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  • #257
  • @six-more-vodka
  • domain:mind
  • tag:lee-sin
  • super:champion
  • type:spell
  • rarity:epic
  • energy:3
  • might:5
  • is:alt
  • (VEN)
  • power:2
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  • results 601 thru 660 / 692
    • page 11 / 12
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Riftbound Unit: Kennen, Storm of Shuriken. When you play me, [Burn 2].
When I conquer, give a spell in your trash [Flow] equal to its cost this turn.
Riftbound Unit: Zed, Without a Sound. When I conquer, play a 0 [S] Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
[Action][>] [1][C]: Move me and a Shadow Clone you control to each other's locations.
Riftbound Unit: Zed, Without a Sound. When I conquer, play a 0 [S] Shadow Clone unit token to your base.
[Action][>] [1][C]: Move me and a Shadow Clone you control to each other's locations.
Riftbound Unit: Minah Swiftfoot. When I move to a battlefield, choose one —
- Each player discards 1.
- Each player draws 1.
Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.
Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.)
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.
Riftbound Unit: Illaoi, Prophet of the Great Kraken. When you play me or when I score, play a [1] [S] Tentacle unit token from Bilgewater.
I have +1 [S] for each token unit you control.
Riftbound Unit: Tail-Cloaked Matriarch. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I become [Empowered], you may choose a unit in your trash with Energy cost no more than [3] and Power cost no more than [A]. Play it to your base, ignoring its cost.
Riftbound Unit: Ravenbloom Prefect. When an opponent plays a gear, you may banish me to banish it.
Riftbound Unit: Gust Monk. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Riftbound Unit: Tornado Warrior. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me from face down, you may empower something here. Disempower it at end of turn.
Riftbound Unit: Stargazer. Spells with [Flow] you play from your trash cost [2] less, to a minimum of [1].
Riftbound Unit: Spiderling. [Hidden] (Hide now for [A] to react with later for [0].)
I have +1 [S] for each other unit you control here with my name.
Your deck can have any number of cards named Spiderling.
Riftbound Unit: Shadowblade Lurker. I cost [2] less for each card with my name in your trash.
Riftbound Unit: Shadow Order Disciple. When I move, you may [Burn 1] to give me +1 [S] this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
Riftbound Unit: Mask Mother. When you discard me, you may pay [1] to give a friendly unit +2 [S] this turn.
Riftbound Unit: Kinkou Lifeblade. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Riftbound Unit: Renekton, Brute. [1]: Give me +1 [S] this turn.
When my Might becomes 10 or more, empower me.
[Empowered][>] I have [Deflect] and [Ganking].
Riftbound Unit: Renekton, Brute. [1]: Give me +1 [S] this turn.
When my Might becomes 10 or more, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have [Deflect] and [Ganking]. (Opponents must pay [A] to choose me with a spell or ability. I can move from battlefield to battlefield.)
Riftbound Unit: Corrupted Dragon. If your score is not within 3 points of the Victory Score, I enter ready.
When I attack, you may move any number of enemy units here each with 5 [S] or less to their base.
Riftbound Unit: Jayce, Hammer in Hand. When I become ready, choose one to give me this turn —
- [Assault 2] (+2 [S] while I'm an attacker.)
- [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
- [Ganking] (I can move from battlefield to battlefield.)
Riftbound Unit: Jayce, Hammer in Hand. When I become ready, choose one to give me this turn —
- [Assault 2]
- [Deflect 2]
- [Ganking]
Riftbound Unit: Gangplank, Naval. [Empower] [C][C] ([C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.
Riftbound Unit: Ambessa, The Wolf. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S] and can't be dealt damage unless I'm in combat.
Riftbound Unit: Ambessa, The Wolf. [Empower] [3][C]
[Empowered][>] I have +3 [S] and can't be dealt damage unless I'm in combat.
Riftbound Unit: Profiteer. When you play me, you may disempower something you control to empower a legend, unit, or gear.
Riftbound Unit: Noxian Demolitionist. When I conquer, you may kill a gear with Energy cost no more than my Might.
Riftbound Unit: Dame the Despoiler. [Empower] [5][C] ([5][C]: Empower me. Use only if not Empowered.)
[Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 [S] this turn.
Riftbound Unit: Baccai Witherclaw. [Empower] [1][A][A] ([1][A][A]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
[Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)
Riftbound Unit: Repair Specialist. I have [Assault] equal to the number of gear you control. (+1 [S] while I'm an attacker for each instance of Assault.)
Riftbound Unit: Legion Marauder. [Empower] — [1] or [C] (Pay either cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S].
Riftbound Unit: Fretful Feline. When I become ready, give me +2 [S] this turn.
Riftbound Unit: Brutal Hunter. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Riftbound Unit: Mel, Newly Awakened. When you play me, draw 1.
[Empower] [3]
[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -[S] to a unit it chooses, it gives an additional -1 [S].
Riftbound Unit: Mel, Newly Awakened. When you play me, draw 1.
[Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -[S] to a unit it chooses, it gives an additional -1 [S].
Riftbound Unit: Jayce, Brilliant Inventor. When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
Riftbound Unit: Jayce, Brilliant Inventor. When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
Riftbound Unit: Swain, Visionary. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.
Riftbound Unit: Plaza Guardian. I cost [1] less for each gear you control.
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Riftbound Unit: Nasus, Guardian of Knowledge. Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
Riftbound Unit: Nasus, Guardian of Knowledge. Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
Riftbound Unit: Sky Cruiser. Discard a gear, [1], [T]: Deal 4 to a unit at a battlefield.
Riftbound Unit, Gear: Patched Porobot. (I enter exhausted.)
When you play me, if you control 3 or more other gear, draw 1.
Riftbound Unit: Covert Informant. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] When I move, draw 1.
Riftbound Unit: Applied Researchers. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells cost [1][A] less, to a minimum of [1].
Riftbound Unit: Otterpus. If a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead.
Riftbound Unit: Grumpy Rockbear. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Riftbound Unit: Cloud Drake. When you play me, draw 1.
Riftbound Unit: Apprentice Mage. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
[Empowered][>] I have +1 [S].
Riftbound Unit: Nasus, Ascended. [Deflect 2]
[Empower] [8]
[Empowered][>] When I conquer, you score 1 point.
Riftbound Unit: Nasus, Ascended. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Empower] [8] ([8]: Empower me. Use only if not Empowered.)
[Empowered][>] When I conquer, you score 1 point.
Riftbound Unit: Astral Heron. When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.
Riftbound Unit: Steel Paws. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Empower] [7] ([7]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +7 [S].
Riftbound Unit: Shen, Scourge of Shadows. When I hold, if there is exactly one other unit you control here, draw 1.
Riftbound Unit: Shen, Scourge of Shadows. When I hold, if there is exactly one other unit you control here, draw 1.
Riftbound Unit: Riven, Shattered. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When I attack, choose an enemy unit here. Deal 2 to it for each Equipment attached to me.
Riftbound Unit: Akali, Silent. I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 [S] this turn.
Riftbound Unit: Akali, Silent. I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 [S] this turn.
Riftbound Unit: Tomb-Raider Barbara. When you play me, if you control 7 or more runes, choose an enemy gear. If it's [Empowered], disempower it. Otherwise, kill it.
Riftbound Unit: Sandstone Chimera. While I'm at a battlefield, players only channel 1 rune at the start of their Channel Phase.
  • results 601 thru 660 / 692
    • page 11 / 12
    • ← previous
    • next →
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