• Skip to main content
  • Search for Riftbound cards
  • Advanced
  • Sets
  • ???
  • e.g.,
  • Ivern - Friend to All
  • Riftbound Judge Promotional Cards
  • #177
  • @zhongqi-li
  • domain:mind
  • tag:ivern
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (JDG)
  • power:2
  • 🗣 “Hey! Learn our syntax here.”
  • results 181 thru 240 / 274
    • page 4 / 5
    • ← previous
    • next →
Riftbound Unit: Zaun Punk. You may kill a friendly gear as an additional cost to play me.
When you play me, if you paid the additional cost, kill a gear.
Riftbound Unit: Blazing Scorcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Riftbound Unit: Brazen Buccaneer. As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by [2].
Riftbound Unit: Chemtech Enforcer. [Assault 2] (+2 [S] while I'm an attacker.)
When you play me, discard 1.
Riftbound Spell: Cleave. [Action] (Play on your turn or in showdowns.)
Give a unit [Assault 3] this turn. (+3 [S] while it's an attacker.)
Riftbound Spell: Disintegrate. [Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If this kills it, draw 1.
Riftbound Unit: Flame Chompers. When you discard me, you may pay [C] to play me.
Riftbound Rune: Fury Rune.
Riftbound Spell: Get Excited!. [Action] (Play on your turn or in showdowns.)
Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)
Riftbound Spell: Hextech Ray. [Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield.
Riftbound Unit: Legion Rearguard. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Riftbound Unit: Magma Wurm. Other friendly units enter ready.
Riftbound Unit: Noxus Hopeful. [Legion] — I cost [2] less. (Get the effect if you've played another card this turn.)
Riftbound Unit: Pouty Poro. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Riftbound Spell: Sky Splitter. [Action] (Play on your turn or in showdowns.)
This spell's Energy cost is reduced by the highest Might among units you control.
Deal 5 to a unit at a battlefield.
Riftbound Rune: Calm Rune.
Riftbound Spell: Charm. Move an enemy unit.
Riftbound Unit: Clockwork Keeper. As you play me, you may pay [C] as an additional cost. If you do, draw 1.
Riftbound Spell: Defy. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than [4] and no more than [A].
Riftbound Spell: En Garde. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 [S] this turn, then an additional +1 [S] this turn if it is the only unit you control there.
Riftbound Spell: Find Your Center. [Action] (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the Victory Score, this costs [2] less.
Draw 1 and channel 1 rune exhausted.
Riftbound Spell: Meditation. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.
Riftbound Unit: Playful Phantom.
Riftbound Spell: Rune Prison. [Action] (Play on your turn or in showdowns.)
Stun a unit. (It doesn't deal combat damage this turn.)
Riftbound Unit: Solari Shieldbearer. When you play me, stun a unit. (It doesn't deal combat damage this turn.)
Riftbound Unit: Stalwart Poro. [Shield] (+1 [S] while I'm a defender.)
Riftbound Spell: Stand United. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Buff a friendly unit. Buffs give an additional +1 [S] to friendly units this turn. (To buff a unit, give it a +1 [S] buff if it doesn't already have one.)
Riftbound Unit: Sunlit Guardian. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Riftbound Unit: Wielder of Water. While I'm attacking or defending alone, I have +2 [S].
Riftbound Spell: Consult the Past. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 2.
Riftbound Unit: Eager Apprentice. While I'm at a battlefield, the Energy costs for spells you play is reduced by [1], to a minimum of [1].
Riftbound Spell: Falling Comet. [Action] (Play on your turn or in showdowns.)
Deal 6 to a unit at a battlefield.
Riftbound Unit: Jeweled Colossus. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
[Shield] (+1 [S] while I'm a defender.)
Riftbound Unit: Lecturing Yordle. [Tank] (I must be assigned combat damage first.)
When you play me, draw 1.
Riftbound Unit: Mega-Mech.
Riftbound Rune: Mind Rune.
Riftbound Gear: Orb of Regret. [T]: Give a unit -1 [S] this turn, to a minimum of 1 [S].
Riftbound Unit: Pit Crew. When you play a gear, ready me.
Riftbound Unit: Riptide Rex. When you play me, deal 6 to an enemy unit at a battlefield.
Riftbound Spell: Smoke Screen. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 [S] this turn, to a minimum of 1 [S].
Riftbound Spell: Sprite Call. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Play a ready 3 [S] Sprite unit token with [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Riftbound Spell: Stupefy. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -1 [S] this turn, to a minimum of 1 [S]. Draw 1.
Riftbound Unit: Watchful Sentry. [Deathknell] — Draw 1. (When I die, get the effect.)
Riftbound Gear: Arena Bar. [T]: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Unit: Bilgewater Bully. While I'm buffed, I have [Ganking]. (I can move from battlefield to battlefield.)
Riftbound Rune: Body Rune.
Riftbound Spell: Cannon Barrage. [Reaction] (Play any time, even before spells and abilities resolve.)
Deal 2 to all enemy units in combat.
Riftbound Spell: Challenge. [Action] (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
Riftbound Spell: Confront. [Action] (Play on your turn or in showdowns.)
Units you play this turn enter ready. Draw 1.
Riftbound Unit: Crackshot Corsair. When I attack, deal 1 to an enemy unit here.
Riftbound Unit: Dune Drake. When I attack, give me +2 [S] this turn if there is a ready enemy unit here.
Riftbound Unit: First Mate. When you play me, ready another unit.
Riftbound Spell: Flurry of Blades. [Reaction] (Play any time, even before spells and abilities resolve.)
Deal 1 to all units at battlefields.
Riftbound Spell: Mobilize. Channel 1 rune exhausted. If you can't, draw 1.
Riftbound Unit: Pakaa Cub. [Hidden] (Hide now for [A] to react with later for [0].)
Riftbound Unit: Pit Rookie. When you play me, buff another friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Unit: Stormclaw Ursine. [Tank] (I must be assigned combat damage first.)
When you play me, channel 1 rune exhausted.
Riftbound Unit: Cemetery Attendant. When you play me, return a unit from your trash to your hand.
Riftbound Rune: Chaos Rune.
Riftbound Unit: Ember Monk. When you play a card from [Hidden], give me +2 [S] this turn.
  • results 181 thru 240 / 274
    • page 4 / 5
    • ← previous
    • next →
RiftboundCards
Find
  • 🧠 Advanced
  • 🗣 Syntax
  • 🗳 Sets
  • 🪁 Formats
  • 🃏 Random (???)
Rift
  • 🛖 Home
  • 👋 About
Interact
  • 💬 Comments
Other
  • Data: Riftcodex

The literal and graphical information presented on this site about Riftbound: League of Legends Trading Card Game, including card text and card images, is copyright Riot Games, Inc. This website is not produced by, endorsed by, supported by, or affiliated with Riot Games.

Card data is imported from the community-run Riftcodex project. No guarantee of accuracy is made for any information shown here.

All other content © 2026 RiftboundCards. ✌

“Braum takes medicine too, see?" -Braum”