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  • @league-splash-team
  • domain:mind
  • tag:pyke
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:hidden
  • is:alt
  • (UNL)
  • power:2
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  • results 241 thru 300 / 348
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Riftbound Unit: Evelynn, Entrancing. [Hidden] (Hide now for [A] to react with later for [0].)
[Backline] (I must be assigned combat damage last.)
When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.
Riftbound Spell: Conscription. You may spend 5 XP as an additional cost to play this.
Choose an enemy unit at a battlefield with 3 [S] or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.
Riftbound Spell: Bone Skewer. [Hidden] (Hide now for [A] to react with later for [0].)
Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)
Riftbound Gear: The List. As you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.)
[T]: Give a unit with the named tag -2 [S] this turn.
Riftbound Unit: Angler Beast. When you play me, return all units with 2 [S] or less to their owners' hands.
Riftbound Spell: Abandon. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell. Return it to its owner's hand instead of putting it in their trash.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Riftbound Spell: Star-Crossed. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a friendly unit and an enemy unit to their owners' hands.
Riftbound Unit: Megatusk. Spend 3 XP: Give your units here [Ganking] this turn. (We can move from battlefield to battlefield.)
Riftbound Spell: Lunar Boon. [Reaction] (Play any time, even before spells and abilities resolve.)
Discard 1, then draw 2.
Riftbound Spell: Isolate. Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.
Riftbound Unit: Determined Sentry. I can't move to base.
Riftbound Unit: Wily Newtfish. If you've gained XP this turn, I have +1 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Riftbound Spell: Repulse. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.
Riftbound Unit: Imposing Challenger. When I move, you may move an enemy unit here with less Might than me to a different battlefield.
Riftbound Spell: Disposal Order. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Choose up to 3 cards from opponents' trashes. Their owners recycle them.
- Draw 1.
Riftbound Spell: Call to Battle. Move a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they control to the same battlefield.
Riftbound Unit: Targonian Visionary. [Level 11][>] I have +4 [S]. (While you have 11+ XP, get the effect.)
Riftbound Spell: Grim Resolve. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +3 [S] this turn. When it wins a combat this turn, gain 2 XP.
Riftbound Unit: Gemhand Hunter. [Hunt] (When I conquer or hold, gain 1 XP.)
[Level 6][>] I have +1 [S]. (While you have 6+ XP, get the effect.)ambush
Riftbound Unit: Demacian Diplomat. When you play me, gain 1 XP.
Riftbound Spell: Concentrate. Draw 2.
[Level 6][>] This costs [2] less. (While you have 6+ XP, get the effect.)
[Level 11][>] This costs [4] less instead.
Riftbound Gear: Gutter Palace. At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game.
Discard 1, [T]: Play a 1 [S] Bird unit token with [Deflect]. (Opponents must pay [A] to choose it with a spell or ability.)
Riftbound Gear: Sumpworks Map. [Reaction] (Play any time, even before spells and abilities resolve.)
[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When an opponent scores, draw 1.
Riftbound Gear: Frigid Jewel. When you draw your second card each turn, give a friendly unit +2 [S] this turn.
Riftbound Spell: Deadly Flourish. Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Riftbound Spell: Crescent Strike. [Action] (Play on your turn or in showdowns.)
Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.
Riftbound Spell: Turn to Dust. Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Riftbound Unit: Spectral Centaur. When another friendly unit dies, give me +2 [S] this turn.
Riftbound Unit: Ruined Rex. [Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)
Riftbound Spell: Moonlight Affliction. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -10 [S] this turn.
Riftbound Spell: Eclipse. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 [S] this turn.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Riftbound Spell: Tricksy Tentacles. Move any number of enemy units with the same controller and a total Might of 8 or less to a single location.
Riftbound Spell: Friendship. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Give it +1 [S] this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.
Riftbound Gear: Forgotten Signpost. [Action][>] Exhaust a unit you control, [T]: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
Riftbound Gear: Soul Sword. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Skyward Strike. Move an enemy unit.
[Level 6][>] [Stun] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)
Riftbound Unit: Frisky Hunter. When you play me, play a 1 [S] Bird unit token with [Deflect] here. (Opponents must pay [A] to choose it with a spell or ability.)
Riftbound Spell: Double Trouble. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
Riftbound Spell: Combat Experience. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +1 [S] this turn.
[Level 6][>] Give it +3 [S] this turn instead. (While you have 6+ XP, get the effect.)
Riftbound Spell: Dancing Grenade. Deal 2 to a unit. Its controller may play this spell again for [A]. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.
Riftbound Unit: Yeti Brawler. When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (They have "[Reaction][>] Kill this, [T]: [Add] [A].")
Riftbound Spell: Square Up. [Repeat] — Discard 1 (You may pay the additional cost to repeat this spell's effect.)
Give a unit [Assault 4] this turn. (+4 [S] while it's an attacker.)
Riftbound Spell: Right of Conquest. Draw 1, then draw 1 for each battlefield you or allies control.
Riftbound Spell: Monster Harpoon. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. If you control a facedown card, deal 4 to it instead.
Riftbound Spell: Lotus Trap. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Double all damage that would be dealt to it this turn.
Riftbound Unit: Lord Broadmane. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, give your other units here [Assault] this turn. (+1 [S] while they're attackers.)
Riftbound Spell: Vault Breaker. [Action] (Play on your turn or in showdowns.)
Give a unit [Assault 2] and [Ganking] this turn. (+2 [S] while it's an attacker. It can move from battlefield to battlefield.)
Riftbound Unit: Towering Pairofant. [Assault] (+1 [S] while I'm an attacker.)
If a unit died this turn, I enter ready.
Riftbound Unit: Sharkling. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault 4] (+4 [S] while I'm an attacker.)
Riftbound Unit: Prepared Neophyte. If you've spent [4] or more to play a spell this turn, I have +4 [S].
Riftbound Unit: Inferna. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Assault 2] (+2 [S] while I'm an attacker.)
Riftbound Unit: Arena Kingpin. I enter ready.
[T]: Give a unit +3 [S] this turn.
Riftbound Battlefield: Sandswept Tomb. Each spell that chooses one or more units here that are friendly to it costs [A] less.
Riftbound Battlefield: Risen Altar. [Empower] costs of your units here cost [1] or [A] less.
Riftbound Battlefield: Piltovan Forge. While you control this battlefield, the first friendly gear activated ability played each turn costs [1] less.
Riftbound Battlefield: Dragon Roost. Any player may pay [A][A] as an additional cost to play a Dragon. If they do, they play it to this battlefield.
Riftbound Spell: Lightning Rush. Look at the top 3 cards of your Main Deck. You may choose a card from among them and draw it. Put the rest into your trash.
[Flow] [2][A] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Spell: Acceleration Gate. Ready up to 4 units, gear, and/or runes.
Riftbound Spell: Siphoning Strike. Deal 4 to a unit at a battlefield. If you control 7 or more runes, deal 7 to it instead. When it dies this turn, channel 1 rune exhausted.
Riftbound Gear: Glowstone. [Empower] [A][A] ([A][A]: Empower me. Use only if not Empowered.)
Disempower this, [T]: Choose a player. They gain control of this and recall it. (Send it to their base.)
At the end of your turn, kill this and deal 5 to all units you control.
  • results 241 thru 300 / 348
    • page 5 / 6
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