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  • Jax - Unrelenting
  • Origins: Proving Grounds
  • #119a
  • @league-splash-team
  • domain:mind
  • tag:jax
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:weaponmaster
  • is:alt
  • (OGS)
  • power:2
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  • results 121 thru 180 / 692
    • page 3 / 12
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Riftbound Unit: Draven, Showboat. My Might is increased by your points.
Riftbound Unit: Swain, Visionary. [Vision]
When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.
Riftbound Unit: Irelia, Fervent. [Deflect]
When you choose or ready me, give me +1 [S] this turn.
Riftbound Unit: Jayce, Man of Progress. When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than [7] from hand this turn, ignoring its Energy cost.
Riftbound Unit: Viktor, Innovator. When you play a card on an opponent's turn, play a 1 [S] Recruit unit token to your base.
Riftbound Unit: Renekton, Brute. [1]: Give me +1 [S] this turn.
When my Might becomes 10 or more, empower me.
[Empowered][>] I have [Ganking] and [Deflect].
Riftbound Unit: Nasus, Guardian of Knowledge. Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
Riftbound Unit: Rengar, Trophy Hunter. [Ambush]
I can be played to a battlefield where there are enemy units.
Riftbound Unit: Kha'Zix, Evolving Hunter. [Hunt]
When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.
Riftbound Unit: Gangplank, Naval. [Empower] [C][C]
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.
Riftbound Unit: Illaoi, Prophet of the Great Kraken. When you play me or when I score, play a [1] [S] Tentacle unit token from Bilgewater.
I have +1 [S] for each token unit you control.
Riftbound Unit: Diana, No Longer Human. [Ambush]
When you play a spell, give me +2 [S] this turn.
Riftbound Unit: Leona, Determined. [Shield]
When I attack, stun an enemy unit here.
Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C]
[Empowered][>] I have [Assault 2].
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.
Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.
Riftbound Unit: Arena Kingpin. I enter ready.
[T]: Give a unit +3 [S] this turn.
Riftbound Unit: Inferna. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Assault 2] (+2 [S] while I'm an attacker.)
Riftbound Unit: Mischievous Marai. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me to a battlefield, deal 2 to an enemy unit here.
Riftbound Unit: Prepared Neophyte. If you've spent [4] or more to play a spell this turn, I have +4 [S].
Riftbound Unit: Revna the Lorekeeper. [Ganking] (I can move from battlefield to battlefield.)
When you play a spell, if you spent [4] or more, ready me.
Riftbound Unit: Sharkling. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault 4] (+4 [S] while I'm an attacker.)
Riftbound Unit: Towering Pairofant. [Assault] (+1 [S] while I'm an attacker.)
If a unit died this turn, I enter ready.
Riftbound Unit: Lord Broadmane. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, give your other units here [Assault] this turn. (+1 [S] while they're attackers.)
Riftbound Unit: Scorchclaw. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and enter ready. (While you have 3+ XP, get the effect.)
Riftbound Unit: Yeti Brawler. When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (They have "[Reaction][>] Kill this, [T]: [Add] [A].")
Riftbound Unit: Grim Apothecary. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, you may return a friendly unit at a battlefield to its owner's hand.
Riftbound Unit: Jhin, Murderous Artist. [Deflect]
[Ganking]
When I move, [Add] [1][A].
Riftbound Unit: Jhin, Murderous Artist. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)
When I move, [Add] [1][A]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Katarina, Reckless. When you hide a card, ready me.
When you play a card from face down, deal 2 to an enemy unit.
Riftbound Unit: Rengar, Unseen. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault 2] (+2 [S] while I'm an attacker.)
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)
Riftbound Unit: Rengar, Unseen. [Accelerate]
[Assault 2]
[Deflect]
[Ganking]
Riftbound Unit: Undying Legion. [Legion][>] You may play me from your trash for [3][C]. (Get the effect if you've played another card this turn.)
