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  • domain:mind
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:action
  • is:alt
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  • power:2
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Riftbound Spell: Sanction. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one β€”
- Empower a unit. Disempower it at end of turn.
- Disempower a unit that's [Empowered]. Empower it at end of turn.
Riftbound Unit: Cloud Drake. When you play me, draw 1.
Riftbound Gear: Tools of Empire. [Empower] [2] ([2]: Empower this. Use only if not Empowered.)
[T]: Give a unit +2 [S] this turn. If this is [Empowered], give that unit +4 [S] this turn instead.
Riftbound Unit: Mask Mother. When you discard me, you may pay [1] to give a friendly unit +2 [S] this turn.
Riftbound Gear: Forgotten Relic. When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +[S] equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
Riftbound Unit: Soulspinner. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
Riftbound Gear: Fresh Beans. When you play a unit during a showdown, you may exhaust this to draw 1.
Riftbound Unit: Grim Apothecary. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, you may return a friendly unit at a battlefield to its owner's hand.
Riftbound Unit: Chakram Dancer. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, give your other units here [Shield] this turn. (+1 [S] while they're defenders.)
Riftbound Spell: Smoke and Mirrors. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Choose a unit you control and another unit you control at a different location. If at least one of them has [Temporary], move each to the other's location. Draw 1.
Riftbound Unit: Bewitching Spirit. When you play me, choose a player. They discard 1.
Riftbound Unit: Sentinel Adept. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Unit: Void Drone. I cost [2] less to play from anywhere other than your hand.
Riftbound Unit: Dunebreaker. If you have two or fewer cards in your hand, I enter ready.
When I hold, draw 2.
Riftbound Spell: Hard Bargain. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Counter a spell unless its controller pays [2].
Riftbound Spell: Convergent Mutation. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
  • results 1 thru 16 / 16
    • page 1 / 1
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