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  • Darius - Hand of Noxus
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  • #253
  • @six-more-vodka
  • domain:mind
  • tag:darius
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:reaction
  • is:alt
  • (SFD)
  • power:2
  • 🗣 “Hey! Learn our syntax here.”
  • results 1 thru 60 / 100
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Riftbound Unit: Baccai Sandspinner. [Empower] [5]. This ability costs [3] less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay [A] to choose me with a spell or ability. +2 [S] while I'm an attacker.)
Riftbound Unit: Renekton, Rage Fueled. [Accelerate]
When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.
Riftbound Unit: Renekton, Rage Fueled. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.
Riftbound Unit: Cloud Drake. When you play me, draw 1.
Riftbound Unit: Swain, Visionary. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.
Riftbound Unit: Jayce, Brilliant Inventor. When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
Riftbound Unit: Jayce, Brilliant Inventor. When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
Riftbound Unit: Fretful Feline. When I become ready, give me +2 [S] this turn.
Riftbound Unit: Gangplank, Naval. [Empower] [C][C] ([C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.
Riftbound Unit: Illaoi, Prophet of the Great Kraken. When you play me or when I score, play a [1] [S] Tentacle unit token from Bilgewater.
I have +1 [S] for each token unit you control.
Riftbound Unit: Minah Swiftfoot. When I move to a battlefield, choose one —
- Each player discards 1.
- Each player draws 1.
Riftbound Unit: Kharox. [Empower] [6][C][C] ([6][C][C]: Empower me. Use only if not Empowered.)
When I become [Empowered], choose an opponent. They [Burn 3]. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)
Riftbound Unit: Horns of the Dragon. [Tank] (I must be assigned combat damage first.)
Riftbound Unit: Shen, Leader of the Kinkou Order. [Shield]
When I hold, if there is exactly one other unit you control here, you score 1 point.
Riftbound Unit: Shen, Leader of the Kinkou Order. [Shield] (+1 [S] while I'm a defender.)
When I hold, if there is exactly one other unit you control here, you score 1 point.
Riftbound Unit: Swain, Visionary. [Vision]
When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.
Riftbound Unit: Gangplank, Naval. [Empower] [C][C]
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.
Riftbound Unit: Illaoi, Prophet of the Great Kraken. When you play me or when I score, play a [1] [S] Tentacle unit token from Bilgewater.
I have +1 [S] for each token unit you control.
Riftbound Unit: Towering Pairofant. [Assault] (+1 [S] while I'm an attacker.)
If a unit died this turn, I enter ready.
Riftbound Unit: Yeti Brawler. When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (They have "[Reaction][>] Kill this, [T]: [Add] [A].")
Riftbound Unit: Monch. If an opponent controls a stunned unit, I cost [2] less and enter ready.
Riftbound Unit: Alpha Wildclaw. [Tank] (I must be assigned combat damage first.)
Your units here with less Might than me can't be chosen by enemy spells and abilities.
Riftbound Unit: Ruined Rex. [Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)
Riftbound Unit: Spectral Centaur. When another friendly unit dies, give me +2 [S] this turn.
Riftbound Unit: Targonian Visionary. [Level 11][>] I have +4 [S]. (While you have 11+ XP, get the effect.)
Riftbound Spell: Clash of Giants. Choose two units. They deal damage equal to their Mights to each other.
Riftbound Unit: Arachnoid Horror. [Hunt 2] (When I conquer or hold, gain 2 XP.)
I can be played to an occupied battlefield if an enemy unit is alone there.
Friendly units can be played to an occupied battlefield if an enemy unit is alone there.
Riftbound Unit: Megatusk. Spend 3 XP: Give your units here [Ganking] this turn. (We can move from battlefield to battlefield.)
Riftbound Unit: Syndra, Transcendent. While I'm in a showdown, your spells have [Repeat] [2][C]. (You may pay the additional cost to repeat the spell's effect.)
Riftbound Unit: Scrutinizing Sergeant . When you play me, gain 1 XP for each friendly unit.
Riftbound Gear: Shard of Undoing. The first time a friendly unit dies during your Beginning Phase each turn, each opponent must kill one of their units.
Riftbound Unit: Ivern, Friend to All. As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag.
When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.
Riftbound Unit: Ivern, Friend to All. As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag.
When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.
Riftbound Unit: Poppy, Defender of the Meek. You may spend 3 XP as an additional cost to play me. If you do, I cost [3] less.
[Ambush]
[Tank]
Riftbound Unit: Poppy, Defender of the Meek. You may spend 3 XP as an additional cost to play me. If you do, I cost [3] less.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Tank] (I must be assigned combat damage first.)
Riftbound Unit: Armed Assailant. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Unit: Ferrous Forerunner. [Deathknell] — Play two 3 [S] Mech unit tokens to your base. (When I die, get the effect.)
Riftbound Unit: Guardian of the Passage. When I hold, you may return a unit or gear from your trash to your hand.
Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Riftbound Unit: Ornn, Forge God. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
I have +1 [S] for each friendly gear.
Riftbound Unit: Ornn, Forge God. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
I have +1 [S] for each friendly gear.
Riftbound Unit: Ruin Runner. I can't be chosen by enemy spells and abilities.
Riftbound Unit: Sivir, Ambitious. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or Ability.)
When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit.
Riftbound Unit: Sivir, Ambitious. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or Ability.)
When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit.
Riftbound Unit: Master Bingwen. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.
Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.
Riftbound Unit: Eminent Benefactor. When I hold, play two Gold gear tokens exhausted.
Riftbound Unit: Undertitan. When you play me, give your other units +2 [S] this turn.
As I'm revealed from your deck, [Add] [2].
Riftbound Spell: Arise!. Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then ready two of them.
Riftbound Unit: Darius, Executioner. [Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 [S] here.
Riftbound Unit: Darius, Executioner. [Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 [S] here.
Riftbound Unit: Karma, Channeler. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff. Runes aren't cards.)
Riftbound Unit: Karma, Channeler. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff. Runes aren't cards.)
Riftbound Unit: Warwick, Hunter. I enter ready.
When I attack, kill all damaged enemy units here.
Riftbound Unit: Lux, Illuminated. When you play a spell that costs [5] or more, give me +3 [S] this turn.
Riftbound Unit: Garen, Rugged. [Assault 2], [Shield 2] (+2 [S] while I'm an attacker or defender.)
Riftbound Unit: Garen, Commander. Other friendly units have +1 [S] here.
Riftbound Unit: Riptide Rex. When you play me, deal 6 to an enemy unit at a battlefield.
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