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  • #184
  • @max-grecke
  • domain:mind
  • tag:lucian
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:action
  • is:alt
  • (UNL)
  • power:2
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Riftbound Spell: Decree of Rage. [Action] (Play on your turn or in showdowns.)
This can't be countered.
Deal 4 to an enemy Calm ([G]) unit.
Riftbound Spell: Twilight Shroud. Give a friendly unit +1 [S] this turn. It can't be chosen by enemy spells and abilities this turn.
[Flow] [2] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Spell: Crumbling Sands. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn.
Riftbound Spell: Decree of Focus. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury ([R]) unit or that's being chosen by an enemy Fury spell. Give it +4 [S] this turn.
Riftbound Unit: Steel Paws. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Empower] [7] ([7]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +7 [S].
Riftbound Spell: Mesmerize. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Return a friendly unit to its owner's hand.
- Give an enemy unit -2 [S] this turn.
Riftbound Spell: Decree of Insight. [Reaction] (Play any time, even before spells and abilities resolve.)
Ignore [Deflect] while paying this spell's cost.
Give an enemy Body ([O]) unit -5 [S] this turn.
Riftbound Spell: Decree of Strength. Choose an opponent. They reveal their hand and you choose a Mind ([B]) card from it. They recycle that card.
Riftbound Spell: Decree of Discord. Return any number of enemy Order ([Y]) units with total Might 5 or less to their owners' hands.
Riftbound Spell: Shuriken Flip. Deal 2 to up to one enemy unit at a battlefield, then move a friendly unit.
[Flow] [3][A] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Spell: Rebuttal. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a spell with Energy cost no more than [4].  You may pay [A]. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.
Riftbound Spell: Lightning Rush. Look at the top 3 cards of your Main Deck. You may choose a card from among them and draw it. Put the rest into your trash.
[Flow] [2][A] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Spell: Vault Breaker. [Action] (Play on your turn or in showdowns.)
Give a unit [Assault 2] and [Ganking] this turn. (+2 [S] while it's an attacker. It can move from battlefield to battlefield.)
Riftbound Spell: Monster Harpoon. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. If you control a facedown card, deal 4 to it instead.
Riftbound Spell: Combat Experience. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +1 [S] this turn.
[Level 6][>] Give it +3 [S] this turn instead. (While you have 6+ XP, get the effect.)
Riftbound Gear: Soul Sword. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Friendship. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Give it +1 [S] this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.
Riftbound Spell: Repulse. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.
Riftbound Gear: Blood Rose. When you play a unit, you may pay [1] to gain 1 XP.
Spend 3 XP, [T]: Ready a unit.
Riftbound Unit: Determined Sentry. I can't move to base.
Riftbound Spell: Existential Dread. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
[Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
Riftbound Gear: Scryer's Bloom. This enters exhausted.
Kill this, [1], [T]: [Predict 2], then draw 1. Gain 1 XP.  (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Riftbound Gear: The List. As you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.)
[T]: Give a unit with the named tag -2 [S] this turn.
Riftbound Spell: Sacrifice. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly [Mighty] unit. (A unit is Mighty while it has 5+ [S].)
Draw 2 and channel 1 rune exhausted.
Riftbound Spell: Blood Rush. [Action] (Play on your turn or in showdowns.)
[Repeat] [1] (You may pay the additional cost to repeat this spell's effect.)
Give a unit [Assault 2]. (+2 [M] while it's an attacker.)
Riftbound Spell: Detonate. Kill a gear. Its controller draws 2.
Riftbound Gear: Serrated Dirk. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Doran's Shield. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Poro Snax. When you play this, draw 1.
[1][C], [T], Kill this: Draw 1.
Riftbound Gear: Chemtech Cask. When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
Riftbound Gear: Cloth Armor. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Experimental Hexplate. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Bellows Breath. [Action] (Play on your turn or in showdowns.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location.
Riftbound Spell: Punch First. [Action] (Play on your turn or in showdowns.)
Give a unit +5 [S] this turn.
Riftbound Gear: Warmog's Armor. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Doran's Ring. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Cull. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Factory Recall. [Action] (Play on your turn or in showdowns.)
Return a gear to its owner's hand.
Riftbound Gear: Eye of the Herald. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Danger Zone. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Give your Mechs +1 [S] this turn.
Riftbound Spell: Defiant Dance. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn and another unit -2 [S] this turn.
Riftbound Spell: On the Hunt. Ready your units.
Riftbound Gear: Serrated Dirk. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Doran's Shield. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Soul Sword. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Cloth Armor. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Doran's Ring. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Gear: Eye of the Herald. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Stacked Deck. [Action] (Play on your turn or in showdowns.)
Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.
Riftbound Spell: Cleave. [Action] (Play on your turn or in showdowns.)
Give a unit [Assault 3] this turn. (+3 [S] while it's an attacker.)
Riftbound Spell: Hextech Ray. [Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield.
Riftbound Spell: Charm. Move an enemy unit.
Riftbound Spell: Defy. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than [4] and no more than [A].
Riftbound Spell: En Garde. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 [S] this turn, then an additional +1 [S] this turn if it is the only unit you control there.
Riftbound Gear: Orb of Regret. [T]: Give a unit -1 [S] this turn, to a minimum of 1 [S].
Riftbound Spell: Stupefy. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -1 [S] this turn, to a minimum of 1 [S]. Draw 1.
Riftbound Spell: Retreat. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.
Riftbound Spell: Flurry of Blades. [Reaction] (Play any time, even before spells and abilities resolve.)
Deal 1 to all units at battlefields.
Riftbound Spell: Unyielding Spirit. [Reaction] (Play any time, even before spells and abilities resolve.)
Prevent all spell and ability damage this turn.
Riftbound Spell: Sabotage. Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.
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