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  • #166
  • @greg-ghielmetti-leah-chen
  • domain:mind
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (OGN)
  • power:2
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  • results 1 thru 60 / 239
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Riftbound Unit: Sona, Harmonious. At the end of your turn, if I'm at a battlefield, ready up to 4 friendly runes.
Riftbound Rune: Calm Rune. [NO TEXT]
Riftbound Unit: Affectionate Poro. When a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.
Riftbound Unit: Esteemed Hierophant. While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.
Riftbound Unit: Field Musicians. When you play me, give a unit +3 [S] this turn.
Riftbound Gear: Hand Hammer. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Mournful Witness. When a combat that I was in ends, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have +2 [S].
Riftbound Unit: Ol' Poro. I can't be played on your first, second, or third turns.
Riftbound Unit: Serene Ascetic. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Riftbound Spell: Twilight Shroud. Give a friendly unit +1 [S] this turn. It can't be chosen by enemy spells and abilities this turn.
[Flow] [2] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Unit: Frostcoat Mother. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S].
Riftbound Unit: Pakaa Protector. When I move, reveal the top card of your Main Deck. If it's a unit, draw it. Otherwise, put it in your trash and give me +2 [S] this turn.
Riftbound Spell: Resonating Strike. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play on your turn or in showdowns.)
Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 [S] this turn.
Riftbound Spell: Sanction. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Empower a unit. Disempower it at end of turn.
- Disempower a unit that's [Empowered]. Empower it at end of turn.
Riftbound Unit: Sandstone Chimera. While I'm at a battlefield, players only channel 1 rune at the start of their Channel Phase.
Riftbound Unit: Tomb-Raider Barbara. When you play me, if you control 7 or more runes, choose an enemy gear. If it's [Empowered], disempower it. Otherwise, kill it.
Riftbound Unit: Akali, Silent. I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 [S] this turn.
Riftbound Unit: Akali, Silent. I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 [S] this turn.
Riftbound Spell: Crumbling Sands. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn.
Riftbound Spell: Decree of Focus. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury ([R]) unit or that's being chosen by an enemy Fury spell. Give it +4 [S] this turn.
Riftbound Unit: Riven, Shattered. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When I attack, choose an enemy unit here. Deal 2 to it for each Equipment attached to me.
Riftbound Unit: Shen, Scourge of Shadows. When I hold, if there is exactly one other unit you control here, draw 1.
Riftbound Unit: Shen, Scourge of Shadows. When I hold, if there is exactly one other unit you control here, draw 1.
Riftbound Unit: Steel Paws. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Empower] [7] ([7]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +7 [S].
Riftbound Unit: Astral Heron. When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.
Riftbound Gear: Helm of Suppression. [Empower] [4][C] ([4][C]: Empower this. Use only if not Empowered.)
Opponents' spells cost [1] more. If this is [Empowered], they cost [1][A] more instead.
Riftbound Unit: Nasus, Ascended. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Empower] [8] ([8]: Empower me. Use only if not Empowered.)
[Empowered][>] When I conquer, you score 1 point.
Riftbound Unit: Nasus, Ascended. [Deflect 2]
[Empower] [8]
[Empowered][>] When I conquer, you score 1 point.
Riftbound Legend: Rogue Assassin. [Empower] [3][A] ([3][A]: Empower this. Use only if not Empowered.)
[Action][>] [T]: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.
Riftbound Spell: Shuriken Flip. Deal 2 to up to one enemy unit at a battlefield, then move a friendly unit.
[Flow] [3][A] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Legend: Curator of the Sands. When you play a unit, gear, or activated ability with Energy cost [7] or more, you may exhaust me to ready up to 2 runes.
Riftbound Spell: Siphoning Strike. Deal 4 to a unit at a battlefield. If you control 7 or more runes, deal 7 to it instead. When it dies this turn, channel 1 rune exhausted.
Riftbound Legend: Eye of Twilight. [Action][>] [T]: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)
Riftbound Spell: Shadow Dash. Move an enemy unit to a battlefield where you have units. If you have exactly two units there, they each get +1 [S] this turn.
[Flow] [5][A][A] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Unit: Shen, Scourge of Shadows. When I hold, if there is exactly one other unit you control here, draw 1.
Riftbound Unit: Riven, Shattered. [Weaponmaster]
When I attack, choose an enemy unit here. Deal 2 to it for each Equipment attached to me.
Riftbound Unit: Irelia, Fervent. [Deflect]
When you choose or ready me, give me +1 [S] this turn.
Riftbound Legend: Rogue Assassin. [Empower] [3][A]
[Action][>] [T]: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.
Riftbound Legend: Curator of the Sands. When you play a unit, gear, or activated ability with Energy cost [7] or more, you may exhaust me to ready up to 2 runes.
Riftbound Legend: Eye of Twilight. [Action][>] [T]: Give a friendly unit [Tank] this turn.
Riftbound Spell: Combat Experience. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +1 [S] this turn.
[Level 6][>] Give it +3 [S] this turn instead. (While you have 6+ XP, get the effect.)
Riftbound Spell: Double Trouble. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
Riftbound Unit: Frisky Hunter. When you play me, play a 1 [S] Bird unit token with [Deflect] here. (Opponents must pay [A] to choose it with a spell or ability.)
Riftbound Unit: Herald of Spring. [Hunt] (When I conquer or hold, gain 1 XP.)
When you play me, gain 2 XP.
Riftbound Unit: Monch. If an opponent controls a stunned unit, I cost [2] less and enter ready.
Riftbound Unit: Mutated Mouser. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Riftbound Unit: Shadow Watcher. If a friendly unit died during your Beginning Phase this turn, I enter ready.
Riftbound Spell: Skyward Strike. Move an enemy unit.
[Level 6][>] [Stun] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)
Riftbound Gear: Soul Sword. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Wuju Apprentice. [Hunt] (When I conquer or hold, gain 1 XP.)
[Level 6][>] When you play me, draw 1. (While you have 6+ XP, get the effect.)
Riftbound Unit: Allay, Eager Admirer. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, your other units here have [Deflect].
Riftbound Spell: Back Off. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
[Stun] a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1.
Riftbound Unit: Enthusiastic Promoter. [Backline] (I must be assigned combat damage last.)
When I hold, [Buff] all units here. (Give each a +1 [S] buff if it doesn't have one.)
Riftbound Spell: Flurry of Feathers. [Reaction]
Choose one —
- Counter a spell.
- Play four 1 [S] Bird unit tokens with [Deflect]. (Opponents must pay [A] to choose them with a spell or ability.)
Riftbound Gear: Forgotten Signpost. [Action][>] Exhaust a unit you control, [T]: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
Riftbound Spell: Friendship. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Give it +1 [S] this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.
Riftbound Unit: Mosstomper. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)
Riftbound Unit: Trevor Snoozebottom. [Shield] (+1 [S] while I'm a defender.)
When I hold, play a ready 3 [S] Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
Riftbound Gear: Honeyfruit. This enters exhausted.
[Reaction][>] [T]: [Add] [A]. (Abilities that add resources can't be reacted to.)
[Level 6][>] [>>][Reaction][>] [T]: [Add] [1][A]. (Use this ability only while you have 6+ XP.)
Riftbound Unit: Iascylla. When I hold, at the start of your next Main Phase, you may move an enemy unit to this battlefield.
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