• Skip to main content
  • Search for Riftbound cards
  • Advanced
  • Sets
  • ???
  • e.g.,
  • Smite
  • Riftbound Organized Play Promotional Cards
  • #007
  • @dark-glow
  • domain:mind
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:action
  • is:alt
  • (OPP)
  • power:2
  • 🗣 “Hey! Learn our syntax here.”
  • results 241 thru 300 / 325
    • page 5 / 6
    • ← previous
    • next →
Riftbound Gear: Ravenborn Tome. [E]: The next spell you play this turn deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Riftbound Spell: Shakedown. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose an enemy unit. Deal 6 to it unless its controller has you draw 2.
Riftbound Unit: Tryndamere, Barbarian. When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you score 1 point.
Riftbound Unit: Vayne, Hunter. [Assault 3] (+3 [S] while I'm an attacker.)
If an opponent controls a battlefield, I enter ready.
When I conquer, you may pay [1] to return me to my owner's hand.
Riftbound Unit: Vi, Destructive. [Ganking] (I can move from battlefield to battlefield.)
Recycle 1 from your trash: Give me +1 [S] this turn.
Riftbound Unit: Ahri, Alluring. When I hold, you score 1 point.
Riftbound Unit: Blitzcrank, Impassive. [Tank] (I must be assigned combat damage first.)
When you play me to a battlefield, you may move an enemy unit to here.
When I hold, return me to my owner's hand.
Riftbound Unit: Caitlyn, Patrolling. I must be assigned combat damage last.
[T]: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.
Riftbound Spell: Last Stand. [Action] (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Riftbound Unit: Mageseeker Warden. While I'm at a battlefield, opponents can only play units to their base.
While I'm at a battlefield, spells and abilities can't ready enemy units and gear.
Riftbound Spell: Party Favors. Each other player chooses Cards or Runes. For each player that chooses Cards, you and that player each draw 1. For each player that chooses Runes, you and that player each channel 1 rune exhausted.
Riftbound Gear: Solari Shrine. When you kill a stunned enemy unit, you may exhaust this to draw 1.
Riftbound Unit: Sona, Harmonious. While I'm at a battlefield, ready 4 friendly runes at the end of your turn.
Riftbound Unit: Taric, Protector. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Other friendly units here have [Shield].
Riftbound Unit: Tasty Faefolk. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Deathknell] — Channel 2 runes exhausted and draw 1. (When I die, get the effect.)
Riftbound Unit: Yasuo, Remorseful. When I attack, deal damage equal to my Might to an enemy unit here.
Riftbound Gear: Zhonya's Hourglass. [Hidden] (Hide now for [A] to react with later for [0].)
The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)
Riftbound Unit: Ava Achiever. When I attack, you may pay [C] to play a card with [Hidden] from your hand here, ignoring its cost.
Riftbound Spell: Convergent Mutation. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
Riftbound Unit: Dr. Mundo, Expert. My Might is increased by the number of cards in your trash.
At the start of your Beginning Phase, recycle 3 from your trash.
Riftbound Unit: Ekko, Recurrent. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)
Riftbound Unit: Heimerdinger, Inventor. I have all [T] abilities of all friendly legends, units, and gear.
Riftbound Unit: Kai'Sa, Evolutionary. [Ganking] (I can move from battlefield to battlefield.)
When I conquer, you may play a spell from your trash with Energy cost less than your points without paying its Energy cost. Then recycle it. (You must still pay its Power cost.)
Riftbound Unit: Malzahar, Fanatic. Kill a friendly unit or gear, [T]: [Action] — [Add] [A][A]. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)
Riftbound Spell: Progress Day. Draw 4.
Riftbound Spell: Promising Future. Each player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)
Riftbound Unit: Thousand-Tailed Watcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When you play me, give enemy units -3 [S] this turn, to a minimum of 1 [S].
Riftbound Unit: Viktor, Innovator. When you play a card on an opponent's turn, play a 1 [S] Recruit unit token in your base.
Riftbound Unit: Wraith of Echoes. The first time a friendly unit dies each turn, draw 1.
Riftbound Unit: Anivia, Primal. When I attack, deal 3 to all enemy units here.
Riftbound Unit: Carnivorous Snapvine. When you play me, choose an enemy unit at a battlefield. We deal damage equal to our Mights to each other.
