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  • #055
  • @polar-engine-studio
  • domain:mind
  • tag:shurima
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:empower
  • is:alt
  • (SFD)
  • power:2
  • 🗣 “Hey! Learn our syntax here.”
  • results 61 thru 120 / 225
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Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C]
[Empowered][>] I have [Assault 2].
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.
Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C] ([1][C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Assault 2]. (+2 [S] while I'm an attacker.)
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.
Riftbound Unit: Kennen, Keeper of Balance. [Hidden]
When you play me or I attack, you may pay [2] to [Stun] a unit.
While there's a stunned enemy unit here, I have +2 [S].
Riftbound Unit: Kennen, Keeper of Balance. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me or I attack, you may pay [2] to [Stun] a unit. (It doesn't deal combat damage this turn.)
While there's a stunned enemy unit here, I have +2 [S].
Riftbound Unit: Kayle, Justified. [Empower] [3] ([3]: Empower me.)
I can be [Empowered] up to three times.
I have +2 [S] for each time I'm [Empowered].
While I'm [Empowered] three times, I have [Deflect 3] and [Ganking].
Riftbound Gear: Glowstone. [Empower] [A][A] ([A][A]: Empower me. Use only if not Empowered.)
Disempower this, [T]: Choose a player. They gain control of this and recall it. (Send it to their base.)
At the end of your turn, kill this and deal 5 to all units you control.
Riftbound Unit: Fallen Feline. When you play me, name a spell.
While I'm at a battlefield, opponents can't play spells with that name.
Riftbound Spell: Decree of Unity. Kill an enemy Chaos ([P]) unit or gear.
Riftbound Unit: Aurok General. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] Your units that are [Empowered] have +2 [S] (including me).
Riftbound Unit: Sacred Protector. I don't deal combat damage unless I'm at a battlefield with exactly one other unit you control.
Riftbound Unit: Noxian Emissary. [Empower] [1][C] ([1][C]: Empower me. Use only if not Empowered.)
[Empowered][>][>>][Deathknell][>] Play two 1 [S] Recruit unit tokens to your base. (When I die while Empowered, get the effect.)
Riftbound Spell: Lacerate. Choose a unit. If it's [Empowered], disempower it. Then kill it if it has 3 [S] or less.
[Flow] [4][C][C] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Spell: Ki Barrier. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)
Riftbound Unit: Hungry Wolf. [C]: Ready me and give me +1 [S] this turn. Use only if you've chosen an enemy unit this turn and only once each turn.
Riftbound Unit: Escaped Grayback. [Empower] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
Riftbound Unit: Soulspinner. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
Riftbound Unit: Solari Sunhawk. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Deflect 2]. (Opponents must pay [A][A] to choose me with a spell or ability.)
Riftbound Unit: Reluctant Leader. When you play another unit, give me +2 [S] this turn.
Riftbound Unit: Masa, Crashing Thunder. You may pay [C] as an additional cost to play me. 
When you play me, if you paid the additional cost, [Stun] an enemy unit at a battlefield. (It doesn't deal combat damage this turn.)
Riftbound Unit: Keeper of Law. I cost [2][C] less if you control a battlefield with exactly two units there.
Riftbound Unit: Horns of the Dragon. [Tank] (I must be assigned combat damage first.)
Riftbound Unit: Disciple of Shen. [Hidden] (Hide now for [A] to react with later for [0].)
I have [Shield 3] while I'm at a battlefield with exactly one other unit you control. (+3 [S] while I'm a defender.)
Riftbound Spell: Dragon Form. Choose a unit. Its base Might becomes 5 this turn.
[Flow] [3] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Unit: Ocean Drake. You may play me to an open battlefield.
When you play me, you may return a non-Dragon unit to its owner's hand.
Riftbound Unit: Kharox. [Empower] [6][C][C] ([6][C][C]: Empower me. Use only if not Empowered.)
When I become [Empowered], choose an opponent. They [Burn 3]. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)
Riftbound Unit: Kennen, Storm of Shuriken. When you play me, [Burn 2].
When I conquer, give a spell in your trash [Flow] equal to its cost this turn.
Riftbound Unit: Kennen, Storm of Shuriken. When you play me, [Burn 2]. (Put the top 2 cards of your Main Deck into your trash.)
When I conquer, give a spell in your trash [Flow] equal to its cost this turn. (You may play it from your trash for its Flow cost. Then banish it.)
Riftbound Unit: Zed, Without a Sound. When I conquer, play a 0 [S] Shadow Clone unit token to your base.
