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  • #196
  • @polar-engine-studio
  • domain:mind
  • tag:ivern
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:stun
  • is:alt
  • (OGN)
  • power:2
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  • results 1 thru 40 / 40
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Riftbound Unit: Serene Ascetic. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Riftbound Unit: Grumpy Rockbear. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Riftbound Unit: Disciple of Shen. [Hidden] (Hide now for [A] to react with later for [0].)
I have [Shield 3] while I'm at a battlefield with exactly one other unit you control. (+3 [S] while I'm a defender.)
Riftbound Unit: Shen, Leader of the Kinkou Order. [Shield] (+1 [S] while I'm a defender.)
When I hold, if there is exactly one other unit you control here, you score 1 point.
Riftbound Unit: Shen, Leader of the Kinkou Order. [Shield]
When I hold, if there is exactly one other unit you control here, you score 1 point.
Riftbound Unit: Leona, Determined. [Shield]
When I attack, stun an enemy unit here.
Riftbound Unit: Mutated Mouser. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Riftbound Unit: Trevor Snoozebottom. [Shield] (+1 [S] while I'm a defender.)
When I hold, play a ready 3 [S] Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
Riftbound Unit: Vex, Mocking. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
Riftbound Unit: Vex, Mocking. [Shield]
[Tank]
When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
Riftbound Unit: Chakram Dancer. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, give your other units here [Shield] this turn. (+1 [S] while they're defenders.)
Riftbound Unit: Blue Sentinel. [Shield 2]
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase.
Riftbound Unit: Blue Sentinel. [Shield 2] (+2 [S] while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Towering Combatant. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Riftbound Battlefield: Black Flame Altar. Units here with [Temporary] have [Shield]. (+1 [S] while they're defenders.)
Riftbound Unit: Needlessly Large Yordle. [Shield 5] (+5 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
I cost [2][C] less for each point you scored from holding this turn.
Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Riftbound Unit: Blue Sentinel. [Shield 2] (+2 [S] while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Garen, Rugged. [Assault 2], [Shield 2] (+2 [S] while I'm an attacker or defender.)
Riftbound Unit: Mutated Mouser. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Riftbound Unit: Stalwart Poro. [Shield] (+1 [S] while I'm a defender.)
Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.
Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Riftbound Unit: Stalwart Poro. [Shield] (+1 [S] while I'm a defender.)
Riftbound Unit: Sunlit Guardian. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Riftbound Spell: Block. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Give a unit [Shield 3] and [Tank] this turn. (+3 [S] while it's a defender. It must be assigned combat damage first.)
Riftbound Unit: Taric, Protector. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Other friendly units here have [Shield].
Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.
Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.
Riftbound Unit: Jeweled Colossus. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
[Shield] (+1 [S] while I'm a defender.)
Riftbound Unit: Volibear, Imposing. [Shield 3] (+3 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)
Riftbound Unit: Volibear, Imposing. [Shield 3] (+3 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)
Riftbound Unit: Fiora, Victorious. While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ [S].)
Riftbound Unit: Leona, Determined. [Shield] (+1 [S] while I'm a defender.)
When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)
Riftbound Unit: Leona, Determined. [Shield] (+1 [S] while I'm a defender.)
When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)
Riftbound Unit: Shen, Kinkou. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
[Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Riftbound Battlefield: Fortified Position. When you defend here, choose a unit. It gains [Shield 2] this combat. (+2 [S] while it's a defender.)
Riftbound Unit: Zephyr Sage. [Shield] (+1 [S] while I'm a defender.)
Riftbound Unit: Garen, Rugged. [Assault 2], [Shield 2] (+2 [S] while I'm an attacker or defender.)
  • results 1 thru 40 / 40
    • page 1 / 1
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