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  • @six-more-vodka
  • domain:mind
  • tag:ionia
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:assault
  • is:alt
  • (VEN)
  • power:2
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Riftbound Battlefield: Dragon Roost. Any player may pay [A][A] as an additional cost to play a Dragon. If they do, they play it to this battlefield.
Riftbound Battlefield: Heisho, Shell of the World. Players ignore [Deflect] while paying for spells and abilities choosing something here.
Riftbound Battlefield: Kinkou Temple. Units here with [Tank] have +1 [S].
Riftbound Battlefield: Mystic Vortex. During showdowns here, cards with [Reaction] cost [A] more to play. (Hidden cards have [Reaction].)
Riftbound Battlefield: Piltovan Forge. While you control this battlefield, the first friendly gear activated ability played each turn costs [1] less.
Riftbound Battlefield: Protective Sands. When you conquer here, if you control 4 or fewer runes, you may pay [1] to draw 1.
Riftbound Battlefield: Risen Altar. [Empower] costs of your units here cost [1] or [A] less.
Riftbound Battlefield: Sandswept Tomb. Each spell that chooses one or more units here that are friendly to it costs [A] less.
Riftbound Battlefield: Shadow Temple. When you hold here, [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)
Riftbound Battlefield: Threshold of the Gray. When combat starts here, the attacker and defender each [Add] [1].
Riftbound Battlefield: Abandoned Hall. When a player plays a spell, they may give a unit they control here +1 [S] this turn.
Riftbound Battlefield: Altar of Blood. If a unit here would die during combat, its controller may pay [A][A][A] to heal it, exhaust it, and recall it instead.
Riftbound Battlefield: Amateur Recital. When you hold here, you may move a unit at a battlefield to its base.
Riftbound Battlefield: Black Flame Altar. Units here with [Temporary] have [Shield]. (+1 [S] while they're defenders.)
Riftbound Battlefield: Dusk Rose Lab. At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
Riftbound Battlefield: Forbidding Waste. While a unit here is defending alone, it has -2 [S]. (It's alone if there are no other friendly units here.)
Riftbound Battlefield: Forgotten Library. While you control this battlefield, when you play a spell, if you spent [4] or more, [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Riftbound Battlefield: Frozen Fortress. At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)
Riftbound Battlefield: Gardens of Becoming. Units here have "[T]: Gain 1 XP."
Riftbound Battlefield: Ripper's Bay. When a unit here is returned to a player's hand, that player may pay [1] to channel 1 rune exhausted.
Riftbound Battlefield: Star Spring. The first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.
Riftbound Battlefield: The Academy. When you hold here, give your next spell this turn [Repeat] equal to its base cost. (You may pay the additional cost to repeat the spell's effect.)
Riftbound Battlefield: Trapping Grounds. When you conquer here, if you assigned 3 or more excess damage, play a 1 [S] Bird unit token with [Deflect].
Riftbound Battlefield: Valley of Idols. When a player plays a unit here, they may pay [1] to [Buff] it. (Give it a +1 [S] buff if it doesn't have one.)
Riftbound Battlefield: Vaults of Helia. When you hold here, your non-token units cost [1] more to play this turn.
Riftbound Battlefield: Emperor's Dais. When you conquer here, you may pay [1] and return a unit you control here to its owner's hand. If you do, play a 2 [S] Sand Soldier unit token here.
Riftbound Battlefield: Forge of the Fluft. While you control this battlefield, friendly legends have "[T]: Attach an Equipment you control to a unit you control."
Riftbound Battlefield: Forgotten Monument. Players can't score here until their third turn.
Riftbound Battlefield: Hall of Legends. When you conquer here, you may pay [1] to ready your legend.
Riftbound Battlefield: Marai Spire. While you control this battlefield, friendly [Repeat] costs cost [1] less.
Riftbound Battlefield: Minefield. When you conquer here, put the top 2 cards of your Main Deck into your trash.
Riftbound Battlefield: Ornn's Forge. While you control this battlefield, the first friendly non-token gear played each turn costs [1] less.
Riftbound Battlefield: Power Nexus. When you hold here, you may pay [A][A][A][A] to score 1 point.
Riftbound Battlefield: Ravenbloom Conservatory. When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.
Riftbound Battlefield: Rockfall Path. Units can't be played here.
Riftbound Battlefield: Seat of Power. When you conquer here, draw 1 for each other battlefield you or allies control..
Riftbound Battlefield: Sunken Temple. When you conquer here with one or more [Mighty] units, you may pay [1] to draw 1. (A unit is Mighty while it has 5+ [S].)
Riftbound Battlefield: The Papertree. When you hold here, each player channels 1 rune exhausted.
Riftbound Battlefield: Treasure Hoard. When you conquer here, you may pay [1] to play a Gold gear token exhausted.
Riftbound Battlefield: Veiled Temple. When you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.
Riftbound Battlefield: Aspirant's Climb. Increase the points needed to win the game by 1.
Riftbound Battlefield: Bandle Tree. You may hide an additional card here.
Riftbound Battlefield: The Grand Plaza. When you hold here, if you have 7+ units here, you win the game.
Riftbound Battlefield: Altar to Unity. When you hold here, play a 1 [S] Recruit unit token in your base.
Riftbound Battlefield: Aspirant's Climb. Increase the points needed to win the game by 1.
Riftbound Battlefield: Back-Alley Bar. When a unit moves from here, give it +1 [S] this turn.
Riftbound Battlefield: Bandle Tree. You may hide an additional card here.
Riftbound Battlefield: Fortified Position. When you defend here, choose a unit. It gains [Shield 2] this combat. (+2 [S] while it's a defender.)
Riftbound Battlefield: Grove of the God-Willow. When you hold here, draw 1.
Riftbound Battlefield: Hallowed Tomb. When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.
Riftbound Battlefield: Monastery of Hirana. When you conquer here, you may spend a buff to draw 1.
Riftbound Battlefield: Navori Fighting Pit. When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Battlefield: Obelisk of Power. At the start of each player's first Beginning Phase, that player channels 1 rune.
Riftbound Battlefield: Reaver's Row. When you defend here, you may move a friendly unit here to base.
Riftbound Battlefield: Reckoner's Arena. When you hold here, activate the conquer effects of units here.
Riftbound Battlefield: Sigil of the Storm. When you conquer here, recycle one of your runes.
Riftbound Battlefield: Startipped Peak. When you hold here, you may channel 1 rune exhausted.
Riftbound Battlefield: Targon's Peak. When you conquer here, ready 2 runes at the end of this turn.
Riftbound Battlefield: The Arena's Greatest. At the start of each player's first Beginning Phase, that player gains 1 point.
Riftbound Battlefield: The Candlelit Sanctum. When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
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“Another person to kill. Shadow, can you handle it?" - Vex”