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  • domain:mind
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:action
  • is:alt
  • (PR)
  • power:2
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  • results 1 thru 60 / 66
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Riftbound Legend: The Boss. When a buffed unit you control would die, you may pay [C] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.)
When you conquer, ready me.
Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Riftbound Legend: Herald of the Arcane. [1], [T]: Play a 1 [S] Recruit unit token.
Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.
Riftbound Legend: Radiant Dawn. When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Legend: Unforgiven. [2], [T]: Move a friendly unit to or from its base.
Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].
Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Riftbound Legend: Loose Cannon. At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Riftbound Legend: Relentless Storm. When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Riftbound Legend: Grand Duelist. When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Riftbound Legend: Battle Mistress. When you recycle a rune, you may exhaust me to play a Gold gear token exhausted.
When one or more enemy units die, ready me.
Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].
Riftbound Legend: Prodigal Explorer. [T]: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
Riftbound Legend: Emperor of the Sands. Sand Soldiers you play have [Weaponmaster]. (When they're played, you may [Equip] one of your Equipment to them for [A] less.)
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Riftbound Legend: Blade Dancer. When you choose a friendly unit, you may exhaust me and pay [A] to ready it.
When you conquer, you may pay [1] to ready me.
Riftbound Legend: Grandmaster at Arms. [1], [T]: Attach a detached Equipment you control to a unit you control.
[T]: Attach an attached Equipment you control to a unit you control.
Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] — [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Riftbound Legend: Void Burrower. When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may banish one, then play it. Recycle the rest.
Riftbound Legend: Glorious Executioner. When you win a combat, draw 1. (You win if only your units remain after combat.)
Riftbound Legend: Purifier. Your Equipment each give [Assault]. (+1 [S] while equipped unit is an attacker.)
Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Riftbound Unit: Soraka, Wanderer. I must be assigned combat damage last.
If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and recall it. (Send it to base. This isn't a move.)
Riftbound Gear: Seal of Unity. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Karma, Channeler. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff. Runes aren't cards.)
Riftbound Unit: Darius, Executioner. [Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 [S] here.
Riftbound Unit: Yasuo, Windrider. [Ganking] (I can move from battlefield to battlefield.)
The third time I move in a turn, you score 1 point.
Riftbound Gear: Seal of Discord. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Yone, Blademaster. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.
Riftbound Unit: Sett, Brawler. When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Spend my buff: Give me +4 [S] this turn.
Riftbound Gear: Seal of Strength. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Teemo, Strategist. [Hidden] (Hide now for [A] to react with later for [0].)
When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.
Riftbound Gear: Seal of Insight. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Bard, Mercurial. You may exhaust your legend as an additional cost to play me.
When you play me, if you paid the additional cost, move any number of your units to an open battlefield.
Riftbound Unit: Ahri, Inquisitive. When I attack or defend, give an enemy unit here -2 [S] this turn, to a minimum of 1 [S].
Riftbound Gear: Seal of Focus. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Irelia, Fervent. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you choose or ready me, give me +1 [S] this turn.
Riftbound Unit: Aphelios, Exalted. When you attach an Equipment to me, choose one that hasn't been chosen this turn —
- Ready 2 runes.
- Channel 1 rune exhausted.
- Buff a friendly unit.
Riftbound Unit: Vayne, Hunter. [Assault 3] (+3 [S] while I'm an attacker.)
If an opponent controls a battlefield, I enter ready.
When I conquer, you may pay [1] to return me to my owner's hand.
Riftbound Gear: Seal of Rage. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Riftbound Legend: Keeper of the Hammer. When you hold, gain 1 XP.
Spend 3 XP, [T]: Draw 1.
Riftbound Legend: Voidreaver. When you win a combat, gain 1 XP.
Spend 1 XP, [T]: [Buff] a unit.
Spend 2 XP, [T]: Move an exhausted friendly unit from a battlefield to its base.
Riftbound Legend: Deceiver. When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns.
Riftbound Legend: Green Father. When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token.
Riftbound Legend: Gloomist. When you or an ally hold, you may exhaust me to draw 1.
Riftbound Legend: Wuju Master. [Level 6][>] Your units have +1 [S].
[Level 11][>] Your units enter ready.
Riftbound Legend: Bashful Bloom. [4], [T]: Play a ready 3 [S] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary].
Riftbound Legend: Piltover Enforcer. When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted.
Riftbound Legend: Pridestalker. When you play a unit, give a unit +1 [S] this turn.
Riftbound Legend: Virtuoso. When you play a spell, if you spent [4] or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
Riftbound Unit: Daring Poro. [Assault]
Riftbound Unit: Mystic Poro. [Vision]
Riftbound Unit: Veteran Poro. [Weaponmaster]
Riftbound Unit: Plundering Poro. When I conquer, play a Gold gear token exhausted.
Riftbound Unit: Lonely Poro. [Deathknell][>] If I died alone, draw 1.
Riftbound Unit: Pouty Poro. [Deflect]
  • results 1 thru 60 / 66
    • page 1 / 2
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