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  • #182
  • domain:mind
  • tag:jhin
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:repeat
  • is:alt
  • (PR)
  • power:2
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  • results 121 thru 180 / 232
    • page 3 / 4
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Riftbound Gear: Assembly Rig. [1][C], Recycle a unit from your trash, [T]: Play a 3 [S] Mech unit token to your base.
Riftbound Unit: Void Hatchling. If you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards.
Riftbound Spell: Sudden Storm. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. If it's attacking, deal 4 to it instead.
Riftbound Gear: Recurve Bow. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Perched Grimwyrm. Play me only to a battlefield you conquered this turn. (You can't play me anywhere else.)
Riftbound Unit: Minotaur Reckoner. Units can't move to base.
Riftbound Unit: Blast Corps Cadet. You may pay [1][C] as an additional cost to play me.
When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
Riftbound Unit: Battering Ram. I cost [1] less for each card you've played this turn, to a minimum of [1].
Riftbound Spell: Angle Shot. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
Riftbound Unit: Void Drone. I cost [2] less to play from anywhere other than your hand.
Riftbound Gear: Serrated Dirk. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Sentinel Adept. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Unit: Gem Jammer. When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Riftbound Unit: Eager Drakehound. I enter ready.
Riftbound Spell: Detonate. Kill a gear. Its controller draws 2.
Riftbound Spell: Bushwhack. [Hidden] (Hide now for [A] to react with later for [0].)
Friendly units enter ready this turn. Play a Gold gear token exhausted.
Riftbound Spell: Blood Rush. [Action] (Play on your turn or in showdowns.)
[Repeat] [1] (You may pay the additional cost to repeat this spell's effect.)
Give a unit [Assault 2]. (+2 [M] while it's an attacker.)
Riftbound Unit: Armed Assailant. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Spell: Against the Odds. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit at a battlefield +2 [S] this turn for each enemy unit there.
Riftbound Legend: Piltover Enforcer. When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Riftbound Legend: Piltover Enforcer. When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted.
Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted.
Riftbound Legend: Pridestalker. When you play a unit, give a unit +1 [S] this turn.
Riftbound Legend: Pridestalker. When you play a unit, give a unit +1 [S] this turn.
Riftbound Legend: Virtuoso. When you play a spell, if you spent [4] or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
Riftbound Legend: Virtuoso. When you play a spell, if you spent [4] or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
Riftbound Unit: Pouty Poro. [Deflect]
Riftbound Gear: Hextech Gauntlets. [Equip] [3][A]. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.)
Riftbound Legend: Piltover Enforcer. When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Riftbound Spell: Death from Below. Kill a unit at a battlefield. Then, if it had 3 [S] or less, you may play this from your trash for [A].
Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Riftbound Spell: Thrill of the Hunt. [Reaction] (Play any time, even before spells and abilities resolve.)
Banish a friendly unit, then its owner plays it to any battlefield, ignoring its cost.
Riftbound Legend: Pridestalker. When you play a unit, give a unit +1 [S] this turn.
Riftbound Spell: Curtain Call. [Repeat] — [1] / [A] / [1][A] (You may pay each additional cost to repeat this spell's effect.)
Choose one you haven't already chosen —
- Draw 1.
- Deal 2 to a unit at a battlefield.
- Deal 3 to a unit at a base.
- Give a unit at a battlefield -4 [S] this turn.
Riftbound Legend: Virtuoso. When you play a spell, if you spent [4] or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
Riftbound Unit: Vi, Hotheaded. [Deflect]
[2][C]: Double my Might this turn.
Riftbound Unit: Vi, Hotheaded. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[2][C]: Double my Might this turn.
Riftbound Unit: Red Brambleback. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Your conquer effects for conquering here trigger an additional time.
When I conquer, [Buff] a friendly unit. (Give it a +1 [S] buff if it doesn't have one.)
Riftbound Unit: Red Brambleback. [Accelerate]
Your conquer effects for conquering here trigger an additional time.
When I conquer, [Buff] a friendly unit.
Riftbound Unit: Pyke, Dockside Butcher. [Hidden] (Hide now for [A] to react with later for [0].)
[Ganking] (I can move from battlefield to battlefield.)
You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, ready me and give me +2 [S] this turn.
Riftbound Unit: Pyke, Dockside Butcher. [Hidden]
[Ganking]
You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, ready me and give me +2 [S] this turn.
Riftbound Unit: Inviolus Vox. When I conquer, give a friendly unit +8 [S] this turn.
Riftbound Unit: Xerath, Freed. [C], [T]: Deal 3 to a unit. Use this ability only while I'm at a battlefield.
Riftbound Unit: Undying Legion. [Legion][>] You may play me from your trash for [3][C]. (Get the effect if you've played another card this turn.)
Riftbound Unit: Rengar, Unseen. [Accelerate]
[Assault 2]
[Deflect]
[Ganking]
Riftbound Unit: Rengar, Unseen. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault 2] (+2 [S] while I'm an attacker.)
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)
Riftbound Unit: Katarina, Reckless. When you hide a card, ready me.
When you play a card from face down, deal 2 to an enemy unit.
Riftbound Unit: Jhin, Murderous Artist. [Deflect]
[Ganking]
When I move, [Add] [1][A].
Riftbound Unit: Jhin, Murderous Artist. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)
When I move, [Add] [1][A]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Grim Apothecary. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, you may return a friendly unit at a battlefield to its owner's hand.
Riftbound Spell: Dancing Grenade. Deal 2 to a unit. Its controller may play this spell again for [A]. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.
Riftbound Gear: Blighted Battleaxe. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
Riftbound Unit: Yeti Brawler. When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (They have "[Reaction][>] Kill this, [T]: [Add] [A].")
Riftbound Spell: Square Up. [Repeat] — Discard 1 (You may pay the additional cost to repeat this spell's effect.)
Give a unit [Assault 4] this turn. (+4 [S] while it's an attacker.)
Riftbound Unit: Scorchclaw. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and enter ready. (While you have 3+ XP, get the effect.)
Riftbound Spell: Right of Conquest. Draw 1, then draw 1 for each battlefield you or allies control.
Riftbound Spell: Monster Harpoon. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. If you control a facedown card, deal 4 to it instead.
Riftbound Spell: Lotus Trap. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Double all damage that would be dealt to it this turn.
Riftbound Unit: Lord Broadmane. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, give your other units here [Assault] this turn. (+1 [S] while they're attackers.)
  • results 121 thru 180 / 232
    • page 3 / 4
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