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  • Aphelios - Exalted
  • Origins: Proving Grounds
  • #224
  • @masaki-hsu
  • domain:mind
  • tag:aphelios
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (OGS)
  • power:2
  • 🗣 “Hey! Learn our syntax here.”
  • results 301 thru 360 / 376
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Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Riftbound Spell: Icathian Rain. Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Riftbound Legend: Relentless Storm. When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Riftbound Spell: Stormbringer. Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.
Riftbound Legend: Loose Cannon. At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Riftbound Spell: Super Mega Death Rocket!. Deal 5 to a unit.
When you conquer, you may discard 1 to return this from your trash to your hand.
Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Riftbound Spell: Noxian Guillotine. [Action] (Play on your turn or in showdowns.)
Choose a unit. Kill it the next time it takes damage this turn.
[Legion] — Kill it now instead. (Get the effect if you've played another card this turn.)
Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].
Riftbound Spell: Fox-Fire. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Kill any number of units at a battlefield with total Might 4 or less.
Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Spell: Dragon's Rage. Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
Riftbound Legend: Unforgiven. [2], [T]: Move a friendly unit to or from its base.
Riftbound Spell: Last Breath. [Action] (Play on your turn or in showdowns.)
Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.
Riftbound Legend: Radiant Dawn. When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Spell: Zenith Blade. [Action] (Play on your turn or in showdowns.)
Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)
Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.
Riftbound Spell: Guerilla Warfare. Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.
Riftbound Legend: Herald of the Arcane. [1], [T]: Play a 1 [S] Recruit unit token.
Riftbound Spell: Siphon Power. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a battlefield. Give friendly units there +1 [S] this turn and enemy units there -1 [S] this turn, to a minimum of 1 [S].
Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Riftbound Spell: Bullet Time. [Action] (Play on your turn or in showdowns.)
Pay any amount of [C] to deal that much damage to all enemy units at a battlefield.
Riftbound Legend: The Boss. When a buffed unit you control would die, you may pay [C] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.)
When you conquer, ready me.
Riftbound Spell: Showstopper. Buff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Unit: Recruit (DE).
Riftbound Unit: Recruit (NX).
Riftbound Unit: Recruit (ZN).
Riftbound Unit: Sprite. [Temporary] (Kill me at the start of your Beginning Phase, before scoring.)
Riftbound Battlefield: Altar to Unity. When you hold here, play a 1 [S] Recruit unit token in your base.
Riftbound Battlefield: Aspirant's Climb. Increase the points needed to win the game by 1.
Riftbound Battlefield: Back-Alley Bar. When a unit moves from here, give it +1 [S] this turn.
Riftbound Battlefield: Bandle Tree. You may hide an additional card here.
Riftbound Battlefield: Fortified Position. When you defend here, choose a unit. It gains [Shield 2] this combat. (+2 [S] while it's a defender.)
Riftbound Battlefield: Grove of the God-Willow. When you hold here, draw 1.
Riftbound Battlefield: Hallowed Tomb. When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.
Riftbound Battlefield: Monastery of Hirana. When you conquer here, you may spend a buff to draw 1.
Riftbound Battlefield: Navori Fighting Pit. When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 [S] buff.)
Riftbound Battlefield: Obelisk of Power. At the start of each player's first Beginning Phase, that player channels 1 rune.
Riftbound Battlefield: Reaver's Row. When you defend here, you may move a friendly unit here to base.
Riftbound Battlefield: Reckoner's Arena. When you hold here, activate the conquer effects of units here.
Riftbound Battlefield: Sigil of the Storm. When you conquer here, recycle one of your runes.
Riftbound Battlefield: Startipped Peak. When you hold here, you may channel 1 rune exhausted.
Riftbound Battlefield: Targon's Peak. When you conquer here, ready 2 runes at the end of this turn.
Riftbound Battlefield: The Arena's Greatest. At the start of each player's first Beginning Phase, that player gains 1 point.
Riftbound Battlefield: The Candlelit Sanctum. When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
Riftbound Battlefield: The Dreaming Tree. When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1.
Riftbound Battlefield: The Grand Plaza. When you hold here, if you have 7+ units here, you win the game.
Riftbound Battlefield: Trifarian War Camp. Units here have +1 [S]. (This includes attackers.)
Riftbound Battlefield: Vilemaw's Lair. Units can't move from here to base.
Riftbound Battlefield: Void Gate. Spells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Riftbound Battlefield: Windswept Hillock. Units here have [Ganking]. (They can move from battlefield to battlefield.)
Riftbound Battlefield: Zaun Warrens. When you conquer here, discard 1, then draw 1.
Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Riftbound Legend: Relentless Storm. When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Riftbound Legend: Relentless Storm. When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Riftbound Legend: Loose Cannon. At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Riftbound Legend: Loose Cannon. At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
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