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  • domain:mind
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (OGN)
  • power:2
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  • results 1 thru 60 / 325
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Riftbound Legend: Might of Demacia - Starter. When you conquer, if you have 4+ units at that battlefield, draw 2.
Riftbound Legend: Lady of Luminosity - Starter. When you play a spell that costs [5] or more, draw 1.
Riftbound Legend: Wuju Bladesman - Starter. While a friendly unit defends alone, it gets +2 [S].
Riftbound Legend: Dark Child - Starter. At the end of your turn, ready 2 runes.
Riftbound Unit: Annie, Stubborn. When you play me, return a spell from your trash to your hand.
Riftbound Unit: Garen, Rugged. [Assault 2], [Shield 2] (+2 [S] while I'm an attacker or defender.)
Riftbound Unit: Lux, Illuminated. When you play a spell that costs [5] or more, give me +3 [S] this turn.
Riftbound Unit: Yi, Meditative. While you have 8+ runes, I have +4 [S].
Riftbound Legend: The Boss. When a buffed unit you control would die, you may pay [C] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.)
When you conquer, ready me.
Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Riftbound Legend: Herald of the Arcane. [1], [T]: Play a 1 [S] Recruit unit token.
Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.
Riftbound Legend: Radiant Dawn. When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Legend: Unforgiven. [2], [T]: Move a friendly unit to or from its base.
Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].
Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Riftbound Legend: Loose Cannon. At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Riftbound Legend: Relentless Storm. When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Shen, Kinkou. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
[Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Riftbound Unit: Sett, Kingpin. [Tank] (I must be assigned combat damage first.)
I get +1 [S] for each buffed friendly unit at my battlefield.
Riftbound Unit: Machine Evangel. [Deathknell] — Play three 1 [S] Recruit unit tokens into your base. (When I die, get the effect.)
Riftbound Unit: Leona, Determined. [Shield] (+1 [S] while I'm a defender.)
When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)
Riftbound Spell: King's Edict. Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.
Riftbound Unit: Karthus, Eternal. Your [Deathknell] effects trigger an additional time.
Riftbound Unit: Karma, Channeler. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [M] buff. Runes aren't cards.)
Riftbound Unit: Harnessed Dragon. When you play me, kill an enemy unit.
Riftbound Spell: Grand Strategem. [Action] (Play on your turn or in showdowns.)
Give friendly units +5 [S] this turn.
Riftbound Unit: Fiora, Victorious. While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ [S].)
Riftbound Unit: Commander Ledros. As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by [C] for each killed this way.
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)
Riftbound Unit: Albus Ferros. When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.
Riftbound Unit: Twisted Fate, Gambler. When I attack, reveal the top rune of your rune deck, then recycle it. Do one of the following based on its domain:
* [R] — Deal 2 to an enemy unit here and 1 to all other enemy units here.
* [B] — Draw 1.
* [Y] — Stun an enemy unit.
Riftbound Unit: Tideturner. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, you may choose a friendly unit. Move me to its location and it to my original location.
Riftbound Spell: The Harrowing. Play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)
Riftbound Unit: Teemo, Scout. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give me +3 [S] this turn.
Riftbound Unit: Soulgorger. When you play me, you may play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)
Riftbound Unit: Rhasa the Sunderer. I cost [1] less for each card in your trash.
Riftbound Unit: Nocturne, Horrifying. [Ganking] (I can move from battlefield to battlefield.)
When you look at cards from the top of your deck (and don't draw them) and see me, you may play me for [A].
Riftbound Unit: Miss Fortune, Buccaneer. You may play me to an open battlefield. 
Friendly units may be played to open battlefields.
Riftbound Unit: Mindsplitter. When you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.
Riftbound Unit: Maddened Marauder. [Tank] (I must be assigned combat damage first.)
When you play me, move a unit from a battlefield to its base.
Riftbound Unit: Kog'Maw, Caustic. [Deathknell] — Deal 4 to all units at my battlefield. (When I die, get the effect.)
Riftbound Unit: Kayn, Unleashed. [Ganking] (I can move from battlefield to battlefield.)
If I have moved twice this turn, I don't take damage.
Riftbound Unit: Warwick, Hunter. I enter ready.
When I attack, kill all damaged enemy units here.
Riftbound Unit: Volibear, Imposing. [Shield 3] (+3 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)
Riftbound Unit: Udyr, Wildman. Spend my buff: Choose one you've not chosen this turn —
* Deal 2 to a unit at a battlefield.
* Stun a unit at a battlefield.
* Ready me.
* Give me [Ganking] this turn.
Riftbound Spell: Sabotage. Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.
Riftbound Unit: Qiyana, Victorious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When I conquer, draw 1 or channel 1 rune exhausted.
Riftbound Spell: Primal Strength. [Action] (Play on your turn or in showdowns.)
Give a unit +7 [S] this turn.
Riftbound Spell: Overt Operation. [Action] (Play on your turn or in showdowns.)
For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 [S] buff.)
Riftbound Gear: Mistfall. When you buff a friendly unit, you may pay [C] and exhaust this to ready it.
Riftbound Unit: Lee Sin, Centered. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Other buffed friendly units at my battlefield have +2 [S].
Riftbound Unit: Kraken Hunter. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault] (+1 [S] while I'm an attacker.)
As you play me, you may spend any number of buffs as an additional cost. Reduce my cost by [C] for each buff you spend.
Riftbound Unit: Carnivorous Snapvine. When you play me, choose an enemy unit at a battlefield. We deal damage equal to our Mights to each other.
Riftbound Unit: Anivia, Primal. When I attack, deal 3 to all enemy units here.
Riftbound Unit: Wraith of Echoes. The first time a friendly unit dies each turn, draw 1.
Riftbound Unit: Viktor, Innovator. When you play a card on an opponent's turn, play a 1 [S] Recruit unit token in your base.
Riftbound Unit: Thousand-Tailed Watcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When you play me, give enemy units -3 [S] this turn, to a minimum of 1 [S].
Riftbound Spell: Promising Future. Each player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)
  • results 1 thru 60 / 325
    • page 1 / 6
    • next →
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