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  • #093
  • @dao-trong-le
  • domain:mind
  • tag:ionia
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:reaction
  • is:alt
  • (JDG)
  • power:2
  • 🗣 “Hey! Learn our syntax here.”
  • results 1 thru 26 / 26
    • page 1 / 1
Riftbound Spell: Final Spark. [Action] (Play on your turn or in showdowns.)
Deal 8 to a unit.
Riftbound Unit: Tibbers. When you play me, deal 3 to all units at battlefields.
Riftbound Unit: Harnessed Dragon. When you play me, kill an enemy unit.
Riftbound Spell: Possession. [Action] (Play on your turn or in showdowns.)
Choose an enemy unit at a battlefield. Take control of it and recall it. (Send it to your base. This isn't a move.)
Riftbound Unit: Soulgorger. When you play me, you may play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)
Riftbound Unit: Deadbloom Predator. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
You may play me to an occupied enemy battlefield.
Riftbound Unit: Dr. Mundo, Expert. My Might is increased by the number of cards in your trash.
At the start of your Beginning Phase, recycle 3 from your trash.
Riftbound Unit: Whiteflame Protector. When you play me, give a unit +8 [S] this turn.
Riftbound Spell: Sky Splitter. [Action] (Play on your turn or in showdowns.)
This spell's Energy cost is reduced by the highest Might among units you control.
Deal 5 to a unit at a battlefield.
Riftbound Unit: Magma Wurm. Other friendly units enter ready.
Riftbound Spell: Final Spark. [Action] (Play on your turn or in showdowns.)
Deal 8 to a unit.
Riftbound Unit: Tibbers. When you play me, deal 3 to all units at battlefields.
Riftbound Unit: Trove Golem. When you play me, play four Gold gear tokens exhausted.
Riftbound Spell: Downwell. Return all units and gear to their owners' hands.
Riftbound Unit: Breakneck Mech. Your Mechs have [Deflect] and [Ganking]. (Opponents must pay [A] to choose us with a spell or ability. We can move from battlefield to battlefield.)
I enter ready if you control another Mech.
Riftbound Unit: Rift Herald. When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
[Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)
Riftbound Unit: Rift Herald. When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
[Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost.
Riftbound Unit: Gentle Gemdragon. When you play me or another Dragon, ready up to 2 runes.
Riftbound Unit: Vilemaw. [Ambush]
Enemy units here with less Might than me don't deal combat damage.
When I hold, draw 1.
Riftbound Unit: Vilemaw. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
Enemy units here with less Might than me don't deal combat damage.
When I hold, draw 1.
Riftbound Unit: Inviolus Vox. When I conquer, give a friendly unit +8 [S] this turn.
Riftbound Unit: Ocean Drake. You may play me to an open battlefield.
When you play me, you may return a non-Dragon unit to its owner's hand.
Riftbound Spell: Cataclysmic Duel. Each player chooses a unit they control. Kill the rest.
Riftbound Unit: Nasus, Ascended. [Deflect 2]
[Empower] [8]
[Empowered][>] When I conquer, you score 1 point.
Riftbound Unit: Nasus, Ascended. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Empower] [8] ([8]: Empower me. Use only if not Empowered.)
[Empowered][>] When I conquer, you score 1 point.
Riftbound Unit: Eclipse Dragon. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move, if you control 4 or fewer runes, draw 1.
  • results 1 thru 26 / 26
    • page 1 / 1
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