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  • domain:mind
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (JDG)
  • power:2
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  • results 61 thru 120 / 259
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Riftbound Unit: Ravenbloom Student. When you play a spell, give me +1 [S] this turn.
Riftbound Spell: Portal Rescue. [Action] (Play on your turn or in showdowns.)
Banish a friendly unit, then play it to base, ignoring its cost.
Riftbound Gear: Mushroom Pouch. At the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1.
Riftbound Unit: Gemcraft Seer. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
Other friendly units have [Vision].
Riftbound Gear: Garbage Grabber. Recycle 3 from your trash, [1], [T]: Draw 1.
Riftbound Gear: Energy Conduit. [T]: [Reaction] — [Add] [1]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Blastcone Fae. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give a unit -2 [S] this turn, to a minimum of 1 [S].
Riftbound Unit: Wizened Elder. While I'm buffed, I have an additional +1 [S].
Riftbound Spell: Wind Wall. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell.
Riftbound Gear: Spirit's Refuge. When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Friendly buffed units have [Deflect] if they didn't already. (Opponents must pay [A] to choose those units with a spell or ability.)
Riftbound Spell: Reinforce. Look at the top 5 cards of your Main Deck. You may banish a unit from among them, then play it, reducing its cost by [5]. Recycle the remaining cards.
Riftbound Unit: Poro Herder. When you play me, if you control a Poro, buff me and draw 1. (If I don't have a buff, I get a +1 [S] buff.)
Riftbound Gear: Mask of Foresight. When a friendly unit attacks or defends alone, give it +1 [S] this turn.
Riftbound Unit: Eclipse Herald. When you stun an enemy unit, ready me and give me +1 [S] this turn.
Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.
Riftbound Spell: Block. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Give a unit [Shield 3] and [Tank] this turn. (+3 [S] while it's a defender. It must be assigned combat damage first.)
Riftbound Unit: Adaptatron. When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Riftbound Spell: Void Seeker. [Action] (Play on your turn or in showdowns.)
Deal 4 to a unit at a battlefield. Draw 1.
Riftbound Gear: Unlicensed Armory. Discard 1, [E]: Choose a friendly unit. The next time it dies this turn, you may pay [C] to recall it exhausted instead. (Send it to base. This isn't a move.)
Riftbound Spell: Thermo Beam. [Action] (Play on your turn or in showdowns.)
Kill all gear.
Riftbound Gear: Sun Disc. [T]: [Legion] — The next unit you play this turn enters ready. (Get the effect if you've played another card this turn.)
Riftbound Unit: Scrapyard Champion. [Legion] — When you play me, discard 2, then draw 2. (Get the effect if you've played another card this turn.)
Riftbound Unit: Raging Soul. If you've discarded a card this turn, I have [Assault] and [Ganking]. (+1 [S] while I'm an attacker. I can move from battlefield to battlefield.)
Riftbound Unit: Noxus Saboteur. Your opponents' [Hidden] cards can't be revealed here.
Riftbound Gear: Iron Ballista. This enters exhausted.
[T]: Deal 2 to a unit at a battlefield.
Riftbound Unit: Dangerous Duo. [Legion] — When you play me, give a unit +2 [S] this turn. (Get the effect if you've played another card this turn.)
Riftbound Unit: Captain Farron. Other friendly units here have [Assault]. (+1 [S] while they're attackers.)
Riftbound Battlefield: Veiled Temple. When you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.
Riftbound Battlefield: Treasure Hoard. When you conquer here, you may pay [1] to play a Gold gear token exhausted.
Riftbound Battlefield: The Papertree. When you hold here, each player channels 1 rune exhausted.
Riftbound Battlefield: Sunken Temple. When you conquer here with one or more [Mighty] units, you may pay [1] to draw 1. (A unit is Mighty while it has 5+ [S].)
Riftbound Battlefield: Seat of Power. When you conquer here, draw 1 for each other battlefield you or allies control..
Riftbound Battlefield: Rockfall Path. Units can't be played here.
Riftbound Battlefield: Ravenbloom Conservatory. When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.
Riftbound Battlefield: Power Nexus. When you hold here, you may pay [A][A][A][A] to score 1 point.
Riftbound Battlefield: Ornn's Forge. While you control this battlefield, the first friendly non-token gear played each turn costs [1] less.
Riftbound Battlefield: Minefield. When you conquer here, put the top 2 cards of your Main Deck into your trash.
Riftbound Battlefield: Marai Spire. While you control this battlefield, friendly [Repeat] costs cost [1] less.
Riftbound Battlefield: Hall of Legends. When you conquer here, you may pay [1] to ready your legend.
Riftbound Battlefield: Forgotten Monument. Players can't score here until their third turn.
Riftbound Battlefield: Forge of the Fluft. While you control this battlefield, friendly legends have "[T]: Attach an Equipment you control to a unit you control."
Riftbound Battlefield: Emperor's Dais. When you conquer here, you may pay [1] and return a unit you control here to its owner's hand. If you do, play a 2 [S] Sand Soldier unit token here.
Riftbound Gear: Vanguard Armory. [T]: Play three 1 [S] Recruit unit tokens. (You may play them to different locations.)
Riftbound Unit: Unsung Hero. [Deathknell] — If I was [Mighty], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ [S].)
Riftbound Spell: Rally the Troops. [Action] (Play on your turn or in showdowns.)
When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 [S] buff.)
Draw 1.
Riftbound Unit: Glasc Mixologist. [Deathknell] — You may play a unit with cost no more than [3] and no more than [A] from your trash, ignoring its cost. (When I die, get the effect.)
Riftbound Spell: Drag Under. [Action] (Play on your turn or in showdowns.)
I cost [2] less to play from anywhere other than your hand.
Kill a unit at a battlefield.
Riftbound Spell: Deathgrip. [Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit to give +[M] equal to its Might to another friendly unit this turn. Draw 1.
Riftbound Spell: Blood Money. [Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield with 2 [S] or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.
Riftbound Gear: B.F. Sword. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Windsinger. Hidden (Hide now for [A] to react with later for [0].)
When you play me, you may return another unit at a battlefield with 3 [S] or less to its owner's hand.
Riftbound Unit: Harpoon Squad. When I move from a battlefield, give me +2 [S] this turn.
Riftbound Spell: Hard Bargain. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Counter a spell unless its controller pays [2].
Riftbound Spell: Factory Recall. [Action] (Play on your turn or in showdowns.)
Return a gear to its owner's hand.
Riftbound Gear: Cull. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Boots of Swiftness. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Beast Below. When you play me, return another friendly unit and an enemy unit to their owners' hands.
Riftbound Unit: Ancient Warmonger. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
I have [Assault] equal to the number of enemy units here. (+1 [S] while I'm an attacker for each instance of Assault.)
Riftbound Gear: Warmog's Armor. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Strike Down. Choose an equipped friendly unit. It deals damage equal to its Might to an enemy unit. Then detach an Equipment from it.
  • results 61 thru 120 / 259
    • page 2 / 5
    • ← previous
    • next →
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“To channel nature's fury, a shaman must endure it.”