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  • #127
  • @caravan-studio
  • domain:mind
  • tag:fae
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:accelerate
  • is:alt
  • (PR)
  • power:2
  • 🗣 “Hey! Learn our syntax here.”
  • results 1 thru 60 / 224
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Riftbound Spell: Flash. [Reaction] (Play any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.
Riftbound Spell: Incinerate. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield.
Riftbound Spell: Siphon Power. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a battlefield. Give friendly units there +1 [S] this turn and enemy units there -1 [S] this turn, to a minimum of 1 [S].
Riftbound Spell: Guerilla Warfare. Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.
Riftbound Gear: Vanguard Helm. When a buffed friendly unit dies, buff another friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Spell: Salvage. [Action] (Play on your turn or in showdowns.)
You may kill a gear. Draw 1.
Riftbound Spell: Facebreaker. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)
Riftbound Unit: Trifarian Gloryseeker. [Legion] — When you play me, buff me. (If I don't have a buff, I get a +1 [S] buff. Get the effect if you've played another card this turn.)
Riftbound Unit: Soaring Scout. [Deathknell] — Channel 1 rune exhausted. (When I die, get the effect.)
Riftbound Spell: Hidden Blade. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield. Its controller draws 2.
Riftbound Gear: Forge of the Future. When you play this, play a 1 [S] Recruit unit token at your base.
Kill this: Recycle up to 4 cards from trashes.
Riftbound Unit: Daring Poro. [Assault] (+1 [S] while I'm an attacker.)
Riftbound Spell: Cull the Weak. Each player kills one of their units.
Riftbound Unit: Tideturner. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, you may choose a friendly unit. Move me to its location and it to my original location.
Riftbound Unit: Teemo, Scout. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give me +3 [S] this turn.
Riftbound Unit: Teemo, Scout. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give me +3 [S] this turn.
Riftbound Gear: Treasure Trove. When this leaves the board, draw 1 and channel 1 rune exhausted.
[C], [T]: Kill this.
Riftbound Unit: Traveling Merchant. When I move, discard 1, then draw 1.
Riftbound Gear: The Syren. [1], [E]: Move a friendly unit at a battlefield to your base.
Riftbound Gear: Scrapheap. When this is played, discarded, or killed, draw 1.
Riftbound Gear: Pack of Wonders. [E]: Return another friendly gear, unit, or [Hidden] card to its owner's hand.
Riftbound Spell: Ride the Wind. [Action] (Play on your turn or in showdowns.)
Move a friendly unit and ready it.
Riftbound Spell: Rebuke. [Action] (Play on your turn or in showdowns.)
Return a unit at a battlefield to its owner's hand.
Riftbound Unit: Mystic Poro. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
Riftbound Spell: Morbid Return. [Action] (Play on your turn or in showdowns.)
Return a unit from your trash to your hand.
Riftbound Spell: Fight or Flight. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Move a unit from a battlefield to its base.
Riftbound Spell: Wallop. [Action] (Play on your turn or in showdowns.)
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.
Ready a unit.
Riftbound Unit: Cithria of Cloudfield. When you play another unit, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Riftbound Unit: Pit Rookie. When you play me, buff another friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Spell: Mobilize. Channel 1 rune exhausted. If you can't, draw 1.
Riftbound Spell: Confront. [Action] (Play on your turn or in showdowns.)
Units you play this turn enter ready. Draw 1.
Riftbound Spell: Challenge. [Action] (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
Riftbound Spell: Cannon Barrage. [Reaction] (Play any time, even before spells and abilities resolve.)
Deal 2 to all enemy units in combat.
Riftbound Unit: Teemo, Strategist. [Hidden] (Hide now for [A] to react with later for [0].)
When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.
Riftbound Unit: Teemo, Strategist. [Hidden] (Hide now for [A] to react with later for [0].)
When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.
Riftbound Spell: Convergent Mutation. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
Riftbound Unit: Ravenbloom Student. When you play a spell, give me +1 [S] this turn.
Riftbound Gear: Mushroom Pouch. At the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1.
Riftbound Gear: Garbage Grabber. Recycle 3 from your trash, [1], [T]: Draw 1.
Riftbound Unit: Blastcone Fae. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give a unit -2 [S] this turn, to a minimum of 1 [S].
Riftbound Unit: Watchful Sentry. [Deathknell] — Draw 1. (When I die, get the effect.)
Riftbound Spell: Smoke Screen. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 [S] this turn, to a minimum of 1 [S].
Riftbound Gear: Zhonya's Hourglass. [Hidden] (Hide now for [A] to react with later for [0].)
The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)
Riftbound Gear: Spirit's Refuge. When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Friendly buffed units have [Deflect] if they didn't already. (Opponents must pay [A] to choose those units with a spell or ability.)
Riftbound Gear: Mask of Foresight. When a friendly unit attacks or defends alone, give it +1 [S] this turn.
Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.
Riftbound Spell: Block. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Give a unit [Shield 3] and [Tank] this turn. (+3 [S] while it's a defender. It must be assigned combat damage first.)
Riftbound Unit: Stalwart Poro. [Shield] (+1 [S] while I'm a defender.)
Riftbound Spell: Rune Prison. [Action] (Play on your turn or in showdowns.)
Stun a unit. (It doesn't deal combat damage this turn.)
Riftbound Spell: Meditation. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.
Riftbound Unit: Clockwork Keeper. As you play me, you may pay [C] as an additional cost. If you do, draw 1.
Riftbound Unit: Vi, Destructive. [Ganking] (I can move from battlefield to battlefield.)
Recycle 1 from your trash: Give me +1 [S] this turn.
Riftbound Spell: Shakedown. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose an enemy unit. Deal 6 to it unless its controller has you draw 2.
Riftbound Spell: Falling Star. Deal 3 to a unit.
Deal 3 to a unit.
Riftbound Gear: Unlicensed Armory. Discard 1, [E]: Choose a friendly unit. The next time it dies this turn, you may pay [C] to recall it exhausted instead. (Send it to base. This isn't a move.)
Riftbound Gear: Sun Disc. [T]: [Legion] — The next unit you play this turn enters ready. (Get the effect if you've played another card this turn.)
Riftbound Unit: Pouty Poro. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Riftbound Unit: Legion Rearguard. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Riftbound Spell: Get Excited!. [Action] (Play on your turn or in showdowns.)
Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)
Riftbound Unit: Chemtech Enforcer. [Assault 2] (+2 [S] while I'm an attacker.)
When you play me, discard 1.
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    • page 1 / 4
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