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Riftbound Legend: The Boss. When a buffed unit you control would die, you may pay [C] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.)
When you conquer, ready me.
Riftbound Legend: The Boss. When a buffed unit you control would die, you may pay [C] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.)
When you conquer, ready me.
Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Riftbound Legend: Herald of the Arcane. [1], [T]: Play a 1 [S] Recruit unit token.
Riftbound Legend: Herald of the Arcane. [1], [T]: Play a 1 [S] Recruit unit token.
Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.
Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.
Riftbound Legend: Radiant Dawn. When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Legend: Radiant Dawn. When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Legend: Unforgiven. [2], [T]: Move a friendly unit to or from its base.
Riftbound Legend: Unforgiven. [2], [T]: Move a friendly unit to or from its base.
Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].
Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].
Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Riftbound Legend: Loose Cannon. At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Riftbound Legend: Loose Cannon. At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Riftbound Legend: Relentless Storm. When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Riftbound Legend: Relentless Storm. When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Riftbound Battlefield: Zaun Warrens. When you conquer here, discard 1, then draw 1.
Riftbound Battlefield: Windswept Hillock. Units here have [Ganking]. (They can move from battlefield to battlefield.)
Riftbound Battlefield: Void Gate. Spells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Riftbound Battlefield: Vilemaw's Lair. Units can't move from here to base.
Riftbound Battlefield: Trifarian War Camp. Units here have +1 [S]. (This includes attackers.)
Riftbound Battlefield: The Grand Plaza. When you hold here, if you have 7+ units here, you win the game.
Riftbound Battlefield: The Dreaming Tree. When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1.
Riftbound Battlefield: The Candlelit Sanctum. When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
Riftbound Battlefield: The Arena's Greatest. At the start of each player's first Beginning Phase, that player gains 1 point.
Riftbound Battlefield: Targon's Peak. When you conquer here, ready 2 runes at the end of this turn.
Riftbound Battlefield: Startipped Peak. When you hold here, you may channel 1 rune exhausted.
Riftbound Battlefield: Sigil of the Storm. When you conquer here, recycle one of your runes.
Riftbound Battlefield: Reckoner's Arena. When you hold here, activate the conquer effects of units here.
Riftbound Battlefield: Reaver's Row. When you defend here, you may move a friendly unit here to base.
Riftbound Battlefield: Obelisk of Power. At the start of each player's first Beginning Phase, that player channels 1 rune.
Riftbound Battlefield: Navori Fighting Pit. When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Battlefield: Monastery of Hirana. When you conquer here, you may spend a buff to draw 1.
Riftbound Battlefield: Hallowed Tomb. When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.
Riftbound Battlefield: Grove of the God-Willow. When you hold here, draw 1.
Riftbound Battlefield: Fortified Position. When you defend here, choose a unit. It gains [Shield 2] this combat. (+2 [S] while it's a defender.)
Riftbound Battlefield: Bandle Tree. You may hide an additional card here.
Riftbound Battlefield: Back-Alley Bar. When a unit moves from here, give it +1 [S] this turn.
Riftbound Battlefield: Aspirant's Climb. Increase the points needed to win the game by 1.
Riftbound Battlefield: Altar to Unity. When you hold here, play a 1 [S] Recruit unit token in your base.
Riftbound Unit: Sprite. [Temporary] (Kill me at the start of your Beginning Phase, before scoring.)
Riftbound Unit: Recruit (ZN).
Riftbound Unit: Recruit (NX).
Riftbound Unit: Recruit (DE).
Riftbound Spell: Showstopper. Buff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Legend: The Boss. When a buffed unit you control would die, you may pay [C] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.)
When you conquer, ready me.
Riftbound Spell: Bullet Time. [Action] (Play on your turn or in showdowns.)
Pay any amount of [C] to deal that much damage to all enemy units at a battlefield.
Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Riftbound Spell: Siphon Power. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a battlefield. Give friendly units there +1 [S] this turn and enemy units there -1 [S] this turn, to a minimum of 1 [S].
Riftbound Legend: Herald of the Arcane. [1], [T]: Play a 1 [S] Recruit unit token.
Riftbound Spell: Guerilla Warfare. Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.
Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.
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    • page 1 / 7
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