[Action][>] [1][C]: Move me and a Shadow Clone you control to each other's locations.
Riftbound Unit: Zed, Without a Sound. When I conquer, play a 0 [S] Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
[Action][>] [1][C]: Move me and a Shadow Clone you control to each other's locations.
Riftbound Unit: Minah Swiftfoot. When I move to a battlefield, choose one —
- Each player discards 1.
- Each player draws 1.
Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.
Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.)
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.
Riftbound Unit: Illaoi, Prophet of the Great Kraken. When you play me or when I score, play a [1] [S] Tentacle unit token from Bilgewater.
I have +1 [S] for each token unit you control.
Riftbound Gear: Forgotten Relic. When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +[S] equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
Riftbound Spell: Decree of Discord. Return any number of enemy Order ([Y]) units with total Might 5 or less to their owners' hands.
Riftbound Spell: Wind and Ghosts. [Action] (Play on your turn or in showdowns.)
Choose a unit at a battlefield. If it has 3 [S] or less, banish it. Otherwise, return it to its owner's hand.
Riftbound Spell: Twilight Step. Move a unit with 3 [S] or less.
[Flow] [4][C] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Unit: Tail-Cloaked Matriarch. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I become [Empowered], you may choose a unit in your trash with Energy cost no more than [3] and Power cost no more than [A]. Play it to your base, ignoring its cost.
Riftbound Spell: Shadows of the Past. Return up to 2 units from trashes to their owners' hands.
Riftbound Unit: Ravenbloom Prefect. When an opponent plays a gear, you may banish me to banish it.
Riftbound Unit: Gust Monk. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Riftbound Spell: Up from the Deep. Play two 1 [S] Tentacle unit tokens from Bilgewater.
[Flow] [3] (You may play this from your trash for its Flow cost. Then banish it.)
Riftbound Unit: Tornado Warrior. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me from face down, you may empower something here. Disempower it at end of turn.
Riftbound Unit: Stargazer. Spells with [Flow] you play from your trash cost [2] less, to a minimum of [1].
Riftbound Unit: Spiderling. [Hidden] (Hide now for [A] to react with later for [0].)
I have +1 [S] for each other unit you control here with my name.
Your deck can have any number of cards named Spiderling.
Riftbound Unit: Shadowblade Lurker. I cost [2] less for each card with my name in your trash.
Riftbound Unit: Shadow Order Disciple. When I move, you may [Burn 1] to give me +1 [S] this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
Riftbound Unit: Mask Mother. When you discard me, you may pay [1] to give a friendly unit +2 [S] this turn.
Riftbound Unit: Kinkou Lifeblade. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Riftbound Unit: Renekton, Brute. [1]: Give me +1 [S] this turn.
When my Might becomes 10 or more, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have [Deflect] and [Ganking]. (Opponents must pay [A] to choose me with a spell or ability. I can move from battlefield to battlefield.)
Riftbound Unit: Renekton, Brute. [1]: Give me +1 [S] this turn.
When my Might becomes 10 or more, empower me.
[Empowered][>] I have [Deflect] and [Ganking].
Riftbound Unit: Corrupted Dragon. If your score is not within 3 points of the Victory Score, I enter ready.
When I attack, you may move any number of enemy units here each with 5 [S] or less to their base.
Riftbound Spell: Cataclysmic Duel. Each player chooses a unit they control. Kill the rest.
Riftbound Spell: Wild Claw. Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by [5]. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)
Riftbound Unit: Jayce, Hammer in Hand. When I become ready, choose one to give me this turn —
- [Assault 2]
- [Deflect 2]
- [Ganking]
Riftbound Unit: Jayce, Hammer in Hand. When I become ready, choose one to give me this turn —
- [Assault 2] (+2 [S] while I'm an attacker.)
- [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
- [Ganking] (I can move from battlefield to battlefield.)
Riftbound Gear: Hextech Disc. [Empower] — [T] (Pay the cost: Empower this. Use only if not Empowered.)
Disempower this, [1], [T]: Play a 3 [S] Mech unit token to your base.
Riftbound Unit: Gangplank, Naval. [Empower] [C][C] ([C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.
Riftbound Spell: Decree of Strength. Choose an opponent. They reveal their hand and you choose a Mind ([B]) card from it. They recycle that card.
Riftbound Unit: Ambessa, The Wolf. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S] and can't be dealt damage unless I'm in combat.
  • results 61 thru 120 / 225
    • page 2 / 4
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