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  • domain:mind
  • tag:draven
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:deflect
  • is:alt
  • (SFD)
  • power:2
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  • results 121 thru 180 / 259
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Riftbound Spell: Show of Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
Draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ [S].)
Riftbound Unit: Ruin Runner. I can't be chosen by enemy spells and abilities.
Riftbound Gear: Petricite Monument. [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
Friendly units have [Deflect]. (Opponents must pay [A] to choose them with a spell or ability.)
Riftbound Unit: Jaull-Fish. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
I cost [2] less for each of your [Mighty] units. (A unit is Mighty while it has 5+ [S].)
Riftbound Gear: Hexdrinker. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Fae Dragon. When you play me, buff up to four friendly units. (Give each a +1 [S] buff if it doesn't have one.)
When you spend a buff, play a Gold gear token exhausted.
Riftbound Gear: Temporal Portal. [A], [T]: Give the next spell you play this turn [Repeat] equal to its cost. (You may pay the additional cost to repeat the spell's effect.)
Riftbound Spell: Rocket Barrage. [Repeat] [4][C] (You may pay the additional cost to repeat this spell's effect, and may make different choices.)
Choose one —
- Deal 4 to a unit in a base.
- Kill a gear.
Riftbound Spell: Production Surge. This costs [2] less if you control a Mech.
Play a 3 [S] Mech unit token to your base.
Draw 1.
Riftbound Unit: Prize of Progress. When you use an activated ability of a gear, give me +1 [S] this turn.
Riftbound Unit: Pickpocket. When you play me, you may kill a gear with Energy cost no more than [1]. If you do, play a Gold gear token exhausted.
Riftbound Gear: Experimental Hexplate. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Dropboarder. When you play me, if you control two or more gear, ready me.
Riftbound Unit: Breakneck Mech. Your Mechs have [Deflect] and [Ganking]. (Opponents must pay [A] to choose us with a spell or ability. We can move from battlefield to battlefield.)
I enter ready if you control another Mech.
Riftbound Unit: Stellacorn Herder. When I move, draw 1.
Riftbound Unit: Simian Ancestor. When you buff me, ready me.
Riftbound Gear: Poro Snax. When you play this, draw 1.
[1][C], [T], Kill this: Draw 1.
Riftbound Spell: Not So Fast. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter an enemy spell or ability that chooses a friendly unit or gear.
Riftbound Unit: Legion Quartermaster. As an additional cost to play me, return a friendly gear to its owner's hand.
Riftbound Spell: Emperor's Divide. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Move any number of friendly units at a battlefield to their base.
Riftbound Gear: Brutalizer. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Apprentice Smith. When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
Riftbound Unit: Void Hatchling. If you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards.
Riftbound Spell: Sudden Storm. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. If it's attacking, deal 4 to it instead.
Riftbound Gear: Recurve Bow. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Perched Grimwyrm. Play me only to a battlefield you conquered this turn. (You can't play me anywhere else.)
Riftbound Unit: Minotaur Reckoner. Units can't move to base.
Riftbound Unit: Blast Corps Cadet. You may pay [1][C] as an additional cost to play me.
When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
Riftbound Unit: Battering Ram. I cost [1] less for each card you've played this turn, to a minimum of [1].
Riftbound Spell: Angle Shot. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
Riftbound Battlefield: Vaults of Helia. When you hold here, your non-token units cost [1] more to play this turn.
Riftbound Battlefield: Valley of Idols. When a player plays a unit here, they may pay [1] to [Buff] it. (Give it a +1 [S] buff if it doesn't have one.)
Riftbound Battlefield: Trapping Grounds. When you conquer here, if you assigned 3 or more excess damage, play a 1 [S] Bird unit token with [Deflect].
Riftbound Battlefield: The Academy. When you hold here, give your next spell this turn [Repeat] equal to its base cost. (You may pay the additional cost to repeat the spell's effect.)
Riftbound Battlefield: Star Spring. The first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.
Riftbound Battlefield: Ripper's Bay. When a unit here is returned to a player's hand, that player may pay [1] to channel 1 rune exhausted.
Riftbound Battlefield: Gardens of Becoming. Units here have "[T]: Gain 1 XP."
Riftbound Battlefield: Frozen Fortress. At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)
Riftbound Battlefield: Forgotten Library. While you control this battlefield, when you play a spell, if you spent [4] or more, [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Riftbound Battlefield: Forbidding Waste. While a unit here is defending alone, it has -2 [S]. (It's alone if there are no other friendly units here.)
Riftbound Battlefield: Dusk Rose Lab. At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
Riftbound Battlefield: Black Flame Altar. Units here with [Temporary] have [Shield]. (+1 [S] while they're defenders.)
Riftbound Battlefield: Amateur Recital. When you hold here, you may move a unit at a battlefield to its base.
Riftbound Battlefield: Altar of Blood. If a unit here would die during combat, its controller may pay [A][A][A] to heal it, exhaust it, and recall it instead.
Riftbound Battlefield: Abandoned Hall. When a player plays a spell, they may give a unit they control here +1 [S] this turn.
Riftbound Spell: Undying Loyalty. This costs [2] less if you choose a Bird, Cat, Dog, or Poro.
Play a unit with cost no more than [2] and no more than [A] from your trash, ignoring its cost.
Riftbound Unit: Starhound. When you play me, return a Bird, Cat, Dog, or Poro from your trash to your hand.
Riftbound Unit: Stalking Wolf. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there).
Riftbound Spell: Shadow's Call. Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Riftbound Unit: Safety Inspector. You may spend 3 XP as an additional cost to play me.
When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.
Riftbound Unit: Mageseeker Investigator. Opponents must pay [A] for each unit beyond the first to move multiple units to my battlefield at the same time.
Riftbound Unit: Enthralling Protector. [Hunt] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [Buff] me. (Give me a +1 [S] buff if I don't have one.)
Riftbound Gear: Divining Shells. [Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.)
[Action][>] Kill this, [T]: Give a unit +2 [S] this turn.
Riftbound Gear: The List. As you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.)
[T]: Give a unit with the named tag -2 [S] this turn.
Riftbound Unit: Sinister Poro. When I attack, you may pay [1] to move an enemy unit here to its base.
Riftbound Gear: Scryer's Bloom. This enters exhausted.
Kill this, [1], [T]: [Predict 2], then draw 1. Gain 1 XP.  (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Riftbound Unit: Insightful Investigator. When you play me, choose an opponent. They reveal their hand. You may pay 2 XP to choose a card from their hand. If you do, they discard that card and draw 1.
Riftbound Spell: Existential Dread. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
[Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
Riftbound Gear: Blast Cone. When you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)
Riftbound Unit: Angler Beast. When you play me, return all units with 2 [S] or less to their owners' hands.
  • results 121 thru 180 / 259
    • page 3 / 5
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