• Skip to main content
  • Search for Riftbound cards
  • Advanced
  • Sets
  • ???
  • e.g.,
  • Carrion Dredger
  • Riftbound Promotional Cards
  • #153
  • @six-more-vodka
  • domain:mind
  • tag:mech
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:deathknell
  • is:alt
  • (PR)
  • power:2
  • πŸ—£ β€œHey! Learn our syntax here.”
  • results 121 thru 180 / 192
    • page 3 / 4
    • ← previous
    • next β†’
Riftbound Spell: Downwell. Return all units and gear to their owners' hands.
Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.
Riftbound Unit: Ezreal, Prodigy. When you play me, discard 1, then draw 2.
Optional additional costs you pay cost [1] or [A] less.
Riftbound Gear: Last Rites. [Equip] β€” [C], Recycle 2 cards from your trash (Pay the cost: Attach this to a unit you control.)
Riftbound Unit: Azir, Sovereign. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to this battlefield.
Riftbound Gear: Blade of the Ruined King. [Equip] β€” [C], Kill a friendly unit (Pay the cost: Attach this to a unit you control.)
Riftbound Unit: Corina Veraza. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move to a battlefield, play three 1 [S] Recruit unit tokens here.
Riftbound Unit: Fiora, Worthy. When a unit you control becomes [Mighty], you may pay [C] to ready it. (A unit is Mighty while it has 5+ [S].)
Riftbound Spell: Danger Zone. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Give your Mechs +1 [S] this turn.
Riftbound Spell: Relentless Pursuit. [Action] (Play on your turn or in showdowns.)
Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."
Riftbound Gear: Spinning Axe. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
[Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)
Riftbound Spell: Void Rush. Reveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by [2]. Draw any you did not play this way.
Riftbound Gear: Forgefire Cape. [Unique] (Your deck can have only 1 card with this name.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Rabadon's Deathcrown. [Unique] (Your deck can have only 1 card with this name.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Shurelya's Requiem. [Unique] (Your deck can have only 1 card with this name.)
[Equip] [C] ([C]: Attach this to a unit you control.)
When you play this, ready your units.
Riftbound Spell: Counter Strike. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
Riftbound Spell: Defiant Dance. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn and another unit -2 [S] this turn.
Riftbound Spell: Arise!. Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then ready two of them.
Riftbound Spell: Arcane Shift. [Action] (Play on your turn or in showdowns.)
Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
Riftbound Spell: Hostile Takeover. [Hidden] (Hide now for [A] to react with later for [0].)
Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.)
Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)
Riftbound Spell: On the Hunt. Ready your units.
Riftbound Spell: Riposte. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit and a spell. Counter that spell and give that unit +[S] equal to that spell's Energy cost this turn.
Riftbound Unit: Immortal Phoenix. [Assault 2] (+2 [S] while I'm an attacker.)
When you kill a unit with a spell, you may pay [1][C] to play me from your trash.
Riftbound Unit: Kadregrin the Infernal. When you play me, draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ [S].)
Riftbound Unit: Kai'Sa, Survivor. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I conquer, draw 1.
Riftbound Gear: Seal of Rage. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Volibear, Furious. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
When I attack, deal 5 damage split among any number of enemy units here.
Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.
Riftbound Unit: Leona, Zealot. If an opponent's score is within 3 points of the Victory Score, I enter ready.
Stunned enemy units here have -8 [S], to a minimum of 1 [S].
Riftbound Spell: Mystic Reversal. [Reaction] (Play any time, even before spells and abilities resolve.)
Gain control of a spell. You may make new choices for it.
Riftbound Gear: Seal of Focus. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Whiteflame Protector. When you play me, give a unit +8 [S] this turn.
Riftbound Unit: Ahri, Inquisitive. When I attack or defend, give an enemy unit here -2 [S] this turn, to a minimum of 1 [S].
Riftbound Gear: Seal of Insight. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Teemo, Strategist. [Hidden] (Hide now for [A] to react with later for [0].)
When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.
Riftbound Spell: Time Warp. Take a turn after this one. Banish this.
Riftbound Spell: Unchecked Power. Exhaust all friendly units, then deal 12 to ALL units at battlefields.
Riftbound Gear: Dazzling Aurora. At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.
Riftbound Unit: Deadbloom Predator. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
You may play me to an occupied enemy battlefield.
Riftbound Unit: Miss Fortune, Captain. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Ganking] (I can move from battlefield to battlefield.)
The first time I move each turn, you may ready something else that's exhausted.
Riftbound Gear: Seal of Strength. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Sett, Brawler. When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Spend my buff: Give me +4 [S] this turn.
Riftbound Spell: Invert Timelines. Each player discards their hand, then draws 4.
Riftbound Unit: Jinx, Rebel. When you discard one or more cards, ready me and give me +1 [S] this turn.
Riftbound Spell: Possession. [Action] (Play on your turn or in showdowns.)
Choose an enemy unit at a battlefield. Take control of it and recall it. (Send it to your base. This isn't a move.)
Riftbound Gear: Seal of Discord. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Yasuo, Windrider. [Ganking] (I can move from battlefield to battlefield.)
The third time I move in a turn, you score 1 point.
Riftbound Gear: Baited Hook. [1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.
Riftbound Unit: Darius, Executioner. [Legion] β€” When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 [S] here.
Riftbound Spell: Divine Judgment. Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.
Riftbound Gear: Seal of Unity. [T]: [Reaction] β€” [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Viktor, Leader. When another non-Recruit unit you control dies, play a 1 [S] Recruit unit token into your base.
Riftbound Spell: Icathian Rain. Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Riftbound Spell: Stormbringer. Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.
Riftbound Spell: Super Mega Death Rocket!. Deal 5 to a unit.
When you conquer, you may discard 1 to return this from your trash to your hand.
Riftbound Spell: Noxian Guillotine. [Action] (Play on your turn or in showdowns.)
Choose a unit. Kill it the next time it takes damage this turn.
[Legion] β€” Kill it now instead. (Get the effect if you've played another card this turn.)
Riftbound Spell: Fox-Fire. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Kill any number of units at a battlefield with total Might 4 or less.
Riftbound Spell: Dragon's Rage. Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
Riftbound Spell: Last Breath. [Action] (Play on your turn or in showdowns.)
Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.
Riftbound Spell: Zenith Blade. [Action] (Play on your turn or in showdowns.)
Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)
  • results 121 thru 180 / 192
    • page 3 / 4
    • ← previous
    • next β†’
RiftboundCards
Find
  • 🧠 Advanced
  • πŸ—£ Syntax
  • πŸ—³ Sets
  • πŸͺ Formats
  • πŸƒ Random (???)
Rift
  • πŸ›– Home
  • πŸ‘‹ About
Interact
  • πŸ’¬ Comments
Other
  • Data: Riftcodex

The literal and graphical information presented on this site about Riftbound: League of Legends Trading Card Game, including card text and card images, is copyright Riot Games, Inc. This website is not produced by, endorsed by, supported by, or affiliated with Riot Games.

Card data is imported from the community-run Riftcodex project. No guarantee of accuracy is made for any information shown here.

All other content © 2026 RiftboundCards. ✌

β€œA flame bright enough to cast many shadows.”