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  • #034
  • @six-more-vodka
  • domain:mind
  • tag:tryndamere
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (UNL)
  • power:2
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  • results 1 thru 54 / 54
    • page 1 / 1
Riftbound Unit: Lux, Crownguard. [T]: [Reaction] β€” [Add] [2]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] β€” [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] β€” [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Riftbound Legend: Daughter of the Void. [T]: [Reaction] β€” [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Riftbound Legend: Daughter of the Void. [T]: [Reaction] β€” [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] β€” [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Riftbound Legend: Daughter of the Void. [T]: [Reaction] β€” [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Unity. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Discord. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Strength. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Insight. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Malzahar, Fanatic. Kill a friendly unit or gear, [T]: [Action] β€” [Add] [A][A]. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)
Riftbound Gear: Energy Conduit. [T]: [Reaction] β€” [Add] [1]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Focus. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Rage. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] β€” [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Riftbound Legend: Daughter of the Void. [T]: [Reaction] β€” [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].
Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] β€” [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Dragonsoul Sage. [Reaction][>] [T]: [Add] [1]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Lux, Crownguard. [T]: [Reaction] β€” [Add] [2]. Spend this Energy only to play spells.
Riftbound Unit: Blue Sentinel. [Shield 2] (+2 [S] while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].
Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] β€” [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Unity. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Discord. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Strength. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Insight. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Focus. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Seal of Rage. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].
Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] β€” [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Undertitan. When you play me, give your other units +2 [S] this turn.
As I'm revealed from your deck, [Add] [2].
Riftbound Gear: Ancient Henge. [T]: [Reaction] β€” Pay any amount of Energy to [Add] that much [A]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Hextech Anomaly. [T]: [Reaction] β€” Pay any amount of [A] to [Add] that much Energy. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Gold. Kill this, [T]: [Reaction] β€” [Add] [A]. (Abilities that add resources can't be reacted to.)
Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns.
Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns.
Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)
Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Riftbound Unit: Pyke, Returned. [Hidden] (Hide now for [A] to react with later for [0].)
[Backline] (I must be assigned combat damage last.)
Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Riftbound Unit: Dragonsoul Sage. [Reaction][>] [T]: [Add] [1]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Blue Sentinel. [Shield 2]
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase.
Riftbound Unit: Blue Sentinel. [Shield 2] (+2 [S] while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
Riftbound Spell: Deadly Flourish. Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Riftbound Gear: Honeyfruit. This enters exhausted.
[Reaction][>] [T]: [Add] [A]. (Abilities that add resources can't be reacted to.)
[Level 6][>] [>>][Reaction][>] [T]: [Add] [1][A]. (Use this ability only while you have 6+ XP.)
Riftbound Unit: Jhin, Murderous Artist. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)
When I move, [Add] [1][A]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Jhin, Murderous Artist. [Deflect]
[Ganking]
When I move, [Add] [1][A].
Riftbound Unit: Yeti Brawler. When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (They have "[Reaction][>] Kill this, [T]: [Add] [A].")
Riftbound Legend: Butcher of the Sands. [Reaction][>] [A][A], [T]: [Add] [2]. Spend this Energy only to play units or activated abilities of units.
Riftbound Battlefield: Threshold of the Gray. When combat starts here, the attacker and defender each [Add] [1].
Riftbound Legend: Butcher of the Sands. [Reaction][>] [A][A], [T]: [Add] [2]. Spend this Energy only to play units or activated abilities of units.
Riftbound Gear: Platewyrm Egg. This enters exhausted.
[Empower] β€” [1], [T] (Pay the cost: Empower this. Use only if not Empowered.)
[Reaction][>] [T]: [Add] [1]. If this is [Empowered], [Add] [2] instead.
Riftbound Unit: Lux, Crownguard. [T]: [Reaction] β€” [Add] [2]. Spend this Energy only to play spells.
  • results 1 thru 54 / 54
    • page 1 / 1
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