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  • Draven - Vanquisher
  • Origins: Proving Grounds
  • #020a
  • @league-splash-team
  • domain:mind
  • tag:draven
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (OGS)
  • power:2
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Riftbound Spell: Recruit the Vanguard. [Action] (Play on your turn or in showdowns.)
Play four 1 [S] Recruit unit tokens. (They can be played to your base or to battlefields you control.)
Riftbound Unit: Zephyr Sage. [Shield] (+1 [S] while I'm a defender.)
Riftbound Spell: Firestorm. Deal 3 to all enemy units at a battlefield.
Riftbound Battlefield: Zaun Warrens. When you conquer here, discard 1, then draw 1.
Riftbound Battlefield: Windswept Hillock. Units here have [Ganking]. (They can move from battlefield to battlefield.)
Riftbound Battlefield: Void Gate. Spells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Riftbound Battlefield: Vilemaw's Lair. Units can't move from here to base.
Riftbound Battlefield: Trifarian War Camp. Units here have +1 [S]. (This includes attackers.)
Riftbound Battlefield: The Grand Plaza. When you hold here, if you have 7+ units here, you win the game.
Riftbound Battlefield: The Dreaming Tree. When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1.
Riftbound Battlefield: The Candlelit Sanctum. When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
Riftbound Battlefield: The Arena's Greatest. At the start of each player's first Beginning Phase, that player gains 1 point.
Riftbound Battlefield: Targon's Peak. When you conquer here, ready 2 runes at the end of this turn.
Riftbound Battlefield: Startipped Peak. When you hold here, you may channel 1 rune exhausted.
Riftbound Battlefield: Sigil of the Storm. When you conquer here, recycle one of your runes.
Riftbound Battlefield: Reckoner's Arena. When you hold here, activate the conquer effects of units here.
Riftbound Battlefield: Reaver's Row. When you defend here, you may move a friendly unit here to base.
Riftbound Battlefield: Obelisk of Power. At the start of each player's first Beginning Phase, that player channels 1 rune.
Riftbound Battlefield: Navori Fighting Pit. When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Battlefield: Monastery of Hirana. When you conquer here, you may spend a buff to draw 1.
Riftbound Battlefield: Hallowed Tomb. When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.
Riftbound Battlefield: Grove of the God-Willow. When you hold here, draw 1.
Riftbound Battlefield: Fortified Position. When you defend here, choose a unit. It gains [Shield 2] this combat. (+2 [S] while it's a defender.)
Riftbound Battlefield: Bandle Tree. You may hide an additional card here.
Riftbound Battlefield: Back-Alley Bar. When a unit moves from here, give it +1 [S] this turn.
Riftbound Battlefield: Aspirant's Climb. Increase the points needed to win the game by 1.
Riftbound Battlefield: Altar to Unity. When you hold here, play a 1 [S] Recruit unit token in your base.
Riftbound Spell: Vengeance. Kill a unit.
Riftbound Gear: Vanguard Helm. When a buffed friendly unit dies, buff another friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Gear: Symbol of the Solari. If a combat where you are the attacker ends in a tie, recall ALL units instead. (Send them to base. This isn't a move. Ties are calculated after combat damage is dealt.)
Riftbound Unit: Spectral Matron. When you play me, you may play a unit costing no more than [3] and no more than [A] from your trash, ignoring its cost.
Riftbound Unit: Solari Chief. When you play me, choose an enemy unit. If it is stunned, kill it. Otherwise, stun it. (It doesn't deal combat damage this turn.)
Riftbound Spell: Salvage. [Action] (Play on your turn or in showdowns.)
You may kill a gear. Draw 1.
Riftbound Unit: Peak Guardian. When you play me, buff me. Then, if I am at a battlefield, buff all other friendly units there. (To buff a unit, give it a +1 [S] buff if it doesn't already have one.)
Riftbound Unit: Noxian Drummer. When I move to a battlefield, play a 1 [S] Recruit unit token here. (It is also at the battlefield.)
Riftbound Spell: Imperial Decree. [Action] (Play on your turn or in showdowns.)
When any unit takes damage this turn, kill it.
Riftbound Spell: Facebreaker. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)
Riftbound Unit: Zaunite Bouncer. When you play me, return another unit at a battlefield to its owner's hand.
Riftbound Spell: Whirlwind. Starting with the next player, each player may return a unit to its owner's hand.
Riftbound Gear: Treasure Trove. When this leaves the board, draw 1 and channel 1 rune exhausted.
[C], [T]: Kill this.
Riftbound Unit: Traveling Merchant. When I move, discard 1, then draw 1.
Riftbound Gear: The Syren. [1], [E]: Move a friendly unit at a battlefield to your base.
Riftbound Spell: Stacked Deck. [Action] (Play on your turn or in showdowns.)
Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.
Riftbound Gear: Scrapheap. When this is played, discarded, or killed, draw 1.
Riftbound Gear: Pack of Wonders. [E]: Return another friendly gear, unit, or [Hidden] card to its owner's hand.
Riftbound Spell: Fading Memories. Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Riftbound Spell: Acceptable Losses. [Action] (Play on your turn or in showdowns.)
Each player kills one of their gear.
Riftbound Unit: Wildclaw Shaman. When you play me, you may spend a buff to buff me and ready me. (If I don't have a buff, I get a +1 [S] buff.)
Riftbound Spell: Wallop. [Action] (Play on your turn or in showdowns.)
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.
Ready a unit.
Riftbound Spell: Unyielding Spirit. [Reaction] (Play any time, even before spells and abilities resolve.)
Prevent all spell and ability damage this turn.
Riftbound Spell: Spoils of War. [Reaction] (Play any time, even before spells and abilities resolve.)
If an enemy unit has died this turn, this costs [2] less.
Draw 2.
Riftbound Gear: Pirate's Haven. When you ready a friendly unit, give it +1 [S] this turn.
Riftbound Unit: Mountain Drake.
Riftbound Unit: Kinkou Monk. When you play me, buff up to two other friendly units. (Each one that doesn't have a buff gets a +1 [M] buff.)
Riftbound Unit: Herald of Scales. Your Dragons' Energy costs are reduced by [2], to a minimum of [1].
Riftbound Unit: Cithria of Cloudfield. When you play another unit, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Riftbound Spell: Catalyst of Aeons. Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.
Riftbound Unit: Sprite Mother. When you play me, play a ready 3 [S] Sprite unit token with [Temporary] here. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Riftbound Spell: Singularity. Deal 6 to each of up to two units.
Riftbound Spell: Retreat. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.
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