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  • domain:mind
  • tag:freljord
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:tank
  • is:alt
  • (SFD)
  • power:2
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  • results 61 thru 120 / 274
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Riftbound Spell: Smite. [Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.
Riftbound Unit: Towering Pairofant. [Assault] (+1 [S] while I'm an attacker.)
If a unit died this turn, I enter ready.
Riftbound Spell: Upstage Comedy. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Ready a unit.
Riftbound Spell: Vault Breaker. [Action] (Play on your turn or in showdowns.)
Give a unit [Assault 2] and [Ganking] this turn. (+2 [S] while it's an attacker. It can move from battlefield to battlefield.)
Riftbound Spell: Combat Experience. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +1 [S] this turn.
[Level 6][>] Give it +3 [S] this turn instead. (While you have 6+ XP, get the effect.)
Riftbound Spell: Double Trouble. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
Riftbound Unit: Frisky Hunter. When you play me, play a 1 [S] Bird unit token with [Deflect] here. (Opponents must pay [A] to choose it with a spell or ability.)
Riftbound Unit: Herald of Spring. [Hunt] (When I conquer or hold, gain 1 XP.)
When you play me, gain 2 XP.
Riftbound Unit: Monch. If an opponent controls a stunned unit, I cost [2] less and enter ready.
Riftbound Unit: Mutated Mouser. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Riftbound Unit: Shadow Watcher. If a friendly unit died during your Beginning Phase this turn, I enter ready.
Riftbound Spell: Skyward Strike. Move an enemy unit.
[Level 6][>] [Stun] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)
Riftbound Gear: Soul Sword. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Wuju Apprentice. [Hunt] (When I conquer or hold, gain 1 XP.)
[Level 6][>] When you play me, draw 1. (While you have 6+ XP, get the effect.)
Riftbound Spell: Downstage Dramatics. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Draw 1.
Riftbound Unit: Dramatic Visionary. [Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Riftbound Spell: Eclipse. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 [S] this turn.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Riftbound Unit: Fate Weaver. When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost [4] or more from among them and draw it. Recycle the rest.
Riftbound Unit: Icevale Archer. When I attack, you may pay [1] to give a unit here -1 [S] this turn.
Riftbound Spell: Moonlight Affliction. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -10 [S] this turn.
Riftbound Unit: Ruined Rex. [Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)
Riftbound Unit: Spectral Centaur. When another friendly unit dies, give me +2 [S] this turn.
Riftbound Spell: Sprite Burst. Play two ready 3 [S] Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase, before scoring.)
Riftbound Spell: Turn to Dust. Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Riftbound Spell: Concentrate. Draw 2.
[Level 6][>] This costs [2] less. (While you have 6+ XP, get the effect.)
[Level 11][>] This costs [4] less instead.
Riftbound Unit: Demacian Diplomat. When you play me, gain 1 XP.
Riftbound Unit: Dragonsoul Sage. [Reaction][>] [T]: [Add] [1]. (Abilities that add resources can't be reacted to.)
Riftbound Unit: Gemhand Hunter. [Hunt] (When I conquer or hold, gain 1 XP.)
[Level 6][>] I have +1 [S]. (While you have 6+ XP, get the effect.)ambush
Riftbound Spell: Grim Resolve. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +3 [S] this turn. When it wins a combat this turn, gain 2 XP.
Riftbound Gear: Hunter's Machete. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Kinkou Initiate. When you play me, draw 1 if your other units have total Might 5 or more.
Riftbound Unit: Targonian Visionary. [Level 11][>] I have +4 [S]. (While you have 11+ XP, get the effect.)
Riftbound Unit: Towering Combatant. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Riftbound Unit: Voracious Gromp. [Hunt 3] (When I conquer or hold, gain 3 XP.)
Riftbound Unit: Bewitching Spirit. When you play me, choose a player. They discard 1.
Riftbound Unit: Crescent Guardian. If you've played a spell this turn, you may pay [C] as an additional cost to play me. If you do, I enter ready.
Riftbound Unit: Evershade Stalker. When you play me, discard 1, then draw 1.
Riftbound Spell: Isolate. Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.
Riftbound Spell: Lunar Boon. [Reaction] (Play any time, even before spells and abilities resolve.)
Discard 1, then draw 2.
Riftbound Unit: Megatusk. Spend 3 XP: Give your units here [Ganking] this turn. (We can move from battlefield to battlefield.)
Riftbound Unit: Mister Root. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move to a battlefield, gain 2 XP.
Riftbound Spell: Star-Crossed. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a friendly unit and an enemy unit to their owners' hands.
Riftbound Unit: Vicious Snapjaws. When another friendly unit dies, gain 1 XP.
Riftbound Unit: Walking Roost. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you play me, choose an opponent. They play a 1 [S] Bird unit token with [Deflect].
Riftbound Unit: Bandle Soldier. [Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)
Riftbound Unit: Black Rose Dignitary. [Assault] (+1 [S] while I'm an attacker.)
[Deathknell][>] Channel 1 rune exhausted. (When I die, get the effect.)
Riftbound Unit: Carrion Dredger. [Deathknell][>] Play a 1 [S] Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)
Riftbound Unit: Crimson Pigeons. I have +2 [S] while I'm attacking with another unit.
Riftbound Spell: Heroic Charge. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +1 [S] this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)
Riftbound Unit: Loyal Poro. [Deathknell][>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)
Riftbound Unit: Scrutinizing Sergeant . When you play me, gain 1 XP for each friendly unit.
Riftbound Gear: Shepherd's Heirloom. When you play this, gain 1 XP.
[Equip] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)
Riftbound Spell: Soul Harvest. Kill a unit at a battlefield with 3 [S] or less.
Riftbound Unit: Ultrasoft Poro. [T]: Play two [1] [S] Bird unit tokens with [Deflect]. Use this ability only while I'm at a battlefield. (Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)
Riftbound Unit: Pouty Poro. [Deflect]
Riftbound Unit: Lonely Poro. [Deathknell][>] If I died alone, draw 1.
Riftbound Unit: Plundering Poro. When I conquer, play a Gold gear token exhausted.
Riftbound Unit: Veteran Poro. [Weaponmaster]
Riftbound Unit: Mystic Poro. [Vision]
Riftbound Unit: Daring Poro. [Assault]
  • results 61 thru 120 / 274
    • page 2 / 5
    • ← previous
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