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  • @six-more-vodka
  • domain:mind
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (OGN)
  • power:2
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  • results 121 thru 180 / 239
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Riftbound Unit: Needlessly Large Yordle. [Shield 5] (+5 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
I cost [2][C] less for each point you scored from holding this turn.
Riftbound Unit: Jax, Unmatched. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)
Riftbound Unit: Jax, Unmatched. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)
Riftbound Unit: Janna, Savior. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move an enemy unit from here to its base.
Riftbound Gear: Heart of Dark Ice. [T]: Give a unit +3 [S] this turn.
Riftbound Gear: Guardian Angel. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Riftbound Unit: Aphelios, Exalted. When you attach an Equipment to me, choose one that hasn't been chosen this turn —
- Ready 2 runes.
- Channel 1 rune exhausted.
- Buff a friendly unit.
Riftbound Unit: Stellacorn Herder. When I move, draw 1.
Riftbound Unit: Simian Ancestor. When you buff me, ready me.
Riftbound Gear: Poro Snax. When you play this, draw 1.
[1][C], [T], Kill this: Draw 1.
Riftbound Spell: Not So Fast. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter an enemy spell or ability that chooses a friendly unit or gear.
Riftbound Unit: Legion Quartermaster. As an additional cost to play me, return a friendly gear to its owner's hand.
Riftbound Spell: Emperor's Divide. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Move any number of friendly units at a battlefield to their base.
Riftbound Gear: Brutalizer. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Apprentice Smith. When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
Riftbound Spell: Thwonk!. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Stun an attacking unit. (It doesn't deal combat damage this turn.)
Riftbound Unit: Royal Entourage. When you play me, ready or exhaust a legend.
Riftbound Unit: Ribbon Dancer. When I move to a battlefield, give another friendly unit +1 [S] this turn.
Riftbound Unit: Navori Scout. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Riftbound Unit: Lonely Poro. [Deathknell] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)
Riftbound Unit: Guardian of the Passage. When I hold, you may return a unit or gear from your trash to your hand.
Riftbound Spell: Feral Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit +2 [S] this turn.
Riftbound Gear: Doran's Shield. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Disarming Rake. When you play me, you may kill a gear.
Riftbound Spell: Desert's Call. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Play a 2 [S] Sand Soldier unit token.
Riftbound Legend: Green Father. When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token.
Riftbound Legend: Green Father. When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token.
Riftbound Legend: Gloomist. When you or an ally hold, you may exhaust me to draw 1.
Riftbound Legend: Gloomist. When you or an ally hold, you may exhaust me to draw 1.
Riftbound Legend: Wuju Master. [Level 6][>] Your units have +1 [S].
[Level 11][>] Your units enter ready.
Riftbound Legend: Wuju Master. [Level 6][>] Your units have +1 [S].
[Level 11][>] Your units enter ready.
Riftbound Legend: Bashful Bloom. [4], [T]: Play a ready 3 [S] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary].
Riftbound Legend: Bashful Bloom. [4], [T]: Play a ready 3 [S] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary].
Riftbound Unit: Lonely Poro. [Deathknell][>] If I died alone, draw 1.
Riftbound Unit: Daisy!. I enter ready.
Reduce my cost by [1] for each of the following tags among your units — Bird, Cat, Dog, and Poro.
When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
Riftbound Legend: Green Father. When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token. (Bird, Cat, Dog, Poro, and Ivern units have +1 [S] in Brush. It can be swapped back when scored.)
Riftbound Unit: Shadow. If you play me to a battlefield, I enter ready.
[Action][>] [1][A], [T]: [Stun] an enemy unit attacking here. (It doesn't deal combat damage this turn.)
Riftbound Legend: Gloomist. When you or an ally hold, you may exhaust me to draw 1.
Riftbound Spell: Alpha Strike. [Action] (Play on your turn or in showdowns.)
Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
Riftbound Legend: Wuju Master. [Level 6][>] Your units have +1 [S]. (While you have 6+ XP, get the effect.)
[Level 11][>] Your units enter ready.
Riftbound Spell: Lilting Lullaby. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell. Its controller can't play spells this turn.
Riftbound Legend: Bashful Bloom. [4], [T]: Play a ready 3 [S] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary].
Riftbound Unit: Vilemaw. [Ambush]
Enemy units here with less Might than me don't deal combat damage.
When I hold, draw 1.
Riftbound Unit: Vilemaw. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
Enemy units here with less Might than me don't deal combat damage.
When I hold, draw 1.
Riftbound Unit: Master Yi, Unstoppable. [Level 3][>] I cost [2][C] less. (While you have 3+ XP, get the effect.)
[Level 6][>] I cost [4][C][C] less instead.
[Level 11][>] I cost [6][C][C][C] less instead.
[Level 16][>] I can't be chosen by enemy spells and abilities.
Riftbound Unit: Master Yi, Unstoppable. [Level 3][>] I cost [2][C] less.
[Level 6][>] I cost [4][C][C] less instead.
[Level 11][>] I cost [6][C][C][C] less instead.
[Level 16][>] I can't be chosen by enemy spells and abilities.
Riftbound Unit: Lillia, Protector of Dreams. When you play a token unit, give me +1 [S] this turn.
Your token units have [Tank]. (They must be assigned combat damage first.)
Riftbound Unit: Lillia, Protector of Dreams. When you play a token unit, give me +1 [S] this turn.
Your token units have [Tank].
Riftbound Unit: Alpha Wildclaw. [Tank] (I must be assigned combat damage first.)
Your units here with less Might than me can't be chosen by enemy spells and abilities.
Riftbound Unit: Yuumi, Magical Cat. When I attack or defend, give one of your other units here +3 [S] and [Tank] this turn. (It must be assigned combat damage first.)
Riftbound Unit: Vex, Mocking. [Shield]
[Tank]
When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
Riftbound Unit: Vex, Mocking. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
Riftbound Spell: Tricksy Tentacles. Move any number of enemy units with the same controller and a total Might of 8 or less to a single location.
Riftbound Unit: Scuttle Crab. (Units with 0 [S] can conquer and hold.)
When you play me, draw 1.
[Deathknell][>] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)
Riftbound Unit: Nami, Headstrong. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, [Stun] an enemy unit. (It doesn't deal combat damage this turn.)
When I hold, the next time you play a unit this turn, ready it and [Buff] it.
Riftbound Unit: Ivern, Nurturer. When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit.
Riftbound Unit: Ivern, Nurturer. When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit. (Give it a +1 [S] buff if it doesn't have one.)
Riftbound Unit: Iascylla. When I hold, at the start of your next Main Phase, you may move an enemy unit to this battlefield.
  • results 121 thru 180 / 239
    • page 3 / 4
    • ← previous
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