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  • Poppy - Keeper of the Hammer
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  • #237
  • @kk-zhang
  • domain:mind
  • tag:poppy
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:xp
  • is:alt
  • (UNL)
  • power:2
  • 🗣 “Hey! Learn our syntax here.”
  • results 1 thru 60 / 123
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Riftbound Gear: Pendulum Blade. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Rage Amplifier. [Empower] [6][C] ([6][C]: Empower this. Use only if not Empowered.)
Your units have +1 [S]. If I'm [Empowered], they have +2 [S] instead.
Riftbound Gear: Endless Riches. When you play this, banish your hand and trash, then [Burn 7].
Skip your Draw Phase.
You may play cards from your trash.
If a card would go to your trash from anywhere other than your Main Deck, banish it instead.
Riftbound Gear: Hand Hammer. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Helm of Suppression. [Empower] [4][C] ([4][C]: Empower this. Use only if not Empowered.)
Opponents' spells cost [1] more. If this is [Empowered], they cost [1][A] more instead.
Riftbound Gear: Questionable Tome. [Empower] —  [T] (Pay the cost: Empower me. Use only if not Empowered.)
Disempower this, [1], [T]: Draw 1.
Riftbound Gear: Hextech Formula. This enters exhausted.
[T]: Empower another gear. (It becomes Empowered if it's not already.)
Riftbound Gear: Bottled Constellation. At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.
Riftbound Gear: Jagged Cutlass. Equip [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Platewyrm Egg. This enters exhausted.
[Empower] — [1], [T] (Pay the cost: Empower this. Use only if not Empowered.)
[Reaction][>] [T]: [Add] [1]. If this is [Empowered], [Add] [2] instead.
Riftbound Gear: Tools of Empire. [Empower] [2] ([2]: Empower this. Use only if not Empowered.)
[T]: Give a unit +2 [S] this turn. If this is [Empowered], give that unit +4 [S] this turn instead.
Riftbound Gear: Hextech Disc. [Empower] — [T] (Pay the cost: Empower this. Use only if not Empowered.)
Disempower this, [1], [T]: Play a 3 [S] Mech unit token to your base.
Riftbound Gear: Forgotten Relic. When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +[S] equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
Riftbound Gear: Glowstone. [Empower] [A][A] ([A][A]: Empower me. Use only if not Empowered.)
Disempower this, [T]: Choose a player. They gain control of this and recall it. (Send it to their base.)
At the end of your turn, kill this and deal 5 to all units you control.
Riftbound Gear: Shady Spectacles. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
As this is attached to a unit, choose another friendly unit. The equipped unit becomes a copy of that unit for as long as this is attached to it.
Riftbound Gear: Fresh Beans. When you play a unit during a showdown, you may exhaust this to draw 1.
Riftbound Gear: Blighted Battleaxe. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
Riftbound Gear: Soul Sword. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Forgotten Signpost. [Action][>] Exhaust a unit you control, [T]: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
Riftbound Gear: Honeyfruit. This enters exhausted.
[Reaction][>] [T]: [Add] [A]. (Abilities that add resources can't be reacted to.)
[Level 6][>] [>>][Reaction][>] [T]: [Add] [1][A]. (Use this ability only while you have 6+ XP.)
Riftbound Gear: Frigid Jewel. When you draw your second card each turn, give a friendly unit +2 [S] this turn.
Riftbound Gear: Sprite Fountain. [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 [S] Sprite unit token with [Temporary] to your base.
[Deathknell][>] Repeat this gear's play effect. (When this dies, get the effect.)
Riftbound Gear: Sumpworks Map. [Reaction] (Play any time, even before spells and abilities resolve.)
[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When an opponent scores, draw 1.
Riftbound Gear: Gutter Palace. At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game.
Discard 1, [T]: Play a 1 [S] Bird unit token with [Deflect]. (Opponents must pay [A] to choose it with a spell or ability.)
Riftbound Gear: Hunter's Machete. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Blood Rose. When you play a unit, you may pay [1] to gain 1 XP.
Spend 3 XP, [T]: Ready a unit.
Riftbound Gear: Blast Cone. When you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)
Riftbound Gear: Scryer's Bloom. This enters exhausted.
Kill this, [1], [T]: [Predict 2], then draw 1. Gain 1 XP.  (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Riftbound Gear: The List. As you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.)
[T]: Give a unit with the named tag -2 [S] this turn.
Riftbound Gear: Cursed Sarcophagus. When you play this, banish all units from your trash.
[T]: Play a unit banished with this. (You must pay its costs.)
Riftbound Gear: Shepherd's Heirloom. When you play this, gain 1 XP.
[Equip] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)
Riftbound Gear: Divining Shells. [Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.)
[Action][>] Kill this, [T]: Give a unit +2 [S] this turn.
Riftbound Gear: Shard of Undoing. The first time a friendly unit dies during your Beginning Phase each turn, each opponent must kill one of their units.
Riftbound Gear: Hextech Gauntlets. [Equip] [3][A]. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.)
Riftbound Gear: Gold. Kill this, [T]: [Reaction] — [Add] [A]. (Abilities that add resources can't be reacted to.)
Riftbound Gear: Serrated Dirk. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Recurve Bow. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Assembly Rig. [1][C], Recycle a unit from your trash, [T]: Play a 3 [S] Mech unit token to your base.
Riftbound Gear: Long Sword. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Skyfall of Areion. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
Riftbound Gear: Doran's Shield. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Brutalizer. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Poro Snax. When you play this, draw 1.
[1][C], [T], Kill this: Draw 1.
Riftbound Gear: Guardian Angel. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Heart of Dark Ice. [T]: Give a unit +3 [S] this turn.
Riftbound Gear: Sterak's Gage. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Svellsongur. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.
Riftbound Gear: Chemtech Cask. When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
Riftbound Gear: Cloth Armor. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Experimental Hexplate. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Temporal Portal. [A], [T]: Give the next spell you play this turn [Repeat] equal to its cost. (You may pay the additional cost to repeat the spell's effect.)
Riftbound Gear: Hextech Anomaly. [T]: [Reaction] — Pay any amount of [A] to [Add] that much Energy. (Abilities that add resources can't be reacted to.)
Riftbound Gear: World Atlas. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: The Zero Drive. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
[3][C], Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.)
Riftbound Gear: Doran's Blade. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Hexdrinker. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Petricite Monument. [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
Friendly units have [Deflect]. (Opponents must pay [A] to choose them with a spell or ability.)
Riftbound Gear: Warmog's Armor. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Trinity Force. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Ancient Henge. [T]: [Reaction] — Pay any amount of Energy to [Add] that much [A]. (Abilities that add resources can't be reacted to.)
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