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  • energy:3
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Riftbound Unit: Daisy!. I enter ready.
Reduce my cost by [1] for each of the following tags among your units β€” Bird, Cat, Dog, and Poro.
When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
Riftbound Unit: Shadow. If you play me to a battlefield, I enter ready.
[Action][>] [1][A], [T]: [Stun] an enemy unit attacking here. (It doesn't deal combat damage this turn.)
Riftbound Unit: Vi, Peacekeeper. [Ambush]
When I attack, [Stun] an enemy unit here.
Riftbound Unit: Vi, Peacekeeper. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When I attack, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
Riftbound Spell: Heroic Charge. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +1 [S] this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)
Riftbound Unit: Vex, Apathetic. [Deflect]
When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn.
Riftbound Unit: Vex, Apathetic. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn. (It doesn't deal combat damage this turn.)
Riftbound Spell: Bone Skewer. [Hidden] (Hide now for [A] to react with later for [0].)
Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)
Riftbound Spell: Existential Dread. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
[Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
Riftbound Gear: Blast Cone. When you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)
Riftbound Unit: Vex, Mocking. [Shield]
[Tank]
When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
Riftbound Unit: Vex, Mocking. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
Riftbound Unit: Nami, Headstrong. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, [Stun] an enemy unit. (It doesn't deal combat damage this turn.)
When I hold, the next time you play a unit this turn, ready it and [Buff] it.
Riftbound Spell: Back Off. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
[Stun] a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1.
Riftbound Spell: Skyward Strike. Move an enemy unit.
[Level 6][>] [Stun] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)
Riftbound Unit: Kennen, Keeper of Balance. [Hidden]
When you play me or I attack, you may pay [2] to [Stun] a unit.
While there's a stunned enemy unit here, I have +2 [S].
Riftbound Unit: Kennen, Keeper of Balance. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me or I attack, you may pay [2] to [Stun] a unit. (It doesn't deal combat damage this turn.)
While there's a stunned enemy unit here, I have +2 [S].
Riftbound Unit: Masa, Crashing Thunder. You may pay [C] as an additional cost to play me. 
When you play me, if you paid the additional cost, [Stun] an enemy unit at a battlefield. (It doesn't deal combat damage this turn.)
  • results 1 thru 18 / 18
    • page 1 / 1
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