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  • #118
  • @envar-studio
  • domain:mind
  • tag:equipment
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:equip
  • is:alt
  • (PR)
  • power:2
  • 🗣 “Hey! Learn our syntax here.”
  • results 301 thru 360 / 692
    • page 6 / 12
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Riftbound Unit: Void Hatchling. If you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards.
Riftbound Unit: Draven, Vanquisher. When I win a combat, play a Gold gear token exhausted.
When I attack or defend, you may pay [C]. If you do, give me +2 [S] this turn.
Riftbound Unit: Draven, Vanquisher. When I win a combat, play a Gold gear token exhausted.
When I attack or defend, you may pay [C]. If you do, give me +2 [S] this turn.
Riftbound Unit: Ferrous Forerunner. [Deathknell] — Play two 3 [S] Mech unit tokens to your base. (When I die, get the effect.)
Riftbound Unit: Rell, Magnetic. [Tank] (I must be assigned combat damage first.)
When I attack, you may play an Equipment with Energy cost no more than [2], ignoring its cost, and attach it to me.
Riftbound Unit: Rengar, Pouncing. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
[Assault 2] (+2 [S] while I'm an attacker.)
I can be played to a battlefield you're attacking.
Riftbound Unit: Rumble, Hotheaded. Your Mechs each have [Assault]. (+1 [S] while we're attackers.)
When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
Riftbound Unit: Rumble, Hotheaded. Your Mechs each have [Assault]. (+1 [S] while we're attackers.)
When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
Riftbound Unit: Dunebreaker. If you have two or fewer cards in your hand, I enter ready.
When I hold, draw 2.
Riftbound Unit: Lucian, Gunslinger. [Assault] (+1 [S] while I'm an attacker.)
When I attack, deal damage equal to my [Assault] to an enemy unit here.
Riftbound Unit: Lucian, Gunslinger. [Assault] (+1 [S] while I'm an attacker.)
When I attack, deal damage equal to my [Assault] to an enemy unit here.
Riftbound Unit: Rek'Sai, Breacher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault] (+1 [S] while I'm an attacker.)
Friendly units played from anywhere other than a player's hand have [Accelerate].
Riftbound Unit: Rek'Sai, Breacher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault] (+1 [S] while I'm an attacker.)
Friendly units played from anywhere other than a player's hand have [Accelerate].
Riftbound Unit: Disarming Rake. When you play me, you may kill a gear.
Riftbound Unit: Guardian of the Passage. When I hold, you may return a unit or gear from your trash to your hand.
Riftbound Unit: Lonely Poro. [Deathknell] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)
Riftbound Unit: Navori Scout. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Riftbound Unit: Ribbon Dancer. When I move to a battlefield, give another friendly unit +1 [S] this turn.
Riftbound Unit: Royal Entourage. When you play me, ready or exhaust a legend.
Riftbound Unit: Apprentice Smith. When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
Riftbound Unit: Legion Quartermaster. As an additional cost to play me, return a friendly gear to its owner's hand.
Riftbound Unit: Simian Ancestor. When you buff me, ready me.
Riftbound Unit: Stellacorn Herder. When I move, draw 1.
Riftbound Unit: Aphelios, Exalted. When you attach an Equipment to me, choose one that hasn't been chosen this turn —
- Ready 2 runes.
- Channel 1 rune exhausted.
- Buff a friendly unit.
Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Riftbound Unit: Janna, Savior. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move an enemy unit from here to its base.
Riftbound Unit: Jax, Unmatched. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)
Riftbound Unit: Jax, Unmatched. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)
Riftbound Unit: Needlessly Large Yordle. [Shield 5] (+5 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
I cost [2][C] less for each point you scored from holding this turn.
Riftbound Unit: Irelia, Fervent. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you choose or ready me, give me +1 [S] this turn.
Riftbound Unit: Irelia, Fervent. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you choose or ready me, give me +1 [S] this turn.
Riftbound Unit: Ornn, Blacksmith. When you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.
Riftbound Unit: Ornn, Blacksmith. When you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.
Riftbound Unit: Tianna Crownguard. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, opponents can't score points.
Riftbound Unit: Aspiring Engineer. When you play me, return a gear from your trash to your hand.
Riftbound Unit: Bubble Bot. When you play me, ready another friendly Mech.
Riftbound Unit: Forecaster. Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)
Riftbound Unit: Frostcoat Cub. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, give a unit -2 [S] this turn.
Riftbound Unit: Gearhead. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Each Equipment attached to me gives double its base Might bonus.
Riftbound Unit: Plundering Poro. When I conquer, play a Gold gear token exhausted.
Riftbound Unit: Breakneck Mech. Your Mechs have [Deflect] and [Ganking]. (Opponents must pay [A] to choose us with a spell or ability. We can move from battlefield to battlefield.)
I enter ready if you control another Mech.
Riftbound Unit: Dropboarder. When you play me, if you control two or more gear, ready me.
Riftbound Unit: Pickpocket. When you play me, you may kill a gear with Energy cost no more than [1]. If you do, play a Gold gear token exhausted.
Riftbound Unit: Prize of Progress. When you use an activated ability of a gear, give me +1 [S] this turn.
Riftbound Unit: Bard, Mercurial. You may exhaust your legend as an additional cost to play me.
When you play me, if you paid the additional cost, move any number of your units to an open battlefield.
Riftbound Unit: Card Sharp. When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.
Riftbound Unit: Ezreal, Dashing. When I attack or defend, deal damage equal to my Might to an enemy unit here.
I don't deal combat damage.
[C]: [Action] — Move me to your base.
Riftbound Unit: Ezreal, Dashing. When I attack or defend, deal damage equal to my Might to an enemy unit here.
I don't deal combat damage.
[C]: [Action] — Move me to your base.
Riftbound Unit: Jayce, Man of Progress. When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than [7] from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)
Riftbound Unit: Ornn, Forge God. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
I have +1 [S] for each friendly gear.
Riftbound Unit: Ornn, Forge God. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
I have +1 [S] for each friendly gear.
Riftbound Unit: Renata Glasc, Mastermind. [1][C]: Draw 1.
[4][C][C][C][C], [T]: Score 1 point. 
Use my abilities only while I'm at a battlefield.
Riftbound Unit: Renata Glasc, Mastermind. [1][C]: Draw 1.
[4][C][C][C][C], [T]: Score 1 point. 
Use my abilities only while I'm at a battlefield.
Riftbound Unit: Rumble, Scrapper. Your Mechs have +1 [S] (including me).
When I hold, play a 3 [S] Mech unit token to your base.
Riftbound Unit: Rumble, Scrapper. Your Mechs have +1 [S] (including me).
When I hold, play a 3 [S] Mech unit token to your base.
Riftbound Unit: Buhru Captain. When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 [S] buff if it doesn't already have one.)
Riftbound Unit: Combat Chef. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Unit: Dauntless Vanguard. You may play me to an occupied enemy battlefield.
Riftbound Unit: Direwing. I enter ready if you control another Dragon.
  • results 301 thru 360 / 692
    • page 6 / 12
    • ← previous
    • next →
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