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  • #030
  • @envar-studio
  • domain:mind
  • tag:vi
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • has:deflect
  • is:alt
  • (PR)
  • power:2
  • 🗣 “Hey! Learn our syntax here.”
  • results 121 thru 180 / 274
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Riftbound Spell: Against the Odds. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit at a battlefield +2 [S] this turn for each enemy unit there.
Riftbound Unit: Armed Assailant. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Gear: Gold. Kill this, [T]: [Reaction] — [Add] [A]. (Abilities that add resources can't be reacted to.)
Riftbound Spell: Blood Rush. [Action] (Play on your turn or in showdowns.)
[Repeat] [1] (You may pay the additional cost to repeat this spell's effect.)
Give a unit [Assault 2]. (+2 [M] while it's an attacker.)
Riftbound Spell: Bushwhack. [Hidden] (Hide now for [A] to react with later for [0].)
Friendly units enter ready this turn. Play a Gold gear token exhausted.
Riftbound Spell: Detonate. Kill a gear. Its controller draws 2.
Riftbound Unit: Eager Drakehound. I enter ready.
Riftbound Unit: Gem Jammer. When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Riftbound Unit: Sentinel Adept. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Gear: Serrated Dirk. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Void Drone. I cost [2] less to play from anywhere other than your hand.
Riftbound Spell: Desert's Call. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Play a 2 [S] Sand Soldier unit token.
Riftbound Unit: Disarming Rake. When you play me, you may kill a gear.
Riftbound Gear: Doran's Shield. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Feral Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit +2 [S] this turn.
Riftbound Unit: Guardian of the Passage. When I hold, you may return a unit or gear from your trash to your hand.
Riftbound Unit: Lonely Poro. [Deathknell] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)
Riftbound Unit: Navori Scout. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Riftbound Unit: Ribbon Dancer. When I move to a battlefield, give another friendly unit +1 [S] this turn.
Riftbound Unit: Royal Entourage. When you play me, ready or exhaust a legend.
Riftbound Spell: Thwonk!. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Stun an attacking unit. (It doesn't deal combat damage this turn.)
Riftbound Unit: Aspiring Engineer. When you play me, return a gear from your trash to your hand.
Riftbound Unit: Bubble Bot. When you play me, ready another friendly Mech.
Riftbound Gear: Chemtech Cask. When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
Riftbound Gear: Cloth Armor. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Forecaster. Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)
Riftbound Spell: Frigid Touch. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit -2 [S] this turn.
Riftbound Unit: Frostcoat Cub. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, give a unit -2 [S] this turn.
Riftbound Unit: Gearhead. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Each Equipment attached to me gives double its base Might bonus.
Riftbound Unit: Plundering Poro. When I conquer, play a Gold gear token exhausted.
Riftbound Spell: Wages of Pain. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.
Riftbound Unit: Buhru Captain. When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 [S] buff if it doesn't already have one.)
Riftbound Unit: Combat Chef. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Unit: Dauntless Vanguard. You may play me to an occupied enemy battlefield.
Riftbound Unit: Direwing. I enter ready if you control another Dragon.
Riftbound Gear: Doran's Blade. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Laurent Bladekeeper. Ganking (I can move from battlefield to battlefield.)
Riftbound Spell: Punch First. [Action] (Play on your turn or in showdowns.)
Give a unit +5 [S] this turn.
Riftbound Unit: Sea Monkey. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, buff me. (Give me a +1 [S] buff if I don't already have one.)
Riftbound Unit: Veteran Poro. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Unit: Yordle Explorer. When you play a card with Power cost [A][A] or more, draw 1.
Riftbound Unit: Black Market Broker. When you play a card from face down, play a Gold gear token exhausted.
Riftbound Spell: Called Shot. [Action] (Play on your turn or in showdowns.)
[Repeat] [C] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 2 cards of your Main Deck. Draw one and recycle the other.
Riftbound Unit: Corrupt Enforcer. When I move to a battlefield, discard 1.
When I win a combat, draw 1.
Riftbound Gear: Doran's Ring. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Unit: Fae Porter. When I move to a battlefield, you may pay [C] to move a unit you control to the same battlefield.
Riftbound Unit: Loyal Pup. When you defend at a battlefield, you may move me there.
Riftbound Unit: Master Bingwen. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Riftbound Unit: Overzealous Fan. When I defend, you may kill me to move an attacking unit to its base.
Riftbound Spell: Temptation. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Move an enemy unit to a location where there's a unit with the same controller.
Riftbound Unit: Treasure Hunter. When I move, play a Gold gear token exhausted.
Riftbound Spell: Bonds of Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give two friendly units each +1 [S] this turn.
Riftbound Unit: Eminent Benefactor. When I hold, play two Gold gear tokens exhausted.
Riftbound Gear: Eye of the Herald. [Equip] [C] ([C]: Attach this to a unit you control.)
Riftbound Spell: Guards!. [Hidden] (Hide now for [A] to react with later for [0].)
Play a 2 [S] Sand Soldier unit token. You may pay [C] to ready it.
Riftbound Unit: Honest Broker. [Deathknell] — Play a Gold gear token exhausted. (When I die, get the effect.)
Riftbound Unit: Laurent Duelist. [Assault 2] (+2 [S] while I'm an attacker.)
Riftbound Unit: Royal Guard. When you play me, play a 2 [S] Sand Soldier unit token here.
Riftbound Unit: Sandshifter. When you play me, kill an enemy unit with 3 [S] or less.
Riftbound Unit: Trusty Ramhound. While you have another unit here, I have +1 [S].
  • results 121 thru 180 / 274
    • page 3 / 5
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