, play a [1] [S] Tentacle unit token from Bilgewater.
I have +1 [S] for each token unit you control.
Riftbound Gear: Forgotten Relic. When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +[S] equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
Riftbound Spell: Decree of Discord. Return any number of enemy Order ([Y]) units with total Might 5 or less to their owners' hands.
Riftbound Spell: Wind and Ghosts. [Action] (Play on your turn or in showdowns.)
Choose a unit at a battlefield. If it has 3 [S] or less, banish it. Otherwise, return it to its owner's hand.
Riftbound Spell: Twilight Step. Move a unit with 3 [S] or less.
[Flow] [4][C] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Unit: Tail-Cloaked Matriarch. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I become [Empowered], you may choose a unit in your trash with Energy cost no more than [3] and Power cost no more than [A]. Play it to your base, ignoring its cost.
Riftbound Spell: Shadows of the Past. Return up to 2 units from trashes to their owners' hands.
Riftbound Unit: Ravenbloom Prefect. When an opponent plays a gear, you may banish me to banish it.
Riftbound Unit: Gust Monk. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Riftbound Spell: Up from the Deep. Play two 1 [S] Tentacle unit tokens from Bilgewater.
[Flow] [3] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Unit: Tornado Warrior. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me from face down, you may empower something here. Disempower it at end of turn.
Riftbound Unit: Stargazer. Spells with [Flow] you play from your trash cost [2] less, to a minimum of [1].
Riftbound Unit: Spiderling. [Hidden] (Hide now for [A] to react with later for [0].)
I have +1 [S] for each other unit you control here with my name.
Your deck can have any number of cards named Spiderling.
Riftbound Unit: Shadowblade Lurker. I cost [2] less for each card with my name in your trash.
Riftbound Unit: Shadow Order Disciple. When I move, you may [Burn 1] to give me +1 [S] this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
Riftbound Unit: Mask Mother. When you discard me, you may pay [1] to give a friendly unit +2 [S] this turn.
Riftbound Unit: Kinkou Lifeblade. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Riftbound Rune: Chaos Rune. [NO TEXT]
Riftbound Unit: Ezreal, Prodigy. When you play me, discard 1, then draw 2.
Optional additional costs you pay cost [1] or [A] less.
  • results 181 thru 235 / 235
    • page 4 / 4
    • ← previous
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