Riftbound Unit: Xerath, Freed. [C], [T]: Deal 3 to a unit. Use this ability only while I'm at a battlefield.
Riftbound Unit: Inviolus Vox. When I conquer, give a friendly unit +8 [S] this turn.
Riftbound Unit: Pyke, Dockside Butcher. [Hidden] (Hide now for [A] to react with later for [0].)
[Ganking] (I can move from battlefield to battlefield.)
You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, ready me and give me +2 [S] this turn.
Riftbound Unit: Pyke, Dockside Butcher. [Hidden]
[Ganking]
You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, ready me and give me +2 [S] this turn.
Riftbound Unit: Red Brambleback. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Your conquer effects for conquering here trigger an additional time.
When I conquer, [Buff] a friendly unit. (Give it a +1 [S] buff if it doesn't have one.)
Riftbound Unit: Red Brambleback. [Accelerate]
Your conquer effects for conquering here trigger an additional time.
When I conquer, [Buff] a friendly unit.
Riftbound Unit: Vi, Hotheaded. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[2][C]: Double my Might this turn.
Riftbound Unit: Vi, Hotheaded. [Deflect]
[2][C]: Double my Might this turn.
Riftbound Unit: Frisky Hunter. When you play me, play a 1 [S] Bird unit token with [Deflect] here. (Opponents must pay [A] to choose it with a spell or ability.)
Riftbound Unit: Herald of Spring. [Hunt] (When I conquer or hold, gain 1 XP.)
When you play me, gain 2 XP.
Riftbound Unit: Monch. If an opponent controls a stunned unit, I cost [2] less and enter ready.
Riftbound Unit: Mutated Mouser. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Riftbound Unit: Shadow Watcher. If a friendly unit died during your Beginning Phase this turn, I enter ready.
Riftbound Unit: Wuju Apprentice. [Hunt] (When I conquer or hold, gain 1 XP.)
[Level 6][>] When you play me, draw 1. (While you have 6+ XP, get the effect.)
Riftbound Unit: Allay, Eager Admirer. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, your other units here have [Deflect].
Riftbound Unit: Enthusiastic Promoter. [Backline] (I must be assigned combat damage last.)
When I hold, [Buff] all units here. (Give each a +1 [S] buff if it doesn't have one.)
Riftbound Unit: Mosstomper. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)
Riftbound Unit: Trevor Snoozebottom. [Shield] (+1 [S] while I'm a defender.)
When I hold, play a ready 3 [S] Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
Riftbound Unit: Iascylla. When I hold, at the start of your next Main Phase, you may move an enemy unit to this battlefield.
Riftbound Unit: Ivern, Nurturer. When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit.
Riftbound Unit: Ivern, Nurturer. When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit. (Give it a +1 [S] buff if it doesn't have one.)
Riftbound Unit: Nami, Headstrong. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, [Stun] an enemy unit. (It doesn't deal combat damage this turn.)
When I hold, the next time you play a unit this turn, ready it and [Buff] it.
Riftbound Unit: Scuttle Crab. (Units with 0 [S] can conquer and hold.)
When you play me, draw 1.
[Deathknell][>] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)
Riftbound Unit: Vex, Mocking. [Shield]
[Tank]
When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
Riftbound Unit: Vex, Mocking. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
Riftbound Unit: Yuumi, Magical Cat. When I attack or defend, give one of your other units here +3 [S] and [Tank] this turn. (It must be assigned combat damage first.)
Riftbound Unit: Alpha Wildclaw. [Tank] (I must be assigned combat damage first.)
Your units here with less Might than me can't be chosen by enemy spells and abilities.
Riftbound Unit: Lillia, Protector of Dreams. When you play a token unit, give me +1 [S] this turn.
Your token units have [Tank]. (They must be assigned combat damage first.)
  • results 121 thru 180 / 692
    • page 3 / 12
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