Riftbound Unit: Kraken Hunter. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault] (+1 [S] while I'm an attacker.)
As you play me, you may spend any number of buffs as an additional cost. Reduce my cost by [C] for each buff you spend.
Riftbound Unit: Lee Sin, Centered. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Other buffed friendly units at my battlefield have +2 [S].
Riftbound Gear: Mistfall. When you buff a friendly unit, you may pay [C] and exhaust this to ready it.
Riftbound Spell: Overt Operation. [Action] (Play on your turn or in showdowns.)
For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 [S] buff.)
Riftbound Spell: Primal Strength. [Action] (Play on your turn or in showdowns.)
Give a unit +7 [S] this turn.
Riftbound Unit: Qiyana, Victorious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When I conquer, draw 1 or channel 1 rune exhausted.
Riftbound Spell: Sabotage. Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.
Riftbound Unit: Udyr, Wildman. Spend my buff: Choose one you've not chosen this turn —
* Deal 2 to a unit at a battlefield.
* Stun a unit at a battlefield.
* Ready me.
* Give me [Ganking] this turn.
Riftbound Unit: Volibear, Imposing. [Shield 3] (+3 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)
Riftbound Unit: Warwick, Hunter. I enter ready.
When I attack, kill all damaged enemy units here.
Riftbound Unit: Kayn, Unleashed. [Ganking] (I can move from battlefield to battlefield.)
If I have moved twice this turn, I don't take damage.
Riftbound Unit: Kog'Maw, Caustic. [Deathknell] — Deal 4 to all units at my battlefield. (When I die, get the effect.)
Riftbound Unit: Maddened Marauder. [Tank] (I must be assigned combat damage first.)
When you play me, move a unit from a battlefield to its base.
Riftbound Unit: Mindsplitter. When you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.
Riftbound Unit: Miss Fortune, Buccaneer. You may play me to an open battlefield. 
Friendly units may be played to open battlefields.
Riftbound Unit: Nocturne, Horrifying. [Ganking] (I can move from battlefield to battlefield.)
When you look at cards from the top of your deck (and don't draw them) and see me, you may play me for [A].
Riftbound Unit: Rhasa the Sunderer. I cost [1] less for each card in your trash.
Riftbound Unit: Soulgorger. When you play me, you may play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)
Riftbound Unit: Teemo, Scout. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give me +3 [S] this turn.
Riftbound Spell: The Harrowing. Play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)
Riftbound Unit: Tideturner. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, you may choose a friendly unit. Move me to its location and it to my original location.
Riftbound Unit: Twisted Fate, Gambler. When I attack, reveal the top rune of your rune deck, then recycle it. Do one of the following based on its domain:
* [R] — Deal 2 to an enemy unit here and 1 to all other enemy units here.
* [B] — Draw 1.
* [Y] — Stun an enemy unit.
Riftbound Unit: Albus Ferros. When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.
Riftbound Unit: Commander Ledros. As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by [C] for each killed this way.
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)
Riftbound Unit: Fiora, Victorious. While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ [S].)
Riftbound Spell: Grand Strategem. [Action] (Play on your turn or in showdowns.)
Give friendly units +5 [S] this turn.
Riftbound Unit: Harnessed Dragon. When you play me, kill an enemy unit.
Riftbound Unit: Karma, Channeler. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [M] buff. Runes aren't cards.)
Riftbound Unit: Karthus, Eternal. Your [Deathknell] effects trigger an additional time.
  • results 241 thru 300 / 325
    • page 5 / 6
    • ← previous
    • next →
RiftboundCards
Find
  • 🧠 Advanced
  • 🗣 Syntax
  • 🗳 Sets
  • 🪁 Formats
  • 🃏 Random (???)
Rift
  • 🛖 Home
  • 👋 About
Interact
  • 💬 Comments
Other
  • Data: Riftcodex

The literal and graphical information presented on this site about Riftbound: League of Legends Trading Card Game, including card text and card images, is copyright Riot Games, Inc. This website is not produced by, endorsed by, supported by, or affiliated with Riot Games.

Card data is imported from the community-run Riftcodex project. No guarantee of accuracy is made for any information shown here.

All other content © 2026 RiftboundCards. ✌

“The beauty of the petals hides the sting of the thorns.”