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  • #029
  • @kudos-productions
  • domain:mind
  • tag:poro
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (OPP)
  • power:2
  • 🗣 “Hey! Learn our syntax here.”
  • results 1 thru 55 / 55
    • page 1 / 1
Riftbound Unit: Teemo, Scout. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give me +3 [S] this turn.
Riftbound Unit: Teemo, Scout. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give me +3 [S] this turn.
Riftbound Unit: Teemo, Strategist. [Hidden] (Hide now for [A] to react with later for [0].)
When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.
Riftbound Unit: Teemo, Strategist. [Hidden] (Hide now for [A] to react with later for [0].)
When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.
Riftbound Unit: Heimerdinger, Inventor. I have all [T] abilities of all friendly legends, units, and gear.
Riftbound Unit: Ava Achiever. When I attack, you may pay [C] to play a card with [Hidden] from your hand here, ignoring its cost.
Riftbound Unit: Lecturing Yordle. [Tank] (I must be assigned combat damage first.)
When you play me, draw 1.
Riftbound Unit: Teemo, Scout. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give me +3 [S] this turn.
Riftbound Unit: Poppy, Defender of the Meek. You may spend 3 XP as an additional cost to play me. If you do, I cost [3] less.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Tank] (I must be assigned combat damage first.)
Riftbound Unit: Navori Scout. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Riftbound Unit: Arena Kingpin. I enter ready.
[T]: Give a unit +3 [S] this turn.
Riftbound Unit: Teemo, Scout. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give me +3 [S] this turn.
Riftbound Unit: Heimerdinger, Inventor. I have all [T] abilities of all friendly legends, units, and gear.
Riftbound Unit: Heimerdinger, Inventor. I have all [T] abilities of all friendly legends, units, and gear.
Riftbound Unit: Teemo, Strategist. [Hidden] (Hide now for [A] to react with later for [0].)
When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.
Riftbound Unit: Teemo, Strategist. [Hidden] (Hide now for [A] to react with later for [0].)
When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.
Riftbound Unit: Vex, Cheerless. While I'm in combat, friendly spells cost [1][A] less to a minimum of [1], and enemy spells cost [1][A] more.
Riftbound Unit: Fizz, Trickster. When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)
Riftbound Unit: Yordle Explorer. When you play a card with Power cost [A][A] or more, draw 1.
Riftbound Unit: Rumble, Scrapper. Your Mechs have +1 [S] (including me).
When I hold, play a 3 [S] Mech unit token to your base.
Riftbound Unit: Rumble, Scrapper. Your Mechs have +1 [S] (including me).
When I hold, play a 3 [S] Mech unit token to your base.
Riftbound Unit: Breakneck Mech. Your Mechs have [Deflect] and [Ganking]. (Opponents must pay [A] to choose us with a spell or ability. We can move from battlefield to battlefield.)
I enter ready if you control another Mech.
Riftbound Unit: Forecaster. Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)
Riftbound Unit: Bubble Bot. When you play me, ready another friendly Mech.
Riftbound Unit: Needlessly Large Yordle. [Shield 5] (+5 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
I cost [2][C] less for each point you scored from holding this turn.
Riftbound Unit: Navori Scout. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Riftbound Unit: Rumble, Hotheaded. Your Mechs each have [Assault]. (+1 [S] while we're attackers.)
When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
Riftbound Unit: Rumble, Hotheaded. Your Mechs each have [Assault]. (+1 [S] while we're attackers.)
When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
Riftbound Unit: Ferrous Forerunner. [Deathknell] — Play two 3 [S] Mech unit tokens to your base. (When I die, get the effect.)
Riftbound Unit: Poppy, Defender of the Meek. You may spend 3 XP as an additional cost to play me. If you do, I cost [3] less.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Tank] (I must be assigned combat damage first.)
Riftbound Unit: Poppy, Defender of the Meek. You may spend 3 XP as an additional cost to play me. If you do, I cost [3] less.
[Ambush]
[Tank]
Riftbound Unit: Safety Inspector. You may spend 3 XP as an additional cost to play me.
When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.
Riftbound Unit: Bandle Soldier. [Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)
Riftbound Unit: Vex, Apathetic. [Deflect]
When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn.
Riftbound Unit: Vex, Apathetic. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn. (It doesn't deal combat damage this turn.)
Riftbound Unit: Poppy, Paragon. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.
Riftbound Unit: Poppy, Paragon. [Deflect]
When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.
Riftbound Unit: Determined Sentry. I can't move to base.
Riftbound Unit: Gemhand Hunter. [Hunt] (When I conquer or hold, gain 1 XP.)
[Level 6][>] I have +1 [S]. (While you have 6+ XP, get the effect.)ambush
Riftbound Unit: Vex, Mocking. [Shield]
[Tank]
When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
Riftbound Unit: Vex, Mocking. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
Riftbound Unit: Trevor Snoozebottom. [Shield] (+1 [S] while I'm a defender.)
When I hold, play a ready 3 [S] Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
Riftbound Unit: Enthusiastic Promoter. [Backline] (I must be assigned combat damage last.)
When I hold, [Buff] all units here. (Give each a +1 [S] buff if it doesn't have one.)
Riftbound Unit: Allay, Eager Admirer. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, your other units here have [Deflect].
Riftbound Unit: Arena Kingpin. I enter ready.
[T]: Give a unit +3 [S] this turn.
Riftbound Legend: Heart of the Tempest. When you play a card from anywhere other than your hand, empower me.
[Action][>] Disempower me, [T]: Give a unit [Assault 2] this turn.
Riftbound Legend: Heart of the Tempest. When you play a card from anywhere other than your hand, empower me.
[Action][>] Disempower me, [T]: Give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Riftbound Unit: Kennen, Keeper of Balance. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me or I attack, you may pay [2] to [Stun] a unit. (It doesn't deal combat damage this turn.)
While there's a stunned enemy unit here, I have +2 [S].
Riftbound Unit: Kennen, Keeper of Balance. [Hidden]
When you play me or I attack, you may pay [2] to [Stun] a unit.
While there's a stunned enemy unit here, I have +2 [S].
Riftbound Unit: Masa, Crashing Thunder. You may pay [C] as an additional cost to play me. 
When you play me, if you paid the additional cost, [Stun] an enemy unit at a battlefield. (It doesn't deal combat damage this turn.)
Riftbound Unit: Kennen, Storm of Shuriken. When you play me, [Burn 2]. (Put the top 2 cards of your Main Deck into your trash.)
When I conquer, give a spell in your trash [Flow] equal to its cost this turn. (You may play it from your trash for its Flow cost. Then banish it.)
Riftbound Unit: Kennen, Storm of Shuriken. When you play me, [Burn 2].
When I conquer, give a spell in your trash [Flow] equal to its cost this turn.
Riftbound Unit: Gust Monk. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Riftbound Unit: Tornado Warrior. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me from face down, you may empower something here. Disempower it at end of turn.
Riftbound Unit: Blade Twirler. The first time I move each turn, choose a player. They [Burn 1]. (They put the top card of their Main Deck into their trash.)
  • results 1 thru 55 / 55
    • page 1 / 1
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