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Riftbound Unit: Zephyr Sage. [Shield] (+1 [S] while I'm a defender.)
Riftbound Unit: Soaring Scout. [Deathknell] β€” Channel 1 rune exhausted. (When I die, get the effect.)
Riftbound Unit: Anivia, Primal. When I attack, deal 3 to all enemy units here.
Riftbound Unit: Eclipse Herald. When you stun an enemy unit, ready me and give me +1 [S] this turn.
Riftbound Unit: Azir, Sovereign. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to this battlefield.
Riftbound Unit: Azir, Sovereign. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to this battlefield.
Riftbound Unit: Azir, Ascendant. [C]: [Action] β€” Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Riftbound Unit: Azir, Ascendant. [C]: [Action] β€” Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Riftbound Unit: Crimson Pigeons. I have +2 [S] while I'm attacking with another unit.
Riftbound Unit: Solari Sunhawk. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Deflect 2]. (Opponents must pay [A][A] to choose me with a spell or ability.)
Riftbound Unit: Astral Heron. When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.
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