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  • #030a
  • @league-splash-team
  • domain:mind
  • tag:jinx
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:accelerate
  • is:alt
  • (UNL)
  • power:2
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Riftbound Unit: Baccai Sandspinner. [Empower] [5]. This ability costs [3] less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay [A] to choose me with a spell or ability. +2 [S] while I'm an attacker.)
Riftbound Unit: Renekton, Rage Fueled. [Accelerate]
When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.
Riftbound Unit: Renekton, Rage Fueled. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.
Riftbound Unit: Shen, Scourge of Shadows. When I hold, if there is exactly one other unit you control here, draw 1.
Riftbound Unit: Shen, Scourge of Shadows. When I hold, if there is exactly one other unit you control here, draw 1.
Riftbound Unit: Nasus, Guardian of Knowledge. Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
Riftbound Unit: Nasus, Guardian of Knowledge. Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
Riftbound Unit: Swain, Visionary. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.
Riftbound Unit: Jayce, Brilliant Inventor. When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
Riftbound Unit: Jayce, Brilliant Inventor. When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
Riftbound Unit: Gangplank, Naval. [Empower] [C][C] ([C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.
Riftbound Unit: Minah Swiftfoot. When I move to a battlefield, choose one —
- Each player discards 1.
- Each player draws 1.
Riftbound Unit: Horns of the Dragon. [Tank] (I must be assigned combat damage first.)
Riftbound Unit: Sacred Protector. I don't deal combat damage unless I'm at a battlefield with exactly one other unit you control.
Riftbound Unit: Shen, Scourge of Shadows. When I hold, if there is exactly one other unit you control here, draw 1.
Riftbound Unit: Swain, Visionary. [Vision]
When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.
Riftbound Unit: Nasus, Guardian of Knowledge. Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
Riftbound Unit: Rengar, Trophy Hunter. [Ambush]
I can be played to a battlefield where there are enemy units.
Riftbound Unit: Gangplank, Naval. [Empower] [C][C]
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.
Riftbound Unit: Towering Pairofant. [Assault] (+1 [S] while I'm an attacker.)
If a unit died this turn, I enter ready.
Riftbound Unit: Yeti Brawler. When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (They have "[Reaction][>] Kill this, [T]: [Add] [A].")
Riftbound Unit: Monch. If an opponent controls a stunned unit, I cost [2] less and enter ready.
Riftbound Unit: Iascylla. When I hold, at the start of your next Main Phase, you may move an enemy unit to this battlefield.
Riftbound Unit: Ruined Rex. [Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)
Riftbound Unit: Sprite Queen. When you play me or at the start of your Beginning Phase, play a ready 3 [S] Sprite unit token with [Temporary] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)
Riftbound Unit: Targonian Visionary. [Level 11][>] I have +4 [S]. (While you have 11+ XP, get the effect.)
Riftbound Unit: Arachnoid Horror. [Hunt 2] (When I conquer or hold, gain 2 XP.)
I can be played to an occupied battlefield if an enemy unit is alone there.
Friendly units can be played to an occupied battlefield if an enemy unit is alone there.
Riftbound Unit: Rengar, Trophy Hunter. [Ambush]
I can be played to a battlefield where there are enemy units.
Riftbound Unit: Rengar, Trophy Hunter. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
I can be played to a battlefield where there are enemy units (even if you don't have units there).
Riftbound Unit: Megatusk. Spend 3 XP: Give your units here [Ganking] this turn. (We can move from battlefield to battlefield.)
Riftbound Unit: Walking Roost. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you play me, choose an opponent. They play a 1 [S] Bird unit token with [Deflect].
Riftbound Unit: Maduli the Gatekeeper. I can't be readied.
[C]: Move me to an occupied enemy battlefield if my Might is greater than the total Might of enemy units there.
Riftbound Unit: Syndra, Transcendent. While I'm in a showdown, your spells have [Repeat] [2][C]. (You may pay the additional cost to repeat the spell's effect.)
Riftbound Unit: Scrutinizing Sergeant . When you play me, gain 1 XP for each friendly unit.
Riftbound Unit: Stalking Wolf. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there).
Riftbound Unit: Starhound. When you play me, return a Bird, Cat, Dog, or Poro from your trash to your hand.
Riftbound Unit: Galio, Indefatigable. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Tank] (I must be assigned combat damage first.)
I don't deal combat damage.
Riftbound Unit: Ivern, Friend to All. As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag.
When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.
Riftbound Unit: Ivern, Friend to All. As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag.
When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.
Riftbound Unit: Armed Assailant. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Unit: Ferrous Forerunner. [Deathknell] — Play two 3 [S] Mech unit tokens to your base. (When I die, get the effect.)
Riftbound Unit: Guardian of the Passage. When I hold, you may return a unit or gear from your trash to your hand.
Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Riftbound Unit: Jaull-Fish. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
I cost [2] less for each of your [Mighty] units. (A unit is Mighty while it has 5+ [S].)
Riftbound Unit: Master Bingwen. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.
Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.
Riftbound Unit: Sandshifter. When you play me, kill an enemy unit with 3 [S] or less.
Riftbound Unit: Corina Veraza. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move to a battlefield, play three 1 [S] Recruit unit tokens here.
Riftbound Unit: Darius, Executioner. [Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 [S] here.
Riftbound Unit: Darius, Executioner. [Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 [S] here.
Riftbound Unit: Karma, Channeler. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff. Runes aren't cards.)
Riftbound Unit: Karma, Channeler. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff. Runes aren't cards.)
Riftbound Unit: Yi, Honed. [Ganking] (I can move from battlefield to battlefield.)
I enter ready.
Riftbound Unit: Riptide Rex. When you play me, deal 6 to an enemy unit at a battlefield.
Riftbound Unit: Stormclaw Ursine. [Tank] (I must be assigned combat damage first.)
When you play me, channel 1 rune exhausted.
Riftbound Unit: Rengar, Trophy Hunter. [Ambush]
I can be played to a battlefield where there are enemy units.
Riftbound Unit: Tasty Faefolk. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Deathknell] — Channel 2 runes exhausted and draw 1. (When I die, get the effect.)
Riftbound Unit: Yasuo, Remorseful. When I attack, deal damage equal to my Might to an enemy unit here